Bit delayed on my part, but I got sidetracked and wanted to at least get something posted up before further delay. [hider=Abigail Blackthorn] [list][*][u][b]Name[/b][/u]: Abigail Blackthorn [*][u][b]Age[/b][/u]: 29 [*][u][b]Gender[/b][/u]: Female [*][u][b]Race[/b][/u]: Human [*][u][b]Rank:[/b][/u] Steel [*][u][b]Appearance[/b][/u]: [hider][img]https://i.imgur.com/87ztQh5.jpeg[/img][/hider] Abigail stands at about 5' even, with a lean figure that tends to make one think she would be better suited to more agile, acrobatic movement. The fact that her typical attire consists of a mix of well placed leather and travel suitable, sturdy garb helps conceal the almost total lack of excess fat on her frame. The most notable feature of her typical attire, the bright red cloak, helps obscure this fact further, preferring to have the hood up when actually adventuring. She keeps her black hair cut short, with dull brown eyes rounding out the typical glimpses your average person gets of her as she strides past. [*][u][b]Personality[/b][/u]: Abigail is the kind of soul that would have been better suited to dedicated mercenary work than she might have adventuring. Blunt, casually crass, but otherwise not unkind, she generally treats every day like it might be her last and lives like it. She doesn't bother saving much in the way of money from her jobs, keeping enough in a rainy day fund if she hits a drought of quests to complete, but otherwise spends her money freely on, well, mostly drinking and the odd preparation for her next quest as part of the adventuring guild. The way she figures, if she doesn't make it back from the next quest, what good is a massive pile of gold that never got spent? Abigail does send a portion back to her parents each time she makes it back from a quest, more out of wanting them to not worry about their rather cavalier daughter dropping out of contact all of a sudden than them needing it. She begrudgingly cares, despite pretending not to, but that doesn't keep her from enjoying her work. She throws herself into her fights with enthusiasm, figuring that if its her best skill to sell to others, she might as well enjoy it. That she enjoys it a little too much when the fighting gets interesting is neither here nor there as far as she is concerned, it gets everyone back at the end of the day. Abigail, otherwise, does not really have much in the way of shame or a whole lot of ego for that matter, leaning back into her overall demeanor. She casually cracks jokes or comments on things whenever it suits her, even at the expense of others though, ultimately it is not ill willed. Some people just need thicker skins, metaphorically or, possibly, literally. [*][u][b]Brief Backstory[/b][/u]: Abigail Blackthorn is the only daughter of a healer and a hunter, her father running a small mixed practice in the town she grew up in, blending alchemy and helping treat the sick and injured. Her mother, meanwhile, would sometimes go days if not a week or more before returning from hunting trips, much to her father's constant worry. Being raised in a village overlooking the main road between Felrist and Cerviss, she had regular enough exposure to a fairly wide, varied group of people growing up. While not as easily accessible, enough people took the time to visit the village she was exposed to enough adventurers early on to have it alter her interests in life. Abigail would start following her mom out into her hunting trips more often, though she was a terrible shot with either bow or crossbow, just never seeming to land a hit on anything to an almost comical degree. But what she could help with was hauling catches and lumber, having taken to lugging around her grandfather's axe even at a young age, even if she could barely lift the thing. She kept declaring she would be an adventurer, to the point that even her reluctant father chose to at least give her some basic instruction on tending to the injuries she would eventually sustain. Her mother, meanwhile, taught her how to survive and arranged for an old friend to come stay a few years, training Abigail how to fight with an axe, since she refused to consider anything more reasonable. By the time Abigail was 18, she was as ready as she could be to face the world as an adventurer. Her mentor offered to accompany her to Venne, and at least vouch for her training before they parted ways. Abigail would agree, setting out, perhaps a bit too eager, hitting the road without ever thinking of looking back. It would be a quick, uneventful trip, her arrival at Venne being....rather mundane. She would apply to the guild, and even with her training, was assigned a copper ranking at first since, well, she had not really adventured. Abigail would, despite disappointment, throw herself into adventuring with the passion she wanted to show, that she saw in the ones she saw growing up. Abigail took to it well, though she found herself simply living more freely after each quest that involved life threatening danger, treating each day more and more like its last. Part of that was sending more regular letters back to her home village, with some spare coin included, since there was no telling when she would just...not come back one quest. Not that she intended to go down swinging but it was certainly possible. This rhythm would define her life as an adventurer, send off a letter with coin in it, head out on the next quest, come back, celebrate, and repeat. She developed a reputation for being useful in a fight, especially a pitched one or when outnumbered, but just as much of a reputation for drinking just as freely and never bothering to save more than a small amount from her quest payouts. Making Steel rank was a recent event, within the past year, Abigail only readily pushing for the rank now that Iron rank quests had become increasingly boring in recent memory. The application for Steel was not a hard approval to get, given her experience and proven track record during quests, assessment going smoothly even beyond just the combat portions, having been maintaining both her survivalist lessons from mother, and the more healer orientated skills from father. Still, upon making the rank formally she, after sending the letter containing the good news home? Celebrated and tried to drink the bar out of booze, which promptly required another quest to restock her funds shortly after. The routine began again, though this time with more involved quests, higher pay, and more casual waste of coin between quests. Some things really did not seem likely to change, even with higher rank and the prestige that nominally came with it. [*][u][b]Equipment[/b][/u]: [list] [*] Grandfather's Axe - An heirloom from her grandfather, on her father's side, who had passed before Abigail ever got to know him. The heavy, sturdily built axe is as tall as she is, though by the time that Abigail reached Steel rank, she could comfortably wield it one handed, as long as she choked up on the haft. When wielded with two hands, she can generate impressive amounts of splitting force, though the cap on the other end provides a sturdy striking point if purely blunt force is needed. Or if she is spinning through hostile ranks again. It lacks any sort of enchantment, and is just a well made, if sentimental in origin, two handed axe. [*] Healer's Kit - Hand packed and organized by her father originally, Abigail has had to replace all the perishable parts of the kit countless times over by now, though the tools have remained the same as the ones that she received as part of the kit originally. While lacking any sort of healing magic, or magic at all, the kit has enough supplies to tend to wounds and illness, to ensure they can survive until magic or natural recovery can occur. [*] Camping Supplies - A bedroll, small tent, and various other miscellaneous supplies like cooking and basic cleanliness supplies. Nothing fancy, but serviceable and cheap to replace when expended. Notably she includes a set of bells and string for setting up basic alarms around her campsite, a trick she learned from a Steel ranked scoundrel a few years ago after she drank him under the table. [/list] [*][u][b]Skills[/b][/u]:Abigail's most obvious, and main, skill she brings to any group of adventurer's is her unrelenting talent for leveraging violence against problems. She moves fast, favoring fairly light, utilitarian leathers and a striking red cloak instead of heavy armor, bringing her axe to the fray faster than most others, barring magic and more long ranged options. She favors overwhelming force, converting the momentum of a swing into another attack, which against a sufficiently skilled opponent could leave her open. Though she is tougher than she looks, mixing in kicks, punches, headbutts, and other unsporting moves as part of her fighting skills. Of note that, if asked to hit something from more than a few feet away, you would be better served asking her to hit the wrong thing and hoping she misses badly enough to hit what you were originally hoping for, as Abigail is hopelessly inept with fighting anywhere other than right up in someone's face. Much to her mother's chagrin. While not professional in any regard, Abigail can stitch wounds, set bones, and keep someone sick from deteriorating if the situation demands it. She has no healing magic, no magic to speak of at all actually, but she learned from her father that not all ills need a healing spell. Sometimes, especially on a longer going wagon trip, just stitching and setting an injury and letting it heal naturally works well. Besides, scars make for good stories. If asked, Abigail can also go gather food, clean water, and find decent campsites under most circumstances. It might not be terribly appealing food, and the campsite might have some unfortunate roots poking up, but it will usually be safe to rest, and the food filling.[/list] [/hider]