[Hider=Larce Feru] [h3]Character Description[/h3] [list]Name: Larce Feru Species: Dhasath Sex: Male Age: 27 Reason for being on the ship: Fraud, larceny, grand larceny, grand theft auto, impersonation of military personnel, impersonation of a health care professional, impersonation of [continued on next page] Appearance: Though technically 6’1”, Larce often slouches or hangs around in a relaxed pose making his height difficult to judge. He takes immense pride in his appearance. Even in the middle of nowhere he keeps his face completely clean shaven and his jet black hair well maintained, slicked back with whatever product he can get his hands on to give full view to his shimmering dark brown eyes. Outside of any disguises, his preference is for well fitted and tailored suits. Though given his current situation, he’ll settle for anything that’s not a burlap sack. [/list] [h3]Strengths and Weaknesses[/h3] Skills: [list] [*]Silver Tongue - Any time at any occasion, Larce just knows what to say and how to say it. He could calm a raging Ragon, sweet talk his way through Kiellar command, and weave such elaborate stories even he can’t tell which parts are true or not. [*]Master of disguise - Larce can assume any facade and never break character. All he needs is a part to play and maybe some costume supplies and he’ll become a whole new person. [*]Slight of hand - With a wave of his hand or a flick of his wrist, Larce can change the suit of a card, pull a coin from behind someone’s ear (or more likely their pocket), and conjure a weapon seemingly out of thin air. [/list] Weaknesses: [list] [*]Float like a butterfly, sting also like a butterfly - Dodging punches is one thing, but throwing them? Not exactly Larce’s strong suit. Unless he has a weapon of some kind, Larce is better off avoiding a fight. [*]Gambling? I’m in! - Wagers, Games of chance, both are incredibly enticing to Larce, especially when he knows how to tilt the odds in his favor. It’s hard for him to ever turn down a bet, even when it is not the time or place. [*]My fingers were crossed! - Honor and integrity are foreign concepts to Larce. As long as he stands to gain from it, there is no word he won't go back on or bond he won't break. [/list] [h3]Background:[/h3] [list]Backstory: The hustle was always the same: Enter a new system. Case every casino or gambling ring. Identify marks, typically people with more money than brains, then build connections with said marks while slowly bleeding them and the establishments dry. Keep up appearances until an opportunity to separate either from a significant amount of their wealth arises, or they start to catch wise. Either way it all ended the same; Take the loot, skip town, repeat. It was a wild, dangerous, and reckless way to live, but it was never boring. Exactly how Larce Feru wanted it. Of course, it would be near impossible to disappear if the powers in the galaxy were organized, but thankfully chaos was king around here. None of the governing factions were cooperating and syndicates were afraid to step out of their territories. It meant making a clean getaway was as easy as hopping to the next state or system and laying low for a while. Then when the cash started to run out, it was time to take it from the top. After striking it big in the Republic of Sedathnas, Larce couldn’t help but take note of the shabling state the neighboring Mazdhul Republic had found itself in. It would be almost too easy to slip in and get to work, which is exactly what he did. Maybe the scheme had gotten too stale. Maybe it was a trap set by someone Larce wronged years ago. Or maybe his luck had finally run out. Whatever the case, Larce found that this payday wasn’t the easy take he believed. Thanks to Admiral Tindrurr, the once splintered state came together almost spontaneously. The borders were practically locked down to prevent any further invasion from neighboring systems, and with anarchist panic taking hold of the remaining Mazdhul planets, their first order of business was to crack down on any suspicious activity or individuals. It was inevitable Larce would end up on their radar. With nowhere to go or anyone to turn to, the gambler was quickly apprehended by Mazdhul authorities and tossed into an interrogation room. Though he may not have been directly linked to any anarchist groups, with his rap sheet it didn’t matter. A trail wasn’t even necessary. They simply wanted him locked in a cell and forgotten. After being passed around several facilities, Larce found himself on one last ship ride to what would be his final destination. but lady luck it seems was still on Larce’s side after all. [/list][/Hider]