[hider=Charnud of Ingiros] [h1]Character Description[/h1] [b]Name:[/b] Charnud of Ingiros [b]Species:[/b] Kiellar [b]Sex:[/b] A Man Age: Around 70 standard rotations~ [b]Reason for being on the ship:[/b] Long-time fugitive due to acts of piracy. He was captured after nearly twenty solar rotations of evading the law. Strangely, he has committed no crimes since ten years ago, having been traced and arrested in a Makerist monastery by the Mazdhul military police. [b]Appearance:[/b] [hider=Seven foot tall elf man] [url=https://ibb.co/bMTTMNcy][img]https://i.ibb.co/B5bb5T07/43b51a484167ff772e8ecbf31a8ce920.jpg[/img][/url] [url=https://imgbb.com/][/url] [/hider] [h2]Strengths and Weaknesses[/h2] [h3]Skills:[/h3] [b]Gunslinger:[/b] Being a former pirate, Charnud is a skilled gunslinger. He favours high powered pistols and shotguns. [b]Survival in the Wilderness:[/b] He knows just about every survival technique under the stars. [b]Delicious In Prison:[/b] Somehow turns leftovers, terrifying fauna, and rations into masterpieces. [h3]Weaknesses:[/h3] [b]Low G Physique:[/b] Due to coming from a poorly funded asteroid colony that lacked the energy to keep gravity plating fully functional at all times and in all sections of the habitats, the artificial gravity he'd lived in had been rarely at 'normal' levels for most of his life. As a result, Charnud has lower stamina and endurance compared to most of the sapients deposited on Caldera 3, and is currently struggling to adapt to living in a 'standard' level of gravity. [h1]Background:[/h1] [h2]Backstory:[/h2] Charnud never wanted to become a pirate. The Kiellar Command had never been the most stable of entities. As a military dictatorship, its rule was a fragile, delicate balance, and when that balance was broken, the most powerful state in the Andromeda Galaxy shattered. Supply lines collapsed, and worlds and habitats that relied on imports found themselves cut off and unable to survive. One of those habitats was Quendua Station, a port and mining asteroid settlement in a minor fringe system of the Kiellar Command. Here, Charnud of Ingiros had been living a more or less normal life as one of many asteroid miners whose labor fuelled the industrial machine of the Kiellar Command. It was not an easy life, but it was an honest living. Amongst friends and family, it was not too bad of an existence. And then, twenty years ago, the Command broke apart, and the shipments stopped coming. Quendua Station was never meant to be self-sustaining, and could never have been. Its population began to starve within just a week. Charnud would be among those who tried to trade the minerals they mined for food from the closest inhabited systems, but soon, it became an untenable situation. Their interstellar neighbours knew that Quendua Station was desperate, and increasingly jacked up their prices to take advantage of it. Those who tried to leave were turned back by all the ports they tried to berth in. Other factions came upon the station, extorting what little resources they had in return for not murdering them all. Less and less food could be brought back, and soon, despite their best efforts, they were heading towards starvation. It was at this time that a fateful decision was reached. Other systems refused to take them in and took advantage of their desperation. The miners, Charnud among them, turned to piracy, transforming their now pointless mining ships into jury-rigged gunships. Charnud was, at this point, an angry man. The Others had taken advantage of Quendua Station, willfully consigned his friends and family to starvation simply to garner more profit. He wished for them to feel the same pain they went through, and he made it so. It quickly became apparent that he was a natural pirate, skillful in all the ways that mattered. Soon, he was an officer on the “flagship” of the Quendua pirates, the [i]Nírnaeth Arnoediad[/i], usually simply known as the Nirn. For a time, it seemed that this would be how he would lead the rest of his life, committing piracy in the high stars. That is, until his young brother, Hesiod, was killed in a boarding action that he led. It was his first. Charnud had been the one who insisted that Hesiod was ready. Both of them had been eager to partake in the same acts of violence that had defined the Nirn and its crew, all of it justified as revenge. With Hesiod's death, however, Charnud was, in simple terms, broken. After three solar months, he concluded that in his quest for vengeance against those who had wronged the people of Quendua Station, he had lost sight of why he had gone aboard the Nirn to begin with. He wanted his friends and family fed and safe. And he had failed on both counts. Charnud would at this point go off on his own, unsure what he should do next. He would join a monastery, who asked no questions about the pasts of their members. For a time, it seemed that he would live out the rest of his days as a monk. That is, until ten years later, when the Mazhdul Republic’s military police raided the compound and arrested Charnud for his previous acts of piracy. A mining colony would have been his end when, in a stroke of fate, or perhaps divine intervention, the prison barge crew mutinied before dropping him and other prisoners off on Caldera 3. The Maker has a plan, then. He just knew there was. [/hider]