[color=bc8dbf][h1][center]Cassidy[/center][/h1][/color] [center][hider=Visual reference, but with blue eyes] [img]https://i.pinimg.com/1200x/5d/67/f3/5d67f30c534f6f35eda69cfad1191180.jpg[/img] [/hider][/center] Cassidy opened her mouth to answer O'Malley's ridiculous suggestion he's somehow more expendable than the others, since he's mechanic and not flesh and blood. But the mystery man with the ax suddenly exploded in a flurry of motion, smashing the TV screen and proceeding to accusing all three of them of being suspicious. It took each and every ounce of Cassidy's composure in order to stop herself from disabling the unstable individual with a few swift, practiced moves. The hand that gripped the sidearm went white with the effort. Meanwhile, thankfully O'Malley jumped in, aiming to pacify the situation and the unstable individual. While Cassidy had taken a protective step toward Loch, trying to place herself between the conspiracy theorist and the ax man. Cassidy could see the turmoil on the face of the newcomer. Until, slowly, the tension decreased and he lowered his ax and acquiesced to O' Malley's peacemaking. Once the animatronic resumed his trek to the Gift Shop, Cassidy sidled up to him. [color=bc8dbf][b]"I'm not gonna waste time explainin' t'ya how wrong ye are in sayin' yer more expandable than any o'da rest of us. And 'sides, if I should fall I'll feel better knowin' ye'll still be dere ta finish da job! Jus' as long as ya keep in mind dere's not just yer friend who's in need o'helpin' and we need ta unravel whoever or whatever's messin' with children's lives. Violence might be required, O'Malley, and I need ta now yer ready t'dish it out. Meanwhile, I'm taking point, and yer looking out fer Loch. They're... squishy."[/b][/color] Cassidy finished. Her face pale with worry. [hr] [hider=OOC]+1 forward from previous move. [hider=Cassidy's Moves] [b]The Sight:[/b] You can see the invisible, especially spirits and magical influences. You may communicate with (maybe even make deals with) the spirits you see, and they give you more opportunities to spot clues when you investigate a mystery. [b]Tune In:[/b] You can [b]attune your mind to a monster or minion[/b]. Roll +Weird. [u]On a 10+[/u], hold 3. [u]On a 7-9[/u], hold 1. [u]On a miss[/u], the monster becomes aware of you. Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers: [i]• Where is the creature right now? • What is it planning to do right now? • Who is it going to attack next? • Who does it regard as the biggest threat? • How can I attract its attention?[/i] [b]Jinx:[/b] You can encourage coincidences to occur, the way you want. [b]When you jinx a target[/b], roll +Weird. [u]On a 10+[/u] hold 2 and [u]on a 7-9[/u] hold 1. [u]On a miss[/u], the Keeper holds 2 over you to be used in the same way. Spend your hold to: [i]• Interfere with a hunter, giving them -1 forward. • Help a hunter, giving them +1 forward, by interfering with their enemy. • Interfere with what a monster, minion, or bystander is trying to do. • Inflict 1-harm on the target due to an accident. • The target finds something you left for them. • The target loses something that you will soon find.[/i] [/hider] [hider=Ratings] Charm: -1 Cool: +1 Sharp: +0 Tough: +1 Weird: +2 [/hider] [hider=Gear] 9mm Pistol/[url=https://upload.wikimedia.org/wikipedia/commons/6/6c/Walther_P99_9x19mm.png]Walther P99[/url] (2-harm close loud) Big knife/[url=https://www.thekhukurihouse.com/public/images/upload/product/budhune-kukri.jpg]Kukri[/url] (1-harm hand) Leather bracelet with a pewter-looking coin (The Spooky Talisman) [/hider] [hider=Luck] [color=bc8dbf][u][b]Luck[/b][/u][/color] You can mark off a Luck box to either change a roll you just made to a 12, as if you had rolled that; or change a wound you have just taken to count as 0-harm, no matter how bad it was. If your Luck boxes all get filled, you’ve run out of good luck. Okay [ ] [ ] [ ] [ ] [ ] [ ] [ ] Doomed [/hider] [hider=Harm] [color=bc8dbf][u][b]Harm[/b][/u][/color] When you suffer harm, mark off the number of boxes equal to harm suffered. When you reach four harm, tick “Unstable.” Okay [ ] [ ] [ ] | [ ] [ ] [ ] [ ] Dying Unstable: [ ] (Unstable injuries will worsen as time passes) [/hider] [hider=XP] [color=bc8dbf][u][b]Leveling Up[/b][/u][/color] Experience: [+] [ ] [ ] [ ] [ ][/hider][/hider]