[quote=@Shifter_Master] I'm supposed to be asleep right now, but I had an idea for a Mech as I was laying but the thoughts wouldn't leave me alone until I figured out if it could work. Short answer, a fair bit better then I had thought. Is very, [i]very[/i], rough. But Dakka called to me, and I seem to have found a decent way to answer. It's not enough, it's never enough, but still have plenty of Dakka! Accepting anyone good pictures that people want to throw at me, since I'm not going to be able to deep search until the Weekend most likely. Also, Primary weapon Question. Can you select the same one twice? And what does that do if the answer is yes? As that might change things. Also, also, Let me know if I've got any errors. Got pulled out of bed by the will of Dakka. Would not be surprised I missed something/messed up something. [hider=Very rough WIP] Gifted [two more Background Potentials, two more Secondary Systems for your Framewerk, and one more Perk] Or Skilled [one more Background Potential, two more Primary Weapon Systems and one more Secondary System for your Framewerk, and two more Perks.] Background: Flash in the Dark(+2PW), Metal Mind, Eagle Eye(G) Perks: Creative, Money, Signature(S) Weight class: Super Heavy Type: Backliner PW: Railgun, Gatling Gun, Particle Cannon, (Artillery Mortars, Arklight Thunder:S), (Spi\TT: Missile Launchers) SS: Spider Legs/Tank Treads, Automated Targeting System, (Tank: Magnetic Shielding) [hider= Empty Pilot Sheet]Pilot Sheet [List] [*][b]Name[/b]: What is your character's name? Do they have a nickname or other moniker they are known as? [*][b]Gender[/b]: What is your character's gender? [*][b]Appearance[/b]: What does your character look like? You can provide a written description or a picture; either one is fine. If a picture, please avoid using real-life people, and use illustrations if possible. When it comes to character art style, the RP in general leans towards an eastern/anime one. For mechas, anything goes: you could even have a spider tank or squid bot if bipedal robots bore you. [*][b]Pilot Type[/b]: Rolled or picked in character generation. [*][b]Age[/b]: What is your character's age? Pilots can be between 18 and 65 years old. [*][b]Background Potentials[/b]: List all your Background Potentials here. You can give them a small custom description to fit your character if you want to. [*][b]Perks[/b]: List all your Perks here. You can also give these a small custom description to fit your character if you want to. [*][b]Personality[/b]: Tell me how your character acts, and what makes them tick. Note that the pilot program won't easily recruit pilots that pose a danger to others and human society like sociopaths, psychopaths or something similar, without extremely good reason. You can be enthusiastic about killing Cruxi, but don't overdo it. [*][b]Background[/b]: You can share a bit of your character's past, for a paragraph or so: you can flesh it out more over the course of the RP. Was their homeworld attacked by the Cruxi, and they were a survivor looking for revenge? Or did they join the fight for other causes? Or perhaps the government discovered their potential, and they were drafted against their will? [*][b]Missing People[/b]: You've lost someone you cared for: a family member, a friend, or even a loved one. Maybe you lost your entire family, your city, maybe even your home world. Maybe they died, or maybe they were captured by the Cruxi and disappeared. But what is important is that they are gone, and only your memory of them remains. Every pilot has at least one. [*][b]Additional information[/b]: Any other information you would like to include goes here. [/List][/hider] [hider=Empty Framewerk Sheet]Framewerk Sheet [List] [*][b]Framewerk Name[/b]: What is your Framewerk's called name? All Frames are given identification numbers and letters based on production code. However, the ones included in the Framewerk Project are given actual names by express order by Lorenzo. Maybe the old kook just wants something better than a serial number to yell at...or maybe there is something more to these mountains of metal than first seems. [*][b]Appearance[/b]: Fairly obvious. Pictures are highly preferred, but a text description of a couple of paragraphs is also fine. [*][b]Weight Class[/b]: What is your Framewerk's overall build? While the regular weight Classes are known as Light, Medium, and Heavy, lighter and heavier models also exist. Lighter Framewerks are smaller, have lesser armor and firepower, but are quicker and more agile, capable of speeding their way and dodging attacks that heavier models can't. Heavier models are conversely bigger and slower, but more durable, and capable of carrying heavier armaments that can cause real devastation. Medium Framewerks, while not excelling in any field, are versatile jack-of-all-trades and capable of working in a multitude of battlefield roles. The regular size of a Framewerk is 15-18 meters tall, but variations exist. Note that it should be kept realistic; if you want more offensive firepower and flight speed, it will result in a loss of armor, or less firepower if you want more speed and armor, for example. Other combinations of attributes are also possible. All Framewerks regardless of weight class are equipped with rocket thrusters capable of breaking atmosphere and space-travel regardless of the build. [*][b]Framewerk Type[/b]: Between Frontliner, Backliner, or Specialist, what type is your Framewerk? Also list the type of bonus (armor, speed, or weapon damage) that you chose. [*][b]Primary Weapon Systems[/b]: Your bread and butter when it comes to battle. You could have a Frame with four-arms capable of using multiple weapons, or a Frame using attack drones, or perhaps an artillery based Frame that can cause destruction from afar. Maybe you'd rather stay in the back line and eliminate targets with a sniper weapon, charge into the front-lines with a melee weapon. Maybe you could even focus on a support role such as scanning or repairing. In any case, these weapons systems are how you make your mark. List all your Primary Weapons here. [*][b]Secondary Systems[/b]: The unsung heroes of Framewerk warfare, these can include additional thrusters, barriers, smaller weapons, additional subsystems, various utility and support systems, defensive equipment, and so on. Though not as flashy and impressive as Primary Weapon Systems, they are not to be underestimated in their usefulness. List all Secondary Systems here. [/List][/hider] [/hider] [/quote] Theoretically the same Primary Weapons System can be installed multiple times depending on the type: weapons held with both arms would need an additional pair of hands, and weapons on shoulders would be be either stacked or set on a row. Going to look for mech pics once I'm out of work if you need one. So far looking good. Looking forward to the finished sheets.