[color=bc8dbf][h1][center]Cassidy[/center][/h1][/color] [center][hider=Visual reference, but with blue eyes] [img]https://i.pinimg.com/1200x/5d/67/f3/5d67f30c534f6f35eda69cfad1191180.jpg[/img] [/hider][/center] Cassidy was shaking off the effects of using her sight, when she caught the tail-end of the conversation between O'Malley and Loch. [b][color=bc8dbf]"Now wait a bloody minute!"[/color][/b] She growled and caught up to the duo in two long strides. [b][color=bc8dbf]"D'ya mean ta tell me ye've been gettin' all dis information from somewhere an'ave been just keepin' it t'yerself!"[/color][/b] She'd forced the animatronic to stop, by placing her left hand, holding the crowbar un such a way that the iron implement lay parallel across O'Malley's metal chest. [b][color=bc8dbf]"If ya can't do a thing 'bout yer cheerful settings, how's about ye adjust yer transparency ones. Cuz all that stuff ye just blurted out like it was the weather forecast fer tomorrow, could save lives! An' not of the ones we're aimin' to. But ours as well!"[/color][/b] The former Olympian spoke in low menacing tone of voice. Though, not particularly aimed at the animatronic so much, as the ridiculousness of the situation. [b][color=bc8dbf]"Right..."[/color][/b] Cassidy stepped back from O'Malley and sighed tiredly. Her gaze drifted to Loch with concern. The conspiracy theorist was probably the most vulnerable where their little group was concerned. [b][color=bc8dbf]"Here!"[/color][/b] She handed Loch the crowbar with a tiny grunt. [b][color=bc8dbf]"Ye best keep this now that we've confirmation of cold iron fearing creatures, aye! An' just t'be on da safe side, why don' ya let me lead."[/color][/b] Cassidy nodded at the gun and extended it in a ready stance, close to her chest, but aimed steadily ahead as she proceeded with caution toward the Gift Shop. [hr] [hider=OOC]+1 forward from previous move. [hider=Cassidy's Moves] [b]The Sight:[/b] You can see the invisible, especially spirits and magical influences. You may communicate with (maybe even make deals with) the spirits you see, and they give you more opportunities to spot clues when you investigate a mystery. [b]Tune In:[/b] You can [b]attune your mind to a monster or minion[/b]. Roll +Weird. [u]On a 10+[/u], hold 3. [u]On a 7-9[/u], hold 1. [u]On a miss[/u], the monster becomes aware of you. Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers: [i]• Where is the creature right now? • What is it planning to do right now? • Who is it going to attack next? • Who does it regard as the biggest threat? • How can I attract its attention?[/i] [b]Jinx:[/b] You can encourage coincidences to occur, the way you want. [b]When you jinx a target[/b], roll +Weird. [u]On a 10+[/u] hold 2 and [u]on a 7-9[/u] hold 1. [u]On a miss[/u], the Keeper holds 2 over you to be used in the same way. Spend your hold to: [i]• Interfere with a hunter, giving them -1 forward. • Help a hunter, giving them +1 forward, by interfering with their enemy. • Interfere with what a monster, minion, or bystander is trying to do. • Inflict 1-harm on the target due to an accident. • The target finds something you left for them. • The target loses something that you will soon find.[/i] [/hider] [hider=Ratings] Charm: -1 Cool: +1 Sharp: +0 Tough: +1 Weird: +2 [/hider] [hider=Gear] 9mm Pistol/[url=https://upload.wikimedia.org/wikipedia/commons/6/6c/Walther_P99_9x19mm.png]Walther P99[/url] (2-harm close loud) Big knife/[url=https://www.thekhukurihouse.com/public/images/upload/product/budhune-kukri.jpg]Kukri[/url] (1-harm hand) Leather bracelet with a pewter-looking coin (The Spooky Talisman) [/hider] [hider=Luck] [color=bc8dbf][u][b]Luck[/b][/u][/color] You can mark off a Luck box to either change a roll you just made to a 12, as if you had rolled that; or change a wound you have just taken to count as 0-harm, no matter how bad it was. If your Luck boxes all get filled, you’ve run out of good luck. Okay [ ] [ ] [ ] [ ] [ ] [ ] [ ] Doomed [/hider] [hider=Harm] [color=bc8dbf][u][b]Harm[/b][/u][/color] When you suffer harm, mark off the number of boxes equal to harm suffered. When you reach four harm, tick “Unstable.” Okay [ ] [ ] [ ] | [ ] [ ] [ ] [ ] Dying Unstable: [ ] (Unstable injuries will worsen as time passes) [/hider] [hider=XP] [color=bc8dbf][u][b]Leveling Up[/b][/u][/color] Experience: [+] [ ] [ ] [ ] [ ][/hider][/hider]