For your consideration- [hider=CHOMP CHOMP] [hider=Stacy] [center][img]https://images2.imgbox.com/6a/b4/2ZZX67ts_o.png[/img][/center] [color=MediumAquamarine][b]Name:[/b][/color] Stacy Sterling (Shark Tooth Stacy) [color=MediumAquamarine][b]Gender:[/b][/color] Female [color=MediumAquamarine][b]Appearance:[/b][/color] [hider=Stacy] [center][img]https://images2.imgbox.com/ff/80/duDnFuIk_o.png[/img][/center] [/hider] [color=MediumAquamarine][b]Pilot Type:[/b][/color] Gifted [color=MediumAquamarine][b]Age:[/b][/color] 24 [color=MediumAquamarine][b]Background Potentials:[/b][/color] [color=MediumAquamarine][i]Genetically Engineered-[/i][/color]Even before becoming a pilot, Stacy had already undergone numerous (highly illegal) gene splicing and genetic augmentation procedures (most notably her trademark, gold plated shark teeth), and those modifications were even further amplified once she entered Doctor Zinestine’s Project Grand Slam. These enhancements grant her an edge both inside and outside a Framewerk. However, they also raise her natural aggressiveness to sometimes dangerous levels, potentially causing complications both in and out of battle. [color=MediumAquamarine][i]Warrior-[/i][/color] Stacy is a brawler through and through. She is capable of pushing her Framewerk beyond its normal limits by channeling that fighting spirit into it. Because of this, she deals and takes damage equal to one level higher than her Framewerk’s weight class. Thanks to years of experience on the violent streets of New Sydney and several (illegal) tactical neural augments, she is fully proficient in a variety of CQC techniques, although she also fights dirty, willing to do whatever it takes to win. After all, war has no rules, and neither does she. Always ready for a good fight, Stacy will never refuse a challenge, especially against someone she considers to be a worthy opponent. [color=MediumAquamarine][i]Showtime-[/i][/color] Stacy’s Framewerk was clearly conceived as an undeniable engine of destruction. As such, and with her enthusiastic approval, Doctor Zinestine has illegally modified its weapons in various experimental and highly-dangerous ways so that they might unleash the maximum possible amount of carnage. The Primary Weapon System of Stacy’s Framwerk has a wider area of effect, deals more damage equal to one level higher than its weight class, and can be fired without line of sight or even into the midst of allies without loss to accuracy, at the cost of also hitting allies. Once per battle, she can overclock, overheat, overcharge, or over-everything about her weapons and fire them all at the same time for maximum critical damage in a very wide area. However, doing so will jam or damage the weapons for the rest of the battle. [color=MediumAquamarine][b]Perks:[/b][/color] [color=MediumAquamarine][i]Enhanced Uniform-[/i][/color] An upgraded version of her incredibly comfy and stylish racing outfit, Stacy’s [s]plug suit[/s] pilot uniform puts the ones worn by most other pilots to shame. Not only does it look and feel amazing, it provides a surprisingly high level of protection for something so form fitting, and comes with all the extra cutting-edge augmentations Project Grand Slam’s state-of-the-art R&D center could provide (including a modded version of Stacy’s favorite video game for when she’s waiting for the [i]real[/i] entertainment to start). [color=MediumAquamarine][i]Athletic-[/i][/color] Thanks to her various augmentations and intensive training, Stacy’s body is a pinnacle of the human physique, capable of running a marathon or wrestling a bear. Although she hasn’t participated in formal sports, she did win The Slag Pit’s bare knuckle free-for-all several years in a row. This physical prowess provides some benefit to her Framewerk, like moving with the increased speed of a lower weight class and dealing out the stronger melee attacks of a heavier weight class. [color=MediumAquamarine][b]Personality:[/b][/color] Lorenzo’s program might not recruit psychopaths, but Zinestine’s is a different story. That’s not to say that Stacy is a homicidal maniac, looking to murder her teammates and allies, but there is definitely something not quite right with the gleefully violent young woman. Fierce and intense, frequently sporting an unhinged grin and manic gleam in her eyes, Stacy can come across as quite intimidating, and that’s before you witness her brutally aggressive piloting style. However, she’s actually quite friendly, often telling jokes or providing enthusiastic encouragement, and the pranks she’ll sometimes pull are all entirely good-natured. That said, where the Cruxi are concerned, she’s [i]exactly[/i] the utterly insane living nightmare she appears to be. [color=MediumAquamarine][b]Background:[/b][/color] Stacy grew up on the city-covered surface of New Sydney, a world located just past the edge of humanity’s core territory. As such, while the planet was heavily populated and industrialized, it was also a hotbed for illegal activity of all kinds. Not being lucky enough to be born into wealth, Stacy ultimately gained fame and fortune by doing what came naturally to her, namely, fighting and racing. It didn’t hurt that she also found both of these things immensely enjoyable. While winning brawls against various high-profile challengers was lucrative enough, it was her extraordinary skills on a hover cycle that made her a legend. Indeed, it wasn’t long before she was being called the queen of the underground anti-grav racing circuit. Yet, as thrilling as all this was, Stacy yearned for even greater excitement. She would soon find it when she was recruited to join Project Grand Slam, an officially nonexistent, top secret Framewerk development initiative outside the auspices of Professor Lorenzo’s own experimental Framewerk program. Based on Tartarus Station, an off-the-record R&D facility orbiting a black hole, Grand Slam was the brainchild of Lorenzo’s arch-rival, the eccentric Doctor Torvic Zinestine. The basic concept was simple. Two new Framewerks, employing cutting-edge, highly experimental technology born from the fusion of captured Cruxi tech and the pinnacle of human science, would act in tandem to place any opponent into an inescapable no-win situation. Once a suitable pair of pilots was found, they would be mass-cloned, while their Framewerks would be mass-produced, with the ensuing unstoppable legion bringing the war to a swift end, by placing the entire Cruxi civilization between a larger version of the same hammer and anvil that would obliterate every last one of their combat units. Unfortunately, finding pilots capable of handling such experimental Framewerks had been no easy task. Indeed, the qualities required were so extreme, that many believed no human could ever pilot Zinestine’s radical creations. As one part of the chosen pair, Stacy would pilot Scylla, the offensive “hammer” of the duo, her aggressive nature, proven compatibility with numerous high-grade genetic enhancements, and skill with anti-gravity piloting making her perfectly suited for the bizarre Framewerk’s in-your-face combat style. For her part, Stacy found piloting Scylla the most rewarding, exciting, and just plain [i]fun[/i] thing she’d ever done, and she couldn’t wait to move from practice sims and test runs to actual combat. Yet, despite those initial tests being exceptionally promising, Project Grand Slam was not to end in success. With the loss of Scylla’s companion unit, Charybdis, during a test of its most highly experimental system, the project was shut down. Shortly after, the discredited Zinestine vanished without a trace. Even so, Scylla had proven to be an effective unit, and it wouldn’t do to mothball a viable Framewerk. Thus, both it and Stacy were reassigned to Fortress Ship Solaire, where they would join Professor Lorenzo’s Framewerk program. Since this means she’ll finally have the chance to engage the Cruxi in actual combat, Stacy couldn’t be happier. [color=MediumAquamarine][b]Notable Deaths or Missing People:[/b][/color] Ramona Ralorin, Stacy’s partner in Project Grand Slam and “best friend” (although, in reality, Ramona found her to be utterly insufferable). She went missing along with her Framewerk, Charybdis, when it suffered a catastrophic malfunction during a test of its highly experimental (and highly unstable) warp vortex teleportation system. Although most believe that both Ramona and Charybdis were utterly annihilated, Stacy herself is not among their number, and she continues to hold out hope that she’ll see Ramona again someday. Doctor Zinestine, the head of Project Grand Slam. He mysteriously disappeared shortly after the closure of the project (and shortly before an investigation into his various questionable decisions and less-than-legal methods could begin). For her part, Stacy couldn’t really care less about what became of the eccentric scientist. After all, it’s not like whatever crazy things he might or might not be up to will have any impact on [i]her,[/i] right? [color=MediumAquamarine][b]Additional information:[/b][/color] Stacy is very competitive and loves to challenge others to armwrestling and eating contests. However, her most unusual and unexpected challenge is to play a game of chess. Not only is such a traditionally intellectual game a surprising choice for someone as decidedly [i]un[/i]intellectual as Stacy, but any who accept her challenge will soon discover that her way of playing is rather… [i]unique[/i], to put it mildly. [/hider] [hider=Scylla] [color=MediumAquamarine][b]Framewerk Name:[/b][/color] Scylla [color=MediumAquamarine][b]Appearance:[/b][/color] [hider=Scylla] [center][img]https://images2.imgbox.com/e8/04/OQAc4bkn_o.png[/img][/center] [/hider] A very unusual Framewerk, to put it mildly, Scylla possesses no legs, treads, or any other visible forms of locomotion, instead relying on advanced anti-gravity technology. It also lacks a traditional body, being composed of a massive head, from which sprout a dizzying array of techno-tendrils. Each of these is then tipped by a smaller head, much like common depictions of its namesake mythological monster. [color=MediumAquamarine][b]Weight Class:[/b][/color] Medium [color=MediumAquamarine][b]Framewerk Type:[/b][/color] Frontliner. Scylla was designed to be at the spearhead of any attack, the hammer to smash the foe against Charybdis’s anvil. Now, with the loss of Charybdis, Scylla’s squad mates will need to serve that role. That is, if Scylla hasn’t completely annihilated said enemy on its own. * Scylla receives a bonus to its weapon damage equal to two levels higher than its weight class when fighting at closer ranges. [color=MediumAquamarine][b]Primary Weapon System:[/b][/color] [color=MediumAquamarine][i]Hyperflux Energy Jaws (Shining Fingers)-[/i][/color] This weapon system generates energy from the ultra sharp Zinethonium alloy teeth of the Framewerk’s various heads, which can be used to greatly amplify the melee damage inflicted by each chomp, or fired as beams (with the energy generated by a single mouth’s worth of teeth combining to form a single beam, like the main weapon of a certain spheroid technological terror). It can even be employed defensively to repel attacks by forming small energy barriers in front of each mouth, although this is seldom done. However, while it has high destructive potential and versatility, prolonged use of the system puts mental strain on the pilot. Stacy doesn’t seem to be particularly bothered by it, but that might change after she suffers a debilitating aneurysm during combat. [color=MediumAquamarine][b]Secondary Systems:[/b][/color] [color=MediumAquamarine][i]Extreme Boosters-[/i][/color] These boosters allow the Frame to travel at triple their regular speed when activated. To increase ease of mobility, the Frame has a set of fins that can be adjusted to increase or decrease drag and subtly alter flight paths when the boosters are active. Repeated use of the boosters risks overheating and/or crashing violently. [color=MediumAquamarine][i]Muscle Memory Operations Recall Precision Generator (MMORPG)-[/i][/color] An augmentation system based on an onboard computer than saves and stores data on maneuvers, and calculates variations on maneuvers as well. These are triggered when the pilot begins a maneuver, removing latency and allowing the Framewerk to move far faster than should be feasible. Observers might mistakenly think that the Framewerk itself possesses reflexes. Because of the importance of reading the pilot's intentions, there is a complex control system within the Framewerk that gives the pilot 'free' movement, though still restrained by a harness system. The actions of the pilot internally are replicated by the Framewerk, with internal shock sensors that prevent the pilot being thrown around during maneuvers and combat. The system self-improves through simulation and repetition, which allows it to gather more data on the same movement pattern ahead of time to the point of master-like precision. [color=MediumAquamarine][i]Phase Shift-[/i][/color] A system based on an emerging technology, and the first of its kind. Reverse-engineered from classified Cruxi technology, as well as information gained from captured Cruxi, this technology is seeing its first days out in the field. The Phase Shift is currently so advanced that it only works with Framewerks capable of handling highly volatile and dangerous materials. Even then, the pilot must be specially trained to allow them to employ it in battle. Phase Shift is capable of being used in two different functions: Alpha- Allows the whole Frame to temporarily shift to an intangible and invisible phase. This means that it can't attack and can't be attacked, is invisible, and able to move through walls or other Frames. However, this only lasts for a few seconds before dropping the Framewerk back into existence. However, the pilot is also unable to see during this period as the displays will simply have nothing to broadcast. Beta- The Frame can Phase Shift the matter around it, or even with self-damage to the Frame, to create a barrier in front of itself to deflect an incoming attack. This barrier only materializes long enough to block the damage before disappearing, and needs to be activated by the pilot once they are aware of the incoming attack. Due to immense strain in both energy consumption and on the pilot, neither of these abilities can be used simultaneously. A switch between modes may only be done once per turn. [/hider] [/hider]