The camp holds its shape while the three regroup in the southern brush. Jilly slips back first, Fredrick dropping from the trees a moment later, and Garreth easing in beside them with the quiet steadiness of someone who has spent years reading fights before they start. Ahead, the clearing remains tense but not yet stirred into full alarm: the archer at F12 still watches the cage and open ground, the second at I4 keeps the wider lane, and the cage watcher continues that short, restless route between H13 and G14, never straying far from the gate. The others remain near their positions, wary, but not yet moving like men who know exactly where danger is. Garreth studies it once, then speaks low. “If you want clean, you take the archers first. If you want fast, you stop thinking about the camp and think only about the girl. Those two are lock on that cage." He points at F12 and H13. "Break that, and you run.” His eyes flick to the central fire. “Do not get bogged down in the middle. That’s where numbers win.” Then the pressure sharpens. A black raven cuts down through the trees, wings beating once, twice, before it glides to the ridge of the central tent at E9. It lets out a rough, deliberate croak and hops down through the flap. Inside the tent, something shifts. Map info: Each square represents a 5ft distance. Each character has a 3-action economy, which can be used for movement, actions, or abilities. For ease of interpretation, remember to mention coordinates while moving or attacking. Garreth will act as he is told (in varying degrees). Any doubts, feel free to ask!