[color=gold][b][h3][color=#2e2c2c].[/color]>>>>EXAMPLE CHARACTER SHEET[/h3][/b][/color] [hider=Example Character Sheet, 'The Grayman'] [color=gray] [center] [img]https://imgs.search.brave.com/axZMNkYY1Gy7q8pPfMIA-lzy8-spzUw5GXBsMI-x0_Q/rs:fit:860:0:0:0/g:ce/aHR0cHM6Ly9pLnBp/bmltZy5jb20vb3Jp/Z2luYWxzLzExL2Fm/LzQ3LzExYWY0N2U5/ZDYyYjE4MWY0Mzlj/ZDA4NGJiZTFmYWU3/LmpwZw[/img] [color=white][b][u][h2]The Grayman[/h2][/u][/b][/color] [/center] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=PERSONAL INFORMATION] [color=gold][b] >>>BIRTHNAME:[/b][/color] Jack Carter [color=gold][b] >>ALIAS:[/b][/color] Grayman [color=gold][b] >>>AGE:[/b][/color] 32 [color=gold][b] >>PLACE OF BIRTH:[/b][/color] Seattle [color=gold][b] >>LIFESTYLE:[/b][/color] Middle (5000¥/mo) [hider=Identification] [color=gold] >>[Fake] Vincent Carver[/color] [hider=Information][sub][color=white]Src: pg. 273 [SR6][/color][/sub] [sub][color=gold]RATING[/color][/sub] 4 [color=gold] >Licenses[/color] [Fake] Concealed Carry R4 [Fake] Signals and Radio Equipment R4 [Fake] Driver's License R4 [Fake] Firearm Possession License R4 [/hider] [/hider] [color=gold][b] >>>METATYPE:[/b][/color] Elf [color=gold][b] >>POWER STATUS:[/b][/color] Awakened [color=gold][b] >>ARCHETYPE:[/b][/color] Face / Social Adept [color=gold][b] >TRADITION:[/b][/color] Shamanic [color=gold][b] >>>NUYEN:[/b][/color] 917¥ [hider=Financials] [color=gold] >>Credit Accounts[/color] [hider=Information][sub][color=white]Src: pg. 272 [SR6][/color][/sub] [sub][color=gold]SIN BALANCE[/color][/sub] [Fake SIN] Vincent Carver 917¥ [/hider] [color=gold] >>Credsticks[/color] [hider=Information][sub][color=white]Src: pg. 272-273 [SR6][/color][/sub] [color=gold]Gold Credstick [1]:[/color] 0¥ / 100,000¥ [color=gold]Silver Credstick [1]:[/color] 0¥ / 20,000¥ [color=gold]Silver Credstick [2]:[/color] 0¥ / 20,000¥ [color=gold]Standard Credstick [1]:[/color] 0¥ / 5,000¥ [color=gold]Standard Credstick [2]:[/color] 0¥ / 5,000¥ [color=gold]Standard Credstick [3]:[/color] 0¥ / 5,000¥ [color=gold]Standard Credstick [4]:[/color] 0¥ / 5,000¥ [color=gold]Standard Credstick [5]:[/color] 0¥ / 5,000¥ [/hider] [/hider] [color=gold][b] >>>KARMA:[/b][/color] 0 [color=gold][b] >>SPENT:[/b][/color] 0 [color=gold][b] >>UNSPENT:[/b][/color] 0 [color=gold][b] >>>PERSONALITY[/b][/color] [hider=Information] The Grayman is a natural speaker. He knows how to read people, push their buttons, and manipulate them into doing what he needs them to do. As a social adept, he is exceptionally difficult to pin down, and he is very good at switching up his entire act. For the few who actually remember their encounters with the Grayman, none of them can actually agree on his personality. To one, he was a silver-tongued devil who had a quip for everything. To another, he was a socially awkward nerd stumbling over his words and correcting himself. Another chummer even said he was a pompous douchebag who came off like the son of some big corpo. That is the Grayman's greatest strength. He is wholly unremarkable enough to rarely be memorable, and he is deliberately wildly inconsistent in his mannerisms to throw off anyone trying to track him down. If you've ever been by the Seamstresses Union, you've likely had an encounter with him and simply just don't remember it. [/hider] [color=gold][b] >>>BACKGROUND[/b][/color] [hider=Information] The only known information about the Grayman is that he once worked for the mafia, and that he is now the unseen eyes and ears for the notorious fixer Silk. The Grayman has taken significant steps to keep his background hidden so that he is just that much more of a ghost. Few people know the Grayman, and even fewer people are sure that they're even talking to him at all as he is a master of disguise. The best guesses people have to pinning the Grayman is that he is at least one of the many strangers speaking to Silk in her private booth on the daily, though which one that is anyone's guess. [/hider] [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=ATTRIBUTES | SKILLS | QUALITIES][table=bordered][row][cell][color=gold][b][h3]>>>ATTRIBUTES[/h3][/b][/color][sub][color=gold] Rnk Aug[/color][/sub] [color=gold] >BODY:[/color] 3 [color=gold] >AGILITY:[/color] 3 [color=gold] >REACTION:[/color] 3 [color=gold] >STRENGTH:[/color] 2 [color=gold] >WILLPOWER:[/color] 3 [color=gold] >LOGIC:[/color] 3 [color=gold] >INTUITION:[/color] 4 [color=gold] >CHARISMA:[/color] 8 [color=gold] >MAGIC:[/color] 3 [color=gold] >EDGE:[/color] 2 [color=gold][b] >>DERIVED ATTRIBUTES[/b][/color] [color=gold] >ESSENCE:[/color] 6 [color=gold] >INITIATIVE:[/color] 7+1d6 [color=gold] >DEFENSE RATING:[/color] 5 [color=gold] >COMPOSURE:[/color] 11 [color=gold] >JUDGE INTENTIONS:[/color] 7 [color=gold] >MEMORY:[/color] 7 [color=gold] >LIFT/CARRY:[/color] 6 [color=gold] >UNARMED DV:[/color] 2S [color=gold] >UNARMED AR:[/color] 5 [color=gold] >SOCIAL RATING:[/color] 10 [color=gold][b] >>CONDITION MONITORS[/b][/color] [color=gold] >PHYSICAL:[/color] 0 / 10 [color=gold] >STUN:[/color] 0 / 10 [color=gold] >TOTAL WOUNDS MODIFIER:[/color] 0[/cell] [cell][color=gold][b][h3]>>>SKILLS[/h3][/b][/color][sub][color=gold] Rnk Aug[/color][/sub] [color=gold] >ATHLETICS:[/color] 3 [color=gold] >BIOTECH:[/color] 2 [color=gold] >CON [color=gray][Disguise][/color]:[/color] 6 [color=gold] >ELECTRONICS:[/color] 2 [color=gold] >FIREARMS [color=gray][Light Pistols][/color]:[/color] 3 [color=gold] >INFLUENCE [color=gray][Etiquette][/color]:[/color] 5 [color=gold] >PERCEPTION[/color]: 3 [color=gold] >SORCERY [color=gray][Spellcasting][/color]:[/color] 3 [color=gold] >STEALTH [color=gray][Palming][/color]:[/color] 2 [color=gold] >CLOSE COMBAT [color=gray][Unarmed][/color]:[/color] 1 [color=gold][b] >>KNOWLEDGE[/b][/color] [color=gold] >[Language] English[/color] Native [color=gold] >Fashion[/color] [color=gold] >Security Systems[/color] [color=gold] >Social Trends & Fads[/color] [color=gold] >High Society Etiquette[/color] [color=gold] >Corporate Current Events[/color] [/cell] [cell][color=gold][b][h3]>>>QUALITIES[/h3][/b][/color] [color=gold] >[RACIAL] Low-Light Vision[/color] [hider=Information][sup][color=white]Src: pg. 72 [SR6][/color][/sup] You can see clearly in any light level that is not total darkness. [/hider] [color=gold] >Astral Chameleon[/color] [hider=Information][sup][color=white]Src: pg. 70 [SR6][/color][/sup] Characters receive –2 dice on tests to recognize your aura or astral signature. Your astral signature fades in half the normal time (see p. 159). [/hider] [color=gold] >Blandness[/color] [hider=Information][sup][color=white]Src: pg. 70 [SR6][/color][/sup] Characters take a –2 penalty on Memory tests (p. 67) to remember if they have seen you before, and the threshold on tests to notice if you are following or observing them is increased by 1. If the character acquires something permanent and distinctive—obvious, unusual cyberware, a unique tattoo, that sort of thing -they lose this quality. If they acquire something temporarily distinctive, such as an extreme hairdo, the effects are negated until those changes are reversed. [/hider] [color=gold] >Poker Face[/color] [hider=Information][sup][color=white]Src: pg. 164 [SO][/color][/sup] You may add your ranks in Con to your dice pool on a Composure test—if you do, the cost of Edge actions or boosts to affect your Composure test are increased by one. [/hider] [color=gold] >Teflon Coated[/color] [hider=Information][sup][color=white]Src: pg. 135 [SWC][/color][/sup] If you choose, after the gamemaster rolls to determine Heat at the end of a run, you may force the gamemaster to re-roll the dice. The new result only affects your personal Heat. If multiple runners have this quality, there is only one re-roll allowed that affects all of them. [/hider] [color=gold] >Corp Flash[/color] [hider=Information][sup][color=white]Src: pg. 85 [EC][/color][/sup] You gain one bonus edge on Con and Etiquette checks when attempting to blend in to corporate culture. If this bonus edge is not used on the check, it is lost. In addition, you gain the Fashion knowledge skill. [/hider] [color=gold] >Impaired (Strength) 2[/color] [hider=Information][sup][color=white]Src: pg. 76 [SR6][/color][/sup] -2 Strength Attribute Maximum. [/hider] [/cell][/row][/table] [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=MAGIC][table=bordered][row][cell][color=gold][b][h3] >>>SPELLS[/h3][/b][/color] [color=gold] >Trid Phantasm[/color] [hider=Information][sup][color=white]Src: pg. 138 [SR6][/color][/sup] [sub][color=gold]RANGE TYPE DURATION DRAIN[/color][/sub] LOS(A) P S 4 With this spell, the caster projects a particular image into the area of effect (along with accompanying sounds and smells). Maybe it’s the image of an attacking dragon, or a peaceful garden, or of a specific individual—whatever it is, it has to be something the caster has seen before, and the phantasm must stay in their line of sight. The spellcaster rolls Sorcery + Magic; the net hits form the threshold of any Willpower + Intuition tests viewers must make to see through the illusion. Phantasm affects every living being that sees the effect; Trid Phantasm affects cameras, microphones, and other technology. [/hider] [color=gold] >Blackout[/color] [hider=Information][sup][color=white]Src: pg.108 [SO][/color][/sup] [sub][color=gold]RANGE TYPE DURATION DRAIN[/color][/sub] Touch M L 5 Blackout renders a target unable to remember anything while the spell is in effect. Roll Sorcery + Magic vs. Willpower + Logic; net hits give the maximum duration of the spell in minutes. Targets of the spell behave normally during the duration, but afterward may be left with feelings of being manipulated, especially if they end up in a situation that is different from when the blackout starts, because they can’t remember the last few minutes. When the spell ends, the target gains the Suckered(#) status (pg. 44 [SO]), with the duration of the spell in minutes determining the level of the status effect. [/hider] [/cell] [cell][color=gold][b][h3][color=#2e2c2c].[/color]>>>ADEPT POWERS[/h3][/b][/color] [color=gold] >Facial Sculpt[/color] [hider=Information][sup][color=white]Src: pg. 111 [SO][/color][/sup] [sub][color=gold]ACTIVATION[/color][/sub] Major [i]This power allows an adept to change their appearance by shifting the muscles, bone structure, and cartilage in their face. Each level purchased gives the adept a +1 dice pool modifier for Stealth (Disguise) Tests. The effect can be sustained for (Magic) hours. Common changes include altering ear shape, changing nose shape, raising/lowering cheekbones, growing tusks, reshaping the forehead, lengthening/shortening hair, and so on. Adepts can even change their face to another metatype if they wish, but they can’t change their body shape or size. However, if combined with Cosmetic Control level 1 (p. 78, Street Wyrd), the adept could impersonate specific people of a similar metatype, or nearly any metatype with level 2.[/i] [/hider] [color=gold] >Traceless Walk[/color] [hider=Information][sup][color=white]Src: pg. 158 [SR6][/color][/sup] [sub][color=gold]ACTIVATION[/color][/sub] Passive [i]You don’t disturb the dust, dirt, snow, water, or anything else under your feet as you move, so there is no evidence of your passing. You don’t trigger tripwires, pressure pads, or other traps based on leg movement. Hearing tests to listen for your passage and Outdoors tests to perceive your tracks cannot gain or spend Edge.[/i] [/hider] [color=gold] >Linguistics[/color] [hider=Information][sup][color=white]Src: pg. 81 [SW][/color][/sup] [sub][color=gold]ACTIVATION[/color][/sub] Passive [i]An adept with Linguistics is able to focus their superhuman perception, memorization, mimicry, and empathic powers in order to learn languages after only a minimal amount of exposure, and without spending Karma. Adepts must be exposed to a new language for a minimum of one hour, at which time they gain the new Language Skill at the basic level (see Language Skills, p. 99, SR6). Linguistics also provides one bonus die to Perception tests to understand a language in which the character is trained (either via this skill or through traditional means).[/i] [/hider] [color=gold] >Vocal Control[/color] [hider=Information][sup][color=white]Src: pg. 158 [SR6][/color][/sup] [sub][color=gold]ACTIVATION[/color][/sub] Passive [i]You can control the pitch and modulation of your voice to make it sound the way you want— loud, quiet, resonant, or like some person you want to imitate. Gain Edge when attempting a Con or Influence test that somehow involves your voice. Only one point of Edge may be earned per encounter with this power.[/i] [/hider] [color=gold] >Stillness[/color] [hider=Information][sup][color=white]Src: pg. 172 [DA][/color][/sup] [sub][color=gold]ACTIVATION[/color][/sub] Minor [i]Adepts with this power are able to slow down and control their body functions to such a degree that they can not only stay completely still but can remain so for extended periods of time. This ability is coveted by adepts who act as scouts, snipers, sharpshooters, or observers. In game terms, when an adept with this ability remains completely still, they are immune from any motion detectors, bio-sensors, or noise detection systems. Those looking to find adepts with this power have an automatic –2 dice to their Perception + Intuition tests. Spellcasters using detection spells suffer an automatic –1 die when casting. Adepts can hold this stillness for (their Magic rating x 2) hours before having to re-activate it again with a Minor Action. Any movement will automatically deactivate this ability. Combined with a disguise or a ghillie suit, these adepts are almost invisible to detection. Note: this ability does not prevent detection via astral means.[/i] [/hider] [/cell][/row][/table] [/hider] [hider=MATRIX] [color=gold][b][h3][color=#2e2c2c].[/color]>>>MATRIX ATTRIBUTES[/h3][/b][/color][sub][color=gold]ATTACK SLEAZE DATA PROC FIREWALL[/color][/sub] 0 0 3 1 [color=gold] >>AR INITIATIVE:[/color] 7 [color=gold] >>VR Cold-Sim Initiative:[/color] 7+1d6 [color=gold] >>VR Hot-Sim Initiative:[/color] 7+2d6 [color=gold][b][h3][color=#2e2c2c].[/color]>>>COMMLINKS[/h3][/b][/color] [color=gold] >>Erika Elite[/color] [hider=Information][sub][color=white]Src: pg. 177 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING ATTACK SLEAZE DATA PROCESSING FIREWALL PROGRAM SLOTS[/color][/sub] 4 0 0 2 1 2 [color=gold] >DEVICE CONDITION MONITOR:[/color] 0 / 10 [color=gold] >Active Programs[/color] Mapsoft Shopsoft [i]Commlinks are universal communication devices used by virtually everyone all the time. They come in a variety of shapes and styles, with some included in augmentations and articles of clothing. Even the most basic of them include AR Matrix browsing capability, telephone, vidphone, text, music players, micro trid-projectors, touchscreen displays, high-resolution video and still-image cameras, image/text and RFID tag scanners, builtin GPS guidance systems, chip players, credstick readers, retractable earbuds, voice access, and textto-speech and speech-to-text technologies. They also offer plenty of other add-on features.[/i] [/hider] [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=CONTACTS] [color=gold][b][h3]>>>CONTACTS[/h3][/b][/color] [color=gold][sub]NAME TYPE LOYALTY CONNECTION[/sub][/color] [color=gold] >[/color][color=white]Silk Fixer 8 8[/color] [i]"My direct boss. I don't just take runs through Silk, I answer to her. She keeps me on a payroll because I'm the guy who helps her remain informed on all the big ticket things happening in Seattle. She takes care of me, and she keeps the nuyen rolling in. It's a very lucrative relationship."[/i] [color=gold] >[/color][color=white]Nikki Bartender 3 2[/color] [i]"A popular elven bartender who works expensive corpo bars all around Downtown. She keeps her ear low to the ground and gets me all kinds of sweet info. Also my ex-girlfriend, so... Things could be better between us."[/i] [color=gold] >[/color][color=white]Dexter Mafia Consigliere 2 4[/color] [i]"My main man from when I was in the family. He keeps me informed about what's going on with the fam. He's a made man, and despite our longstanding friendship, he is undoubtedly loyal to the family, and since I ain't in it anymore, I gotta watch myself around him. Still, we keep in touch and have a drink together from time to time."[/i] [color=gold] >[/color][color=white]Zeke Arms Dealer 3 3[/color] [i]"An ork ganger that belongs to the Red Rovers. He runs a pretty tight ship in his warehouse-turned-fortress. The man has a thing for rare goods, so as long as I get him expensive toys, he's more than happy to keep my and my chummers supplied. I gotta be careful about stepping on his toes though, I think Zeke has some backroom deals going on with some powerful people. I've seen a handful of unmarked black SUVs going in and out his shop on a few occasions. Ares perhaps?"[/i] [color=gold] >[/color][color=white]Zero Decker 3 6[/color] [i]"Silk's right hand man and one of the few others who's on her payroll full time. Where I do the physical legwork in her information network, Zero handles the Matrix side of things. He's a competent decker, if not a little snarky. We're not the closest, but we get along well enough thanks to our mutual boss."[/i] [color=gold] >[/color][color=white]The Archivist ID Manufacturer 3 3[/color] [i]"Never met the man personally, Silk hooked me up when I needed a new name after I was made by Lone Star. I only know him by his alias 'The Archivist'. He operates through delivery drones and handles messages with old school written letters and envelopes. Nevertheless, the Archivist is a legit ID manufacturer."[/i] [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=WEAPONS, ARMOR, GEAR, AND VEHICLES] [hider=WEAPONS] [color=gold][b][h3][color=#2e2c2c].[/color]>>>RANGED[/h3][/b][/color] [color=gold] >>Ares Light Fire 75[/color] [hider=Information][sub][color=white]Src: pg. 252-253 [SR6][/color][/sub] [color=gold][sub]TYPE DV MODES ATTACK RATINGS AMMO[/sub][/color] Light Pistol 2P SA 10/7/6/-/- 16(c) [color=gold] >Ammunition[/color] 60x Standard Light Pistol Rounds 60x Gel Light Pistol Rounds [color=gold] >Mods[/color] Hidden Arm Slide [sub][color=white](Src: pg. 260 [SR6])[/color][/sub] [i]The Light Fire Series is designed for special operators. The 70 is a street standard, while the 75 is not commonly available through regular dealers and standard legal channels. But what runner uses those? The integration of a barrel-mounted silencer in both designs makes the Light Fire series nearly trid-flick silent. The 75 comes preloaded with smartlink hardware and software, and both come with a laser sight. The silencer for these models increases the threshold for audio Perception tests by 3 for the Light Fire Series when equipped and costs 750¥.[/i] [/hider] [color=gold] >>Colt Agent Special[/color] [hider=Information][sub][color=white]Src: pg. 17 [FS][/color][/sub] [color=gold][sub]TYPE DV MODES ATTACK RATINGS AMMO[/sub][/color] Light Pistol 3P SS/SA 12/10/-/-/- 8(c) [color=gold] >Ammunition[/color] 60x Standard Heavy Pistol Rounds 60x Gel Heavy Pistol Rounds [color=gold] >Mods[/color] Proprietary Laser Sight [sub][color=white](pg. 260 [SR6])[/color][/sub] [i]Based on a frame that’s over a century old, the Colt Agent Special (often mistakenly called the Special Agent) is a firearm that isn’t quite sure what it wants to be. It fires heavy pistol rounds, but because of its small barrel size has the range profile of a light pistol. Yet, it’s almost small enough to be a hold-out pistol, which means it is easily concealed. Still, no matter what the weapon is, the Agent Special makes an excellent choice as a backup or secondary weapon because of its accuracy and raw hitting power in such a small platform. The Agent Special’s only drawbacks are the limited ammo capacity and the inability to accept any internal modifications such as a smartgun system or mount any accessory rails. The only modification the Agent Special can accept is a proprietary laser sight (additional 50 nuyen) made by Colt that can be mounted in the top of the grip just under the slide rail.[/i] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>MELEE[/h3][/b][/color] [color=gold] >>Shock Gloves[/color] [hider=Information][sub][color=white]Src: pg. 250 [SR6][/color][/sub] [color=gold][sub]TYPE DV ATTACK RATINGS[/sub][/color] Unarmed 4S(e) 12/10/-/-/- [i]Insulated gloves with an integrated system that discharges electric current with any contact after they’ve been activated. The gloves inflict the Zapped status (p. 53) and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds). The charge is activated with a muscle command or via wireless signal, which takes a Minor Action. [color=gold]Wireless bonus:[/color] You gain a bonus Minor Action on a turn when you activate a charge. The shock gloves recharge by induction, regaining one charge per half hour of wireless-enabled time.[/i] [/hider] [/hider] [hider=ARMOR AND CLOTHING] [color=gold][b][h3][color=#2e2c2c].[/color]>>>ARMOR[/h3][/b][/color] [color=gold] >>Actioneer Business Clothes[/color] [hider=Information][sub][color=white]Src: pg. 265-266 [SR6][/color][/sub] [color=gold][sub]DR SOCIAL CAPACITY[/sub][/color] +2 +2 6 [color=gold]>Mods[/color] Integrated Concealable Holster in Jacket [sub][color=white](Src: pg. 259 [SR6])[/color][/sub] [i]This is the fancy armored suit popular among Mr. Johnsons, faces, and fixers looking for a little protection coupled with style. It features a concealable holster (see p. 259) in the jacket.[/i] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>CLOTHING[/h3][/b][/color] [color=gold] >>Glasses[/color] (Rating 4) [hider=Information][sub][color=white]Src: 274-275 [SR6][/color][/sub] [color=gold] >Mods[/color] Smartlink [sub][color=white](Src: pg. 275 [SR6])[/color][/sub] Image Link [sub][color=white](Src: pg. 275 [SR6])[/color][/sub] Ultrasound Link [sub][color=white](Src: pg. 275 [SR6])[/color][/sub] [i]Glasses are lenses contained in lightweight frames worn on the bridge of the nose and include numerous cosmetic styles. Vision enhancement-equipped glasses are hard to distinguish from prescription glasses or sunglasses at a glance.[/i] [/hider] [/hider] [hider=GEAR] [color=gold][b][h3][color=#2e2c2c].[/color]>>>ACCESSORIES[/h3][/b][/color] [color=gold] >>Biometric Reader[/color] [hider=Information][sub][color=white]Src: pg. 268 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 3 1 [i]This handheld device can be used for fingerprints, retina scans, voice patterns, and tongue prints. You can use it to lock your electronics so only you (or one of your body parts) can unlock it.[/i] [/hider] [color=gold] >>Sub-Vocal Microphone[/color] [hider=Information][sub][color=white]Src: pg. 268 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 3 1 [i]A skin-colored patch with a microphone attached with adhesive to your throat. It lets you communicate via subvocalized speech. Those attempting to overhear your conversation can neither gain nor spend Edge on their Perception test.[/i] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>RFID TAGS[/h3][/b][/color] [color=gold] >>Stealth Tag[/color] [hider=Information][sub][color=white]Src: pg. 269 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 3 10 [i]Used to track people and things, security tags are usually implanted under the skin. Megacorps use them to track citizens for good or ill (but, you know, mostly ill), prison corps use them to track incarcerated and paroled criminals, and parents and schools also use them to track students. Security tags cannot be erased with a tag eraser due to EMP hardening. If a tag is implanted under the skin, a Biotech + Logic (10, 1 minute) Extended test is needed to remove it. The stealth tag variant always runs silent (p. 178), rolling 10 dice in the opposed Matrix Perception test. They only transmit their data at preset times in a quick burst. They are often disguised as other objects or hidden in them.[/i] [/hider] [color=gold] >>Datachip[/color] [hider=Information][sub][color=white]Src: pg. 269 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] - 2 [i]Used to store data offline, a single datachip can hold an enormous quantity of data in a two-centimeter-by-six centimeter chip. Datachips have no wireless capability, so you need to plug them into a universal data connector (found on any device) if you want to read or write to them.[/i] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>COMMUNICATION AND COUNTERMEASURES[/h3][/b][/color] [color=gold] >>Bug Scanner[/color] [hider=Information][sub][color=white]Src: pg. 269 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] - 1 [i]This device locates wireless devices within twenty meters. The scanner measures a signal’s strength to pinpoint its location. To operate a bug scanner, roll Electronics + Logic as an Opposed Matrix Perception test. If you get any net hits at all, you find the device. [color=gold]Wireless bonus:[/color] You gain 2 free hits on the test and only need to tie the Opposed test, not achieve a net hit.[/i] [/hider] [color=gold] >>Data Tap[/color] [hider=Information][sub][color=white]Src: pg. 269 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] - 2 [i]Connect this hacking tool to a data cable and you get a direct connection with the devices on either end of the cable and vice versa. Noise is no longer a factor—as long as you stay attached. The tap can be removed without damaging the cable. [color=gold]Wireless bonus:[/color] The data tap can be wirelessly commanded to self- destruct as a Minor Action, immediately and instantly severing the direct connection. The user can choose whether this damages the cable and breaks the wired connection between the devices or leaves the cable intact and simply severs their connection to the devices, leaving only a black dust behind.[/i] [/hider] [color=gold] >>Area Jammer[/color] [hider=Information][sub][color=white]Src: pg. 270 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 6 1 [i]This device floods the airwaves with electromagnetic jamming signals to block out wireless and radio communication. The jammer generates noise equal to its Device Rating. The area jammer affects a spherical area—its rating is reduced by 1 for every 10 meters from the center. The directional jammer affects a conical area with a thirty-degree spread—its rating is reduced by 1 for every 30 meters from the center. The jammer only affects devices that are within the jamming area, but it affects all of them. Walls and other obstacles may prevent the jamming signal from spreading or reduce its effect (gamemaster’s discretion). Jammers are available with ratings from 1 to 6. [color=gold]Wireless bonus:[/color] You can set your jammer to not interfere with devices and personas you designate.[/i] [/hider] [color=gold] >>Tag Eraser[/color] [hider=Information][sub][color=white]Src: pg. 270 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] - 1 [i]This handheld device creates an electromagnetic pulse for burning out RFID tags and other unshielded electronics. To use it, bring the eraser within five millimeters of any electronic device and push the button, instantly delivering 10 boxes of Matrix damage (resisted normally). The short range makes it impossible to use on targets such as vehicles, most drones, maglocks, and cyberware. The tag eraser has one charge but can be fully recharged in ten seconds if plugged in. [color=gold]Wireless bonus:[/color] The tag eraser recharges fully in an hour by induction.[/i] [/hider] [color=gold] >>White Noise Generator[/color] [hider=Information][sub][color=white]Src: pg. 270-271 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] - 1 [i]This device creates a field of random noise that inhibits audio surveillance. All Perception tests to overhear a conversation within (rating) meters of a white noise generator receive a negative dice pool modifier equal to the generator’s rating. If more than one generator is in use, only count the highest rating. A white noise generator is redundant in a noisy environment (such as a nightclub or a firefight). White noise generators are available with ratings from 1 to 6. [color=gold]Wireless bonus:[/color] As the device scans and chirps out local noise, the white noise generator’s effective radius is tripled.[/i] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>BREAKING AND ENTERING GEAR[/h3][/b][/color] [color=gold] >>Autopicker[/color] [hider=Information][sub][color=white]Src: pg. 278 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] - 1 [i]This lockpick gun is a quick and effective way of bypassing mechanical locks. The autopicker lets you add +1 as a dice pool modifier to your test when picking a mechanical lock.[/i] [/hider] [color=gold] >>Maglock Passkey[/color] [hider=Information][sub][color=white]Src: pg. 278 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 4 1 [i]This maglock “skeleton key” can be inserted into any cardreader’s maglock, cleverly fooling it into believing that a legitimate passkey has been swiped. See Maglocks, pg. 241 [SR6]. [color=gold]Wireless bonus:[/color] The passkey receives a +1 bonus to its rating.[/i] [/hider] [color=gold] >>Sequencer[/color] [hider=Information][sub][color=white]Src: pg. 279 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 6 1 [i]An electronic device required to defeat keypad-maglocks. See Maglocks, pg. 241 [SR6]. [color=gold]Wireless bonus:[/color] The sequencer receives a +1 bonus to its Rating.[/i] [/hider] [color=gold] >>Cellular Glove Molder[/color] [hider=Information][sub][color=white]Src: pg. 278 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 4 1 [i]This device will take a finger or palm print and mold a “sleeve” you can wear to mimic the print to fool some biometric locks (see Maglocks, pg. 241 [SR6]).[/i] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>BIOTECH[/h3][/b][/color] [color=gold] >>Tranq Patch[/color] [hider=Information][sub][color=white]Src: pg. 282 [SR6][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 12 3 [i]This patch inflicts Stun damage equal to its rating, resisted with only Body.[/i] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>ESPIONAGE DEVICES[/h3][/b][/color] [color=gold] >>Blur Mask[/color] [hider=Information][sub][color=white]Src: pg. 120 [SO][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] 4 1 [i]This tiny device is worn somewhere on the user’s head. Typically, it’s built into a user’s glasses, a hood, bandana, or jewelry worn on the head or face. When active, the blur mask uses a combination of electronic warfare and hacking technology to cause visual sensors and processors to perceive the user’s face as an indistinguishable dark blur. Blur masks are legal in most public spaces but are highly restricted within most extraterritorial corporate property and secure locations. Using one also tends to attract the attention of law enforcement and security types.[/i] [/hider] [color=gold] >>Injector Pen[/color] [hider=Information][sub][color=white]Src: pg. 121 [SO][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] - 1 [color=gold] >Dose[/color] Narcoject [sub][color=white](pg. 122 [SR6])[/color][/sub] [i]When attempting to dose a target, a user can employ brute force, trickery, or stealth. The brute force approach requires at least one net hit on a Close Combat + Agility attack with an Attack Rating of 2. If successful, the attack deals no damage, but the drug or toxin is injected. The other option is to approach a target unobserved utilizing a Stealth (Sneaking) + Agility test opposed by the target’s Perception + Intuition. Or the attacker can attempt to lull the target into thinking they mean no harm with a Con (Acting) + Charisma test opposed by Judge Intentions or Con + Intuition. Once in position, the attacker makes a Stealth (Palming) + Agility test opposed by Perception + Intuition to inject the target. Only one net hit is needed to dose the target. A target may roll a Perception + Intuition (2) test to notice they’ve been stabbed.[/i] [/hider] [/hider] [hider=VEHICLES] [color=gold][b][h3]>>>Cars[/h3][/b][/color] [color=gold]>>Mitsubishi Runabout[/color] (Coupe) [hider=Information][sub][color=white]Src: pg. 25-26 [DC][/color][/sub] [color=gold][sub]HAND ACC SPD INT TOP SPD BODY ARMOR PILOT SENSOR SEAT[/sub][/color] 3/6 25 15 150 8 2 2 1 2 [i]There’s not really much to say about the Runabout that can’t be said about similar models. This two-seat electric coupe was intended to compete with the likes of the Jackrabbit as a no-frills economical car. And while it never gained the same level of popularity and sales numbers, the Runabout has always been a steady seller. It’s been in production for almost thirty years now and is showing no signs of retirement. While current models have fixed the seating space issue that plagued previous ones, the Runabout is a good car for those needing a basic ride. Just don’t try and take one off-roading. At the end of the day, it will reliably get you from point A to B just fine, if that’s all you need.[/i] [/hider] [/hider] [/hider] [/color] [/hider] [color=gold][b][h3][color=#2e2c2c].[/color]>>>>CHARACTER SHEET TEMPLATE[/h3][/b][/color] [hider=Character Sheet Template] [color=red]Feel free to modify this sheet as needed for your character as some sections will be entirely irrelevant (the magic section for mundane characters, etc.). If a section does not apply to your character, you may delete that section or replace it with something more pertinent. I've tried to cover everything here but there might be one or two things I forgot to account for. Also, some sections are formatted in a table style where information is organized in columns and rows. The information might not line up after filling things is so be sure to preview your sheet and tab the items over until they're all in alignment.[/color] [code] [hider='ALIAS HERE'] [color=gray] [center] [img]IMAGE LINK HERE[/img] [color=white][b][u][h2]ALIAS HERE[/h2][/u][/b][/color] [/center] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=PERSONAL INFORMATION] [color=gold][b] >>>BIRTHNAME:[/b][/color] Self-Explanatory [color=gold][b] >>ALIAS:[/b][/color] Self-Explanatory [color=gold][b] >>>AGE:[/b][/color] ## [color=gold][b] >>PLACE OF BIRTH:[/b][/color] City and/or Additional Information [color=gold][b] >>LIFESTYLE:[/b][/color] Lifestyle Type here (###¥/mo) [hider=Identification] [color=gold] >>SIN Name[/color] <-- Also note if fake or not [hider=Information][sub][color=white]Src: 273 [SR6][/color][/sub] [sub][color=gold]RATING[/color][/sub] # [color=gold] >Licenses[/color] List of license tied to this SIN, including Rating [/hider] List of other SINs as per copyable format above. [/hider] [color=gold][b] >>>METATYPE:[/b][/color] Your character's race [color=gold][b] >>POWER STATUS:[/b][/color] Munade/Awakened/Emerged [color=gold][b] >>ARCHETYPE:[/b][/color] Effectively your character's class/role [color=gold][b] >TRADITION:[/b][/color] If Awakened, your character's magical tradition [color=gold][b] >INITIATION/SUBMERSION/TRANSHUMANISM:[/b][/color] # (if any, remove types that aren't relevant) [color=gold][b] >>>NUYEN:[/b][/color] ####¥ [hider=Financials] [color=gold] >>Credit Accounts[/color] [hider=Information][sub][color=white]Src: pg. 272 [SR6][/color][/sub] [sub][color=gold]SIN BALANCE[/color][/sub] Which SIN is this account tied to? ####¥ [/hider] [color=gold] >>Credsticks[/color] [hider=Information][sub][color=white]Src: pg. 272-273 [SR6][/color][/sub] [color=gold]Credstick type here:[/color] ###,###¥ / ###,###¥ <-- Nuyen balance on this credstick List more credsticks if you have them, differentiate credsticks of same types to track their individual balances. [/hider] [/hider] [color=gold][b] >>>KARMA:[/b][/color] The total amount of karma this character has, spent or unspent. [color=gold][b] >>SPENT:[/b][/color] How much Karma has been invested into the character, not including character creation karma. [color=gold][b] >>UNSPENT:[/b][/color] How much Karma the character has available to them. [color=gold][b] >>>PERSONALITY[/b][/color] [hider=Information] This section is very self-explanatory. [/hider] [color=gold][b] >>>BACKGROUND[/b][/color] [hider=Information] This section is very self-explanatory. [/hider] [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=ATTRIBUTES | SKILLS | QUALITIES][table=bordered][row][cell][color=gold][b][h3]>>>ATTRIBUTES[/h3][/b][/color][sub][color=gold] Rnk Aug[/color][/sub] [color=gold] >BODY:[/color] # [color=gold] >AGILITY:[/color] # [color=gold] >REACTION:[/color] # [color=gold] >STRENGTH:[/color] # [color=gold] >WILLPOWER:[/color] # [color=gold] >LOGIC:[/color] # [color=gold] >INTUITION:[/color] # [color=gold] >CHARISMA:[/color] # [color=gold] >MAGIC:[/color] # [color=gold] >EDGE:[/color] # [color=gold][b] >>DERIVED ATTRIBUTES[/b][/color] [color=gold] >ESSENCE:[/color] 6 - Aug Ess Costs [color=gold] >INITIATIVE:[/color] REA+INT (include how many initiative dice your character also has) [color=gold] >DEFENSE RATING:[/color] BOD+Armor (include bonuses from other sources too) [color=gold] >COMPOSURE:[/color] WIL+CHA [color=gold] >JUDGE INTENTIONS:[/color] WIL+INT [color=gold] >MEMORY:[/color] LOG+INT [color=gold] >LIFT/CARRY:[/color] BOD+WIL [color=gold] >UNARMED DV:[/color] 2S (modified by certain augmentations/powers) [color=gold] >UNARMED AR:[/color] AGI+STR [color=gold] >SOCIAL RATING:[/color] CHA+Social Ratings from items. [color=gold][b] >>CONDITION MONITORS[/b][/color] [color=gold] >PHYSICAL:[/color] 8 + (BOD/2) + Other sources (refer to example character) [color=gold] >STUN:[/color] 8 + (WIL/2) + Other sources (refer to example character) [color=gold] >TOTAL WOUNDS MODIFIER:[/color] For every 3 boxes filled in the physical monitor, or stun monitor, apply a -1 dice pool penalty.[/cell] [cell][color=gold][b][h3]>>>SKILLS[/h3][/b][/color][sub][color=gold] Rnk Aug[/color][/sub] [color=gold] >EXAMPLE SKILL [Specialization]:[/color] # List of skills and their ranks, include specializations [color=gold][b] >>KNOWLEDGE[/b][/color] [color=gold] >[Language] Type here[/color] Native List of other knowledge skills here [/cell] [cell][color=gold][b][h3]>>>QUALITIES[/h3][/b][/color] [color=gold] >[RACIAL] Quality Name[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] Quality description here. [/hider] List of other qualities as per copyable format above. Be sure to label if the quality is racial or not. [/cell][/row][/table] [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=MAGIC/RESONANCE][table=bordered][row][cell][color=gold][b][h3] >>>SPELLS/COMPLEX FORMS[/h3][/b][/color] [color=gold] >Spell/Complex Form Name[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=gold]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] Range Type M/P Duration Type ## Damage Type [i]Spell description here.[/i] [/hider] List of spells or complex forms using above template as copyable format. Remove headers as needed. [/cell] [cell][color=gold][b][h3][color=#2e2c2c].[/color]>>>ADEPT POWERS/RITUALS/SPRITES[/h3][/b][/color] [color=gold] >Power/Ritual/Sprite Name[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=gold]THRESHOLD[/color][/sub] # (only if Ritual) [sub][color=gold]ATTACK SLEAZE DATA PROC FIREWALL INIT RES[/color][/sub] L+# L+# L+# L+# L+# L+#+#d6 # (only if Sprite) [i]Description of Power/Ritual/Sprite here.[/i] [/hider] List of other Powers/Rituals/Sprites as per copyable format above. Remove sections that do not apply. [/cell][/row][/table] [/hider] [hider=MATRIX] [color=gold][b][h3][color=#2e2c2c].[/color]>>>MATRIX ATTRIBUTES[/h3][/b][/color] [sub][color=gold]ATTACK SLEAZE DATA PROC FIREWALL[/color][/sub] # # # # [color=gold] >>AR INITIATIVE:[/color] REA+INT [color=gold] >>VR Cold-Sim Initiative:[/color] INT+DATA PROC+1d6 [color=gold] >>VR Hot-Sim Initiative:[/color] INT+DATA PROC+2d6 [color=gold][b][h3][color=#2e2c2c].[/color]>>>COMMLINKS[/h3][/b][/color] [color=gold] >>Commlink Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [sub][color=gold]DEVICE RATING ATTACK SLEAZE DATA PROCESSING FIREWALL PROGRAM SLOTS[/color][/sub] # # # # # # [color=gold] >DEVICE CONDITION MONITOR:[/color] 8+(Device Rating/2) (refer to example character) [color=gold] >Active Programs[/color] List of any programs loaded on this device. [i]Commlinks are universal communication devices used by virtually everyone all the time. They come in a variety of shapes and styles, with some included in augmentations and articles of clothing. Even the most basic of them include AR Matrix browsing capability, telephone, vidphone, text, music players, micro trid-projectors, touchscreen displays, high-resolution video and still-image cameras, image/text and RFID tag scanners, builtin GPS guidance systems, chip players, credstick readers, retractable earbuds, voice access, and textto-speech and speech-to-text technologies. They also offer plenty of other add-on features.[/i] [/hider] List of other commlinks as per copyable format above. [color=gold][b][h3][color=#2e2c2c].[/color]>>>CYBERDECKS[/h3][/b][/color] [color=gold] >>Cyberdeck Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [sub][color=gold]DEVICE RATING ATTACK SLEAZE DATA PROCESSING FIREWALL PROGRAM SLOTS[/color][/sub] # # # # # # [color=gold] >DEVICE CONDITION MONITOR:[/color] 8+(Device Rating/2) (refer to example character) [color=gold] >Active Programs[/color] List of any programs loaded on this device. [i]When the corps cracked down on the Matrix, working hard to prevent illicit use of their pretty new system, the cyberdeck re-emerged as the tool for messing with innards of the Matrix. They are powerful devices in the hands of a skilled decker. The newest models look something like medieval bracers, only less bulky. They’re worn on the wrist and can project keyboards (or whatever interface the user prefers) onto the user’s arm, a nearby surface, or just the air around them. Some models have screens; most don’t. They tend to look like a block with a series of ports, though many deckers connect to their deck wirelessly. For more information about them, see Devices, p. 174. All cyberdecks include hot-sim modules.[/i] [/hider] List of other cyberdecks as per copyable format above. [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=CONTACTS] [color=gold][b][h3]>>>CONTACTS[/h3][/b][/color] [color=gold][sub]NAME TYPE LOYALTY CONNECTION[/sub][/color] [color=gold] >[/color][color=white]Contact Name Contact Type # #[/color] [i]"In character blurb of who this contact is your character."[/i] List of additional contacts as per copyable template above. [/hider] [center][color=gold][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=WEAPONS, ARMOR, GEAR, AND VEHICLES] [hider=WEAPONS] [color=gold][b][h3][color=#2e2c2c].[/color]>>>RANGED[/h3][/b][/color] [color=gold] >>Weapon Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=gold][sub]TYPE DV MODES ATTACK RATINGS AMMO[/sub][/color] Weapon Type Damage SA?/BF? ##/##/##/##/## ##(type) [color=gold] >Ammunition[/color] ##x Ammo Type [color=gold] >Mods[/color] Mod Name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Weapon description here.[/i] [/hider] List of additional ranged weapons here as per copyable format above. [color=gold][b][h3][color=#2e2c2c].[/color]>>>MELEE[/h3][/b][/color] [color=gold] >>Weapon Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=gold][sub]TYPE DV ATTACK RATINGS[/sub][/color] Weapon Type Damage ##/##/##/##/## [color=gold] >Mods[/color] Mod Name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Weapon description here.[/i] [/hider] List of additional melee weapons here as per copyable format above. [/hider] [hider=ARMOR AND CLOTHING] [color=gold][b][h3][color=#2e2c2c].[/color]>>>ARMOR[/h3][/b][/color] [color=gold] >>Armor Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=gold][sub]DR SOCIAL CAPACITY[/sub][/color] +# +# # [color=gold]>Mods[/color] Mod name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Armor description here.[/i] [/hider] List of additional armors here using copyable format above. [color=gold][b][h3][color=#2e2c2c].[/color]>>>CLOTHING[/h3][/b][/color] [color=gold] >>Clothing Name[/color] (Rating #) <-- If applicable [hider=Information][sub][color=white]Src: ### [tag][/color][/sub] [color=gold] >Mods[/color] Mod Name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Clothing description here.[/i] [/hider] List of additional clothes here using copyable format above. [/hider] [hider=GEAR] [color=gold][b][h3][color=#2e2c2c].[/color]>>>CATEGORY[/h3][/b][/color] <-- Organize your items under their categories for easy organization. [color=gold] >>Item Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [sub][color=gold]DEVICE RATING QUANTITY[/color][/sub] # (use - if no rating) # [i]Item description here.[/i] [/hider] List of additional items here using copyable format above. Be sure to organize items by their categories (Accessories, Breaking and Entering, Biotech, etc.) [/hider] [hider=VEHICLES/DRONES] [color=gold][b][h3]>>>VEHICLE CATEGORY[/h3][/b][/color] [color=gold]>>Vehicle Name[/color] (Sub-type) <-- If the car is a sub-type (Coupe, Heavy, ATV, etc) [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=gold][sub]HAND ACC SPD INT TOP SPD BODY ARMOR PILOT SENSOR SEAT[/sub][/color] #/# ## ## ### # # # # # [color=gold]>Mods[/color] Mod name [sub][color=white]Src: pg. ### [tag][/color][/sub] [i]Vehicle description here.[/i] [/hider] List of additional vehicles as per copyable format above. Be sure to organize vehicles by their categories (Bikes, Cars, Aircraft, Drones, etc.) [/hider] [/hider] [/color] [/hider] [/code] [/hider]