Got the roughest of drafts for my sheet made, but I do wanna see how it looks to others first, especially to get an idea of what rank to set him at to finalize his magecraft [hider=My Hider] [center][img]https://i.imgur.com/q4Y4ykJ.jpeg[/img][/center] [b]Name:[/b] Gray Starling | [b]Age:[/b] My Age 18| [b]Race:[/b] Human | [b]Rank:[/b] Second Class Mage [b][sub]Personality[/sub][/b] Energetic. Bubbly. And a little smug, that bright smile and fluffy air to him that most could only assume him a coddled rich mage, staying far from the sparks of blades and fists in lax. And while there is plenty truth to that, a rich background rarely comes with comfort. So when Gray comes in with a smile and a snack in hand, do keep in mind that he's still keeping an eye out for trouble. And an edge ready to surge. [sub][sup][sub][h3][b][color=black] Fairytale [/color] [color=gainsboro]Fairytale[/color][/b][/h3][/sub][/sup][/sub][hider=]In any city, one has to expect trade to bring in fresh faces and fresher produce. From fresh reagents for expecting alchemists to new tools for wielders to seek, all is a roiling tide of interests. Something that everyone with a hint of political hunger would seek to grab, even a shred of. It is in that view that the Starlings roost. Merchants at their core, they’ve reached into many businesses and have their roots in many corners. Officially, it's peacekeeping and mediating. To anyone who looks closer, they're a family in the backstreet sense. On the surface, one might know them by brand, guaranteeing the quality of their associates in sharing their name. But any old folk with blood on their hands knows they make that guarantee with more than just their own blood…emphasis on old folk, however. In recent times, many find an odd absence in the Starlings' usual presence in their quiet deals and heavy-handed promises. Those outside might be in the dark, but anyone familiar with them knows the only reason it could be: the absence of their heir. For every generation, it is their leader/head that sets the stage for what the Sterlings are set to do. From tying knots with alchemists and building up their wares, to expecting war on the horizon and gathering weapons for a tidy harvest, all of it is led by their whim. And more importantly, tied to their campaign when they remain a prince, as opposed to their rule as king. So when that heir leaves them in silence, no one was prepared for the silence that came with it. But make no mistake, the role is not empty. All others who are qualified can attest to this with the dismembered hands of those who lost said qualifications, thinking otherwise. It is in the silent waves and caution when they have unexpected encounters with him where one may see the true figure of Gray Starling. Even if it is a scenario made, in truth, by a boy intending to spoil himself while he’s still young. [/hider] [sub][sup][sub][h3][b][color=black] Artisery [/color] [color=gainsboro]Artisery[/color][/b][/h3][/sub][/sup][/sub][hider=]For some, one might expect a keen wit and sharp reputation to be the best tools in a merchant's repertoire. But that is for small-scale trade, where deals are done in person and set in paper. And in the big leagues, where Gray walks, something far more important becomes important: Nobility. Do not mistake this for a vague concept of highbrow attitude; this is [i]intentional[/i] highbrow attitude. This is the grease in the gears of socializing and the evolution of reputation, where you no longer have to worry about finding new products; you now sink or swim according to your ability to out-flirt your way into every group. And it is without doubt that Gray is noble...Maybe a little too noble in all honesty, judging by him having more dresses than a lady and his ever-expanding social contacts. [i]"Hey, I can't help it if I'm prettier than a princess!"[/i] [/hider] [sub][sup][sub][h3][b][color=black] Magecraft [/color] [color=gainsboro]Magecraft[/color][/b][/h3][/sub][/sup][/sub][hider=] Alchemy, Enchantment, Farmagia, Requiper- All public magic is refined and best in the hands of their specialists, but nobody can deny the artistry in knowing who’s the best at what. With a keen mind and wide connections, Gray is usually one of the first within the guild to hear news, whether within or outside. And with that, parsing knowledge of an absolutely monstrous repertoire of knowledge of every step of life. This isn’t a specialty at everything, though, make no mistake. This is a specialty in understanding anything thrown his way and, in turn, in notifying the better hitters where they’re needed [s]and poke them especially where it stings when they flop[/s]. After all, it's easier to get people to trust him when they know he's on the same vibe~. [hider=Spells] [center][h2]Magnesis Magics [/h2] Spells themed around the attribute of [s]Lightning[/s] Magnesis, an attribute comparable to Gravity in effects.[/center] Polaris: His signature spell that, for most, will be understood as a simple enchantment of applying magnetism to a target, allowing Gray to manipulate its strength in pushing/pulling things around. And while that's a simple way of understanding it, it is a much scarier spell to experience when he applies it aggressively and, more importantly, silently, as he doesn't need a chant for it, just contact. Even if one is strong enough to resist being tossed around, fighting against attacks being accelerated and homed in on you while your own end up twisting him away is a nightmarish scenario. And in large part, how Gray's managed to avoid needing to learn personal combat skills, as his win condition is the moment contact is made. Surge: What people assume his signature spell is, this is a modification of Polaris that effectively sets two lines of magnetism along the ground to railgun things forward. Projectiles, allies, anything that he taps to apply Polaris to, or just straight up metal, gets launched. Simple, efficient, and flexible to apply at any moment. [/hider] [/hider] [sub][sup][sub][h3][b][color=black] Parameters [/color] [color=gainsboro]Parameters[/color][/b][/h3][/sub][/sup][/sub][hider=]Second Class Mage | Second Origin[/hider][/hider] [hider=Changelog] Moved original artistry stuff into Magecraft and added new artistry capabilities (It's nobility, he is the Noble). Added ranking and Parameters Added a spell hider to Magecraft, listing some signature spells he's gonna be spamming [/hider]