[b]Post 1 Post-Mortem[/b] - Struggle with enviromental storytelling compared to the past games I've been in. - The flashback was supposed to be more ambiguous in how it ended but that resulted in 500 words of dialogue that was a gordian's knot in the end. - I wanted to put the fed hiding in the background like G-man but given that it's not a third person omnipresent perspective I'm writing from, it wouldn't have made sense for Pike to notice someone was parked without a good reason. - The second half was originally meant to take place in a stashaway apartment where Muskie had hid some boxes and such in a painting after it was robbed by crack thieves and the FN Browning was a heirloom that Pike took.