[center][img]https://i.imgur.com/6Ty8sDE.jpeg[/img][/center][b]Name:[/b] Voss Agria | [b]Age:[/b] 19 | [b]Race:[/b] Human | [b]Rank:[/b] First Class Mage [b][sub]Personality[/sub][/b] Voss could be described as opportunistic, practical, and a bit egotistical. Most would call him money hungry, and they wouldn't be wrong, given how he would jump into a well if you said there was a loose coin in there, and yell at you if there wasn't one. And although he carries himself with a casual smugness that suggests he thinks he's doing everyone around him a favor just by showing up, he will stick by whoever he calls an ally. [sub][sup][sub][h3][b][color=black] Fairytale [/color] [color=gainsboro]Fairytale[/color][/b][/h3][/sub][/sup][/sub][hider=]Voss grew up as the son of a traveling goods trader who was rarely home. His mother was a minor mage who never really did anything with magic, as she considered that life too dangerous. She passed away when he was 16 years old, and his father simply never came back after going out one year later. Nothing was ever confirmed about him; he just stopped sending letters one day. Not having any other family, he sold whatever his father left behind, except a small chest that his father had said was his most prized possession and wouldn't sell for the world. Normally, his father held the key to it on him at all times and never let anyone take so much as a glimpse inside, but now that he was gone, Voss didn't have any hang-ups on forcefully opening it. On opening the chest, Voss found the Golden Key of the Gemini, and thinking that he might as well try to see if he had the aptitude for it, which, lo and behold, he did. After a lot of confusion on Voss's part, the twins casually revealed they had been contracted by a member of his family before; eventually, he managed to make his own contract with them. The Black Key came into his possession by pure luck as he removed a painting to sell it, and a hidden safe was found behind it that his father had told no one about. With the Silver key Scutum being found at the bottom of a storage crate that his father had won in a card game years prior, and never used. Using his newfound contacts, he decided to take on some odd jobs, such as courier work and escort missions. Eventually, he decided to get into guild work, where he found his other 2 silvers keys. The Pleiades key by unceremoniously buying them from a small magic shop that somehow didn't know what celestial keys were, and the Monoceros key, which he won off a mage in a card game while he was drunk.[/hider] [sub][sup][sub][h3][b][color=black] Artisery [/color] [color=gainsboro]Artisery[/color][/b][/h3][/sub][/sup][/sub][hider=]Voss, being raised as a merchant's son, even if his father wasn't around much, at least knows his way around a good deal. This, along with the fact that he almost always sounds confident, if a bit smug, and acts as if he belongs, allows him to talk his way through most social problems he comes across. He also tries to spend the least amount of money to earn the most amount of stuff, which has led to a bit of a gambling habit, as in his mind, he's simply taking a calculated risk to earn more, even if he might lose half of his savings. To his credit, he did win Monoceros in a card game and has gotten better at it over time.[/hider] [sub][sup][sub][h3][b][color=black] Magecraft [/color] [color=gainsboro]Magecraft[/color][/b][/h3][/sub][/sup][/sub][hider=]As a celestial Wizard, Voss has 3 Silver Keys to his name that he obtained throughout his life, 1 Golden Zodiac Key that he inherited, and the only Black Key Pleiades - Gate of the Seven Sisters Pleiades takes the form of seven sister spirits named Alcyone, Maia, Electra, Taygeta, Celaeno, Sterope, and Merope. Each one looks like a small ball of light with no differences in their appearance, which makes it even harder to tell them apart, given that they cluster together often and bicker constantly. Each one can fire a beam of light separately, or all come together and fire a focused, larger blast named The Seven Star Convergence. It is his strongest attack, and as such, he doesn't use it often, as it drains his magic a considerable amount. Voss's contract with the Pleiades amounts to him not summoning them on Sundays or Saturdays and being able to tell them apart from one another. Monoceros - Gate of the Unicorn Monoceros takes the form of, unsurprisingly, a unicorn named Monoceros. Monoceros himself is a very proud spirit and refuses to be summoned for what, in his opinion, is an unworthy reason. Monoceros's main ability is as a mount, given he never gets tired as long as his summoner has magic power left in them, and can gallop in the air as a sort of flight. He also refuses for anyone he deems unworthy to ride him. Monoceros's other ability is to heal living beings by touching them with the tip of his horn, although again, he refuses to heal those he views as unworthy. Voss's contract with Monoceros is that he must never be summoned under the following conditions: When it is raining, when it is hailing, during a heat wave, or in any places he deems as dirty, a swamp, for example. Scutum - Gate of the Shield Scutum takes the form of a heavily armored guardian towering over the average person and completely encased in dull iron plate armor with no visible face behind the visor, he carries a tower shield that is larger than even him. Scutum himself does not speak and communicates through posture, gesture, and the occasional nod. Alongside simply being durable and hard to put down, given that Scutum's armor is his body, Scutum can plant his tower shield into the ground, causing it to expand into a large iron barrier that can absorb and deflect most attacks, be it physical or magical. The barrier is stationary, but Scutum himself can still move and physically intercept threats while it holds. The shield can be destroyed; it's just able to take a lot of punishment. Voss's contract with Scutum is simple: Voss must never summon Scutum purely as a distraction or a decoy. Scutum must be used to protect, fight, or hold a line. Gemini - Gate of the Twins Gemini takes the form of two individual twins of a single Celestial Spirit named Mini and Gemi. Both are small blue creatures with two antennae and black, beady eyes with white pupils. Both of them wear small, white full-body cloaks that are proportioned to their body given how tiny they are. Personality-wise, Gemi and Mini are generally joyful in most things that they do. The Gemini's main ability is to transform flawlessly into anyone that they come into contact with, where they will gain the transformed person's knowledge, Magic, and thoughts. Gemini is able to hold the transformation for five minutes and has the capability to transform into anyone that they touched before, no matter how long ago it was. Although Gemini's transformation is restrained depending on their holder, as they can only transform into people with the same level or lower Magic Power as their holder. Voss's contract with the Gemini twins is just not to summon them on Wednesday nights. Which he found to be oddly lax but accepted without any complaint. Ophiuchus - Gate of the Snake Charmer Ophiuchus is the only spirit Voss doesn't have a contract with, given that he has never summoned them. This is due to two reasons: first, because he heard how summoning it was a bad omen and doesn't trust that something known as the black hey isn't somewhat cursed, and second, because he's only heard what it does in myths with no real idea of what its actully like, which normally he wouldn't care about, but in this case he doesn't want to risk it. [/hider] [sub][sup][sub][h3][b][color=black] Parameters [/color] [color=gainsboro]Parameters[/color][/b][/h3][/sub][/sup][/sub][hider=] First Class Mage | Farmagia - Celestial Wizard (Holder) | Spiria - Reijutsu | Second Origin Celestial Spirit King - Story Locked (Golden Key Sacrifice Required) [/hider]