[hider=WIP,'Pokerface'] [color=gray] [center] [img]https://i.imgur.com/JMRK670.jpeg[/img] [color=944163][b][u][h2]Pokerface[/h2][/u][/b][/color] [/center] [center][color=944163][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=PERSONAL INFORMATION] [color=944163][b] >>>BIRTHNAME:[/b][/color] Persephone Reinhardt [color=944163][b] >>ALIAS:[/b][/color] Pokerface [color=944163][b] >>>AGE:[/b][/color] 28 [color=944163][b] >>PLACE OF BIRTH:[/b][/color] Seattle [color=944163][b] >>LIFESTYLE:[/b][/color] High (10,000¥/mo) [hider=Identification] [color=944163] >>Guinivere Laveyllan [Fake][/color] [hider=Information][sub][color=944163]Src: 273 [SR6][/color][/sub] [sub][color=944163]RATING[/color][/sub] 5 [color=944163] >Licenses[/color] >License to Practice Magic >Registered Awakened Individual >Driver's License [/hider] [color=944163] >>Quill Blackstone [Fake][/color] [hider=Information][sub][color=944163]Src: 273 [SR6][/color][/sub] [sub][color=944163]RATING[/color][/sub] 5 [color=944163] >Licenses[/color] >Firearm Possession License >Concealed Carry License >Private Detective License >Driver's License [/hider] [color=944163] >>Duchess Peregrine Wolfe [Fake][/color] [hider=Information][sub][color=944163]Src: 273 [SR6][/color][/sub] [sub][color=944163]RATING[/color][/sub] 5 [color=944163] >Licenses[/color] >Diplomatic Immunity License >Fashion Buyer License >Concealed Self Defense Weapon License [/hider] [/hider] [color=944163][b] >>>METATYPE:[/b][/color] Elf [color=944163][b] >>POWER STATUS:[/b][/color] Awakened [color=944163][b] >>ARCHETYPE:[/b][/color] Face/Social Mystic Adept [color=944163][b] >TRADITION:[/b][/color] Black Magic [color=944163][b] >INITIATION:[/b][/color] 1 [color=944163][b] >>>NUYEN:[/b][/color] 50,000¥ [hider=Financials] [color=944163] >>Credit Accounts[/color] [hider=Information][sub][color=white]Src: pg. 272 [SR6][/color][/sub] [sub][color=944163]SIN BALANCE[/color][/sub] Which SIN is this account tied to? ####¥ [/hider] [color=944163] >>Credsticks[/color] [hider=Information][sub][color=white]Src: pg. 272-273 [SR6][/color][/sub] [color=944163]Credstick type here:[/color] ###,###¥ / ###,###¥ <-- Nuyen balance on this credstick List more credsticks if you have them, differentiate credsticks of same types to track their individual balances. [/hider] [/hider] [color=944163][b] >>>PERSONALITY[/b][/color] [hider=Information] It is hard to know what Persephone is thinking at any given moment. Not one to wear her heart on her sleeve, Persephone has been known to be called any matter of names directed to women who won't put up with men's bullshit. And that suits her just fine. Persephone is a woman who knows what she wants, knows how to get it, and knows that if things go belly up she has the skills and finesse to get herself out of tricky situations. She is slow to trust, but once that trust is attained, it is worth its weight in gold. Though she will never admit it, Persephone has a soft spot for children. Perhaps it is due to her intense upbringing or a mix of knowing how the streets run and treat children, but Persephone can be merciful or kind if kids are involved. Otherwise, she isn't afraid to tear someone down with words or with magic. [/hider] [color=944163][b] >>>BACKGROUND[/b][/color] [hider=Information] Born to a wealthy Spinrad Global corpo family, Persephone wanted for very little as a child. Well, unless you included the love of a parent, which she received very little of. The goal in mind for Persephone's future was to be wed at a young age to another Big Corpo family to ensure upward progress for both families. Being the only child, Persephone's wants were never taken into account. And when a child is imprisoned, rebellion is a breakout. Persephone had to learn how to fend for herself early on. Weak by society's standards, she quickly knew that using your fists wasn't the only solution to a bully problem. Words held power and it was easy, once you knew how, to get people to do what you wanted. Persephone acted out, getting into trouble often, but always managed to talk her way. Eventually, she got good enough that she was either never caught or was able to get the blame shifted to someone else. Feeling powerless never truly went away though, so Persephone looked into establishing her own. A bored heiress is a dangerous thing and a makeshift dark grimoire opened up the door to a higher power, if she didn't mind getting her hands dirty. Never one to look a gift horse in the mouth, especially if the gift horse provided her with potential and a way to serve her own needs, she opted in to the dark deeds. But life had a way of moving onward and, despite her rebellion, she was nearing the time when she would have to suck it up and get hitched to some douchebag. And Persephone couldn't have that. Her room was empty the following day with only a note left behind with a picture of her holding her middle finger. The streets were rough, but Persephone didn't get to where she was if she didn't mind the grime. Whispers abound with opportunity and who really cared of a wallet got taken or a home was broken into while the tenants were away? She got good enough to run her own cons, earning enough to get herself a place to call home. Persephone established some ties, but she knew she would need income, consistent or otherwise. And running? Well, at least she could look good doing it. [/hider] [/hider] [center][color=944163][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=ATTRIBUTES | SKILLS | QUALITIES][table=bordered][row][cell][color=944163][b][h3]>>>ATTRIBUTES[/h3][/b][/color][sub][color=944163] Rnk Aug[/color][/sub] [color=944163] >BODY:[/color] 2 [color=944163] >AGILITY:[/color] 6 [color=944163] >REACTION:[/color] 4 [color=944163] >STRENGTH:[/color] 2 [color=944163] >WILLPOWER:[/color] 4 [color=944163] >LOGIC:[/color] 5 [color=944163] >INTUITION:[/color] 4 [color=944163] >CHARISMA:[/color] 8 [color=944163] >MAGIC:[/color] 7 [color=944163] >EDGE:[/color] 4 [color=944163][b] >>DERIVED ATTRIBUTES[/b][/color] [color=944163] >ESSENCE:[/color] 6 - Aug Ess Costs [color=944163] >INITIATIVE:[/color] 8 + 1d6 [color=944163] >COMPOSURE:[/color] 12 [color=944163] >JUDGE INTENTIONS:[/color] 8 [color=944163] >MEMORY:[/color] 9 [color=944163] >LIFT/CARRY:[/color] 6 [color=944163] >UNARMED DV:[/color] 2S (modified by certain augmentations/powers) [color=944163] >UNARMED AR:[/color] 6 [color=944163] >SOCIAL RATING:[/color] CHA+Social Ratings from items[/cell] [cell][color=944163][b][h3]>>>SKILLS[/h3][/b][/color][sub][color=944163] Rnk Aug[/color][/sub] [color=944163] >Astral:[/color] 2 [color=944163] >Con [Disguise]:[/color] 6 [color=944163] >Firearms:[/color] 1 [color=944163] >Influence [Ettiquette]:[/color] 4 [color=944163] >Sorcery:[/color] 3 [color=944163][b] >>KNOWLEDGE[/b][/color] [color=944163] >[Language] English [color=gray]Native[/color] *Megacorp Knowledge (Spinrad Global) *High Society *Fashion *Grifting *Rumor Collecting[/color] [/cell] [cell][color=944163][b][h3]>>>QUALITIES[/h3][/b][/color] [color=944163] >[RACIAL] Low-Light Vision[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] You can see clearly in any light level that is not total darkness [/hider] [color=944163] >Damage Control[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] If your team fails a shadowrun, you still get paid half of the nuyen you would have been paid had you succeeded—just your own share, not counting any potential bonuses. This might represent your client’s willingness to pay a partial amount based on your good faith effort, or perhaps it represents taking advantage of an opportunity to make some money despite the failure (such as selling paydata, swiping some items to sell, blackmailing someone you found some dirt on, etc.). When you gain Heat, you may immediately spend 2,000 nuyen or one Karma to reduce the Heat gained by 1—to a minimum of zero. When you make a test to heal a character or repair an item, you restore an extra box of damage. [/hider] [color=944163] >Zero Sum Mentality[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] Whenever you lose an Opposed test of any kind, you lose a point of Edge and your opponent gains one point of Edge. If there are multiple opponents involved, only one of them gains a point of Edge. Per the GM’s discretion, this only applies on tests that have some impact on your character. Just playing rock, paper, scissors with another member of your team so you can transfer a point of Edge to them is not going to work. [/hider] [color=944163] >Flirt[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] Gain a point of Edge on social skill tests that involve romance, including (but not limited to) seduction. If this Edge isn’t spent on that test, it is lost. [/hider] [color=944163] >Fashion Influencer[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] When buying fashion clothing (anything that’s part of a named line, like Armanté or Zoé), you receive a fifty-percent discount, as designers and merchants want you to show off their wares. [/hider] [color=944163] >Air of Superiority[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] When you compare Social Ratings against a target, you always compare the positive values—even for tests when a lower Social Rating would gain an advantage, such as Intimidation tests. [/hider] [color=944163] >Pokerface[/color] [hider=Information][sup][color=white]Src: pg. ## [tag][/color][/sup] You may add your ranks in Con to your dice pool on a Composure test—if you do, the cost of Edge actions or boosts to affect your Composure test are increased by one. [/hider] [/cell][/row][/table] [/hider] [center][color=944163][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=MAGIC][table=bordered][row][cell][color=944163][b][h3] >>>SPELLS/COMPLEX FORMS[/h3][/b][/color] [color=944163] >Five Elements Blast[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] LOS P I 9 P, Special [i]Calling forth multiple elemental powers into a single spell is just the sort of “go big or go home” effect that we think of with all-powerful magi. This spell funnels air, earth, fire, and water into the casting. Additionally, the spell applies a Burning status equal to net hits, and the target gains Corrosive and Zapped status equal to the net hits as well. [b]Hermetic, Shinto, Wu Traditions[/b]: Reduce the drain of the spell by 1.[/i] [/hider] [color=944163] >Mind Probe[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] Touch P S 5 [i]The subject of this spell can dig into a target’s mind, seeing how many of their thoughts they can discern—while also attempting to sort what is true from the lies they tell themselves. Roll Sorcery + Magic vs. Willpower + Logic; net hits determine how much information the subject pulls out of the target’s head. The Mind Probe Results table shows the type of information this spell delivers.[/i] [/hider] [color=944163] >Chaos[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] LOS P S 4 [i]Confusion hits the target with a swirl of images and emotions that leave them disoriented and, well, confused. Roll Sorcery + Magic vs. Willpower + Logic; the target gains the Confused (#) status, with the number equaling the net hits on the test. The target experiences a dice pool penalty equal to that number on all tests besides Damage Resistance tests. Chaos has the same effect, except it also affects cameras, microphones, and other forms of technology. The base spell affects only an individual, but the Increase Area effect can be applied to make it an area spell (starting with a 2m radius). When it is an area spell, the Shift Area effect can be used.[/i] [/hider] [color=944163] >Control Thoughts[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] LOS M L 4 [i]Similar to Control Actions but more insidious, this puts the spellcaster inside the head of the target, making them think what the spellcaster wants them to. Roll Sorcery + Magic vs. Willpower + Logic; net hits give the maximum duration of the spell in minutes. Unlike Control Actions, the target’s awareness of Control Thoughts being used on them is uncertain. The closer the thoughts are to the target’s normal thoughts, the less likely they are to notice the intrusion. At the gamemaster’s discretion, they can have the target make a Logic + Intuition test after the spell wears off to recognize the spell’s effect on them with a threshold based on how different from normal their thoughts were made to be. While the spellcaster plays a powerful role in shaping the individual’s thoughts, certain instincts are very difficult to override. Thoughts like “I should jump off this building” or “I should attack my best friend/spouse/partner” are generally going to be resisted. With thoughts such as these, the gamemaster can have the target roll another Willpower + Logic test to resist the suggestion, and they may gain Edge before the test if the thought is too far outside their normal thought process or if it violates their basic instincts.[/i] [/hider] [color=944163] >Passenger[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] T M S 5 [i]Literally see through the eyes of a CEO or listen in on their privileged conversations—at least, until a corp mage traces the spell back to you.[/i] [/hider] [color=944163] >Manascape[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] LOS(A) M S 4 [i]Bored at a mystical society meeting? Try False Impression. Change your boss’s aura to that of an Insect, or make yours appear multiple initiate ranks higher than normal. Mess with that one guy who’s always assensing his teammates. Loads of laughs in an Awakened community. Trying to hide a magical duel from the authorities? Use Manascape to obscure all magical activity and hide the fact there are any magicians around.[/i] [/hider] [color=944163] >Fashion[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] T P P 4 [i]When going from combat to social event, or maybe when you forgot to send your suit to the dry cleaner, this spell is the life-saver you need. Are you wearing the same outfit as the hostess? Fashion it! Is a tie required at a formal event? Fashion it! This spell can restore fabric to a just-like-new state, removing wrinkles and stains (even blood and sweat!) and mending small rips and tears. But that’s not all. A true artist with this spell can adjust the cut, color, pattern, and fit of any outfit to suit their needs. Free up that closet space and rent it out as a small room, because one outfit and your imagination is all you’ll ever need![/i] [/hider] [color=944163] >Sideshow[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] LOS M S 3 [i]These spells tap into a target’s subconscious causing a mental diversion. The target sees something that will draw their attention away from the caster. Note that the illusion will be different for each observer in a group, so when used on a group of security guards, one guard sees a short-skirted schoolgirl, another sees a man covered in whipped cream singing opera, and another may just see a dancing bear juggling bowling pins. Roll Sorcery + Magic vs. Willpower + Logic. The target gains the Misdirected (#) status (p. 44), with the number equaling the net hits on the test for as long as the spell is sustained. If pressed later to recall the encounter, those affected by the spell will recall the illusion, not the caster. SideShow is used on one particular target, while Three Ring Circus affects everyone in the area other than the caster.[/i] [/hider] [color=944163] >Manabolt[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] LOS M I 4 P [i]Essential spellcasting, shaping mana to crack skulls. Who can argue with this purity? Manabolt targets individuals, while Manaball is area effect.[/i] [/hider] [color=944163] >Disregard[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [sub][color=944163]RANGE TYPE DURATION DRAIN/FADE DAMAGE[/color][/sub] LOS(A) M S 5 [i]Disregard is a fascinating yet subtle mind-affecting spell. It manipulates and redirects attention, similar to the way people get so hyper-focused on a trideo show that they aren’t aware of anything happening around them. It alters both perception and memory, making designated individuals unimportant to those affected by the spell. For example, a police officer affected by Disregard could show a picture of a suspect to the actual suspect and ask if they’d seen themselves all without recognizing them. The suspect is not invisible—they’re simply not important to the officer and not relevant to the task at hand. When the spell ends, the officer won’t remember any details of their time under its influence.[/i] [/hider] [/cell] [cell][color=944163][b][h3][color=#2e2c2c].[/color]>>>ADEPT POWERS[/h3][/b][/color] [color=944163] >Astral Perception[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]You gain the ability to astrally perceive and follow the rules involved in so doing (see p. 159). You are dual-natured while using this power and can attack astral forms.[/i] [/hider] [color=944163] >Kinesics[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]Your command of body language and nonverbal communication is, well, magical, and it helps you be incredibly difficult to read. When you are resisting Social tests and tests to read your emotions, judge your intentions, or gauge your truthfulness, you gain an Edge point. Only one such Edge point can be gained per encounter.[/i] [/hider] [color=944163] >Pheremone Control (Smitten)[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]The adept is a master at social manipulation and is able to afflict others with social statuses (p. 44). Choose one when selecting this power. Roll Charisma + Magic vs. Charisma + Willpower, with net hits determining the level of the status if necessary. This power may be purchased multiple times; each time, a specific status effect can be selected. Only one status effect can be active per attack.[/i][/hider] [color=944163] >Facial Sculpt (Level 4)[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]This power allows an adept to change their appearance by shifting the muscles, bone structure, and cartilage in their face. Each level purchased gives the adept a +1 dice pool modifier for Stealth (Disguise) Tests. The effect can be sustained for (Magic) hours. Common changes include altering ear shape, changing nose shape, raising/lowering cheekbones, growing tusks, reshaping the forehead, lengthening/shortening hair, and so on. Adepts can even change their face to another metatype if they wish, but they can’t change their body shape or size. However, if combined with Cosmetic Control level 1 (p. 78, Street Wyrd), the adept could impersonate specific people of a similar metatype, or nearly any metatype with level 2.[/i][/hider] [color=944163] >Cosmetic Control[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]An adept with Cosmetic Control may alter their body in order to change their physical appearance by growing or shedding hair, changing traditional gender markers, altering their skin tone, adding or removing blemishes or scars, reshaping their facial features, changing their height and weight, or increasing or decreasing other cosmetic physical attributes (bust and hip size, growing or retracting nails, etc.). These changes are purely cosmetic but are not illusory, and clothing and other equipment are not affected, nor may damage be healed in this way, augmentations expelled or installed, etc. One level of Cosmetic Control allows for the adept to change within the confines of what is normally allowed for their metatype (ears remain pointed or round as appropriate, trolls maintain horns and orks tusks, height remains within the range of their metatype, and hair, eye, and skin colors are limited to the usual range of their metatype). The second level of Cosmetic Control allows an adept to reach beyond the usual limitations of their metaspecies, in both general appearance (ear shape, the addition or removal of horns or tusks, etc.) and in size, allowing a dwarf to reach human/ elven/orkish height (or reduce themselves to a smaller size, such as a pixie), allowing a troll to reduce to human/elven/orkish height, or allowing a human/elf/ork to grow or shrink to either extreme. These modifications still provide no alteration to attributes in any way, but they are enough to allow an adept to pass completely as a member of a different metatype. It also allows for a broader array of other cosmetic changes, such as hair, skin, and eye colors and patterns with a greater variety (striped blue hair, green skin, adding tattoos, slit eyes like a cat, or whatever other purely cosmetic modifications they like). Each level of Cosmetic Control, in addition to the visual modifications listed, lowers the cost of Edge Boosts by one for Con tests for Acting, Disguise, or Impersonation, as appropriate (and with the GM’s discretion may also add to Influence tests as well, particularly Intimidation as it relates to size, or metatype-related Etiquette tests). GMs and players should also remain aware of the Social Test Edge chart (SR6, p. 98) for further mechanical guidance as circumstances and appearances change.[/i][/hider] [color=944163] >Sharp Tongue[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]This power allows an adept to fire off a quick barb that strikes a target so deeply that the mere words leave a mark on their aura. The adept rolls Charisma + Magic vs. Intuition + Willpower, with net hits becoming unresisted Stun damage to the target. The target must be within line of sight and able to understand what the adept is saying. Instead of inflicting damage, the adept may choose to stun the target before attempting the roll. If the adept gains net hits equal to or greater than the target’s Willpower, the target gains the Dazed status (p. 52, SR6).[/i][/hider] [color=944163] >Charismatic Endurance[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]An adept possessing Charismatic Endurance is not only resistant to social manipulations, but they are also able to shake off any social status condition. The adept gains a temporary point of Edge whenever they are defending against an opposed Social test roll. In addition, they can make a Composure (2) test to shake off any unwanted social statuses (p. 44).[/i] [/hider] [color=944163] >Empathy (Metamagic)[/color] [hider=Information][sup][color=white]Src: pg. ### [tag][/color][/sup] [i]This power gives the character an affinity for all beings, be they sentient or non. The character gets +1 Edge for all Social tests, and their Social Rating is increased by their Magic.[/i] [/hider] [/cell][/row][/table] [/hider] [hider=MATRIX] [color=944163][b][h3][color=#2e2c2c].[/color]>>>COMMLINKS[/h3][/b][/color] [color=944163] >>Commlink Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [sub][color=944163]DEVICE RATING ATTACK SLEAZE DATA PROCESSING FIREWALL PROGRAM SLOTS[/color][/sub] # # # # # # [color=944163] >Active Programs[/color] List of any programs loaded on this device. [i]Commlinks are universal communication devices used by virtually everyone all the time. They come in a variety of shapes and styles, with some included in augmentations and articles of clothing. Even the most basic of them include AR Matrix browsing capability, telephone, vidphone, text, music players, micro trid-projectors, touchscreen displays, high-resolution video and still-image cameras, image/text and RFID tag scanners, builtin GPS guidance systems, chip players, credstick readers, retractable earbuds, voice access, and textto-speech and speech-to-text technologies. They also offer plenty of other add-on features.[/i] [/hider] List of other commlinks as per copyable format above. [/hider] [center][color=944163][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=CONTACTS] [color=944163][b][h3]>>>CONTACTS[/h3][/b][/color] [color=944163][sub]NAME TYPE LOYALTY CONNECTION[/sub][/color] [color=944163] >[/color][color=white]Juniper Call Sex Worker 8 5[/color] [i]"I met Juniper at random after I spent the night at a club. She was being harassed by some douchebags and I made them cry to their moms. I didn't know she was a sex worker, but we don't judge. Still, Juniper is crafty and driven, two traits I respect. You might be surprised what her clients talk about during a dance. She passes along nuggets of gossip that I find useful and I ensure she is protected."[/i] [color=944163][sub]NAME TYPE LOYALTY CONNECTION[/sub][/color] [color=944163] >[/color][color=white]Willomena Alabastair St. Germaine Spinrad Global Executive Assistant 7 6[/color] [i]"There are a few people I remain connected to from my past like and one of those is Willomena. She is an executive assistant at the Spinrad Global branch in Seattle. She has her ears to the ground on a lot of Corpo business. She holds no loyalty to them apart from ensuring she gets her paycheck, but I know she plans to move up in the ranks. Still, she isn't like the others as she has a heart as well as a brain. I know I can call on her if I need any information from that realm."[/i] [color=944163][sub]NAME TYPE LOYALTY CONNECTION[/sub][/color] [color=944163] >[/color][color=white]Lindell Eubank Private Detective 6 5[/color] [i]"It's all about who you know. Lindell has been run down by life, working within law enforcement. He has seen his fair share of dirty dealings and cops who prefer to have a few nuyen in their pocket rather than ensure someone gets justice. He isn't a pushover, though, and can break skulls with the best of them. Once hired to find me, we struck a tentative friendship that grew. Now he tosses me some tidbits and can help if the heat on me gets a bit too hot. Here's looking at you, kid."[/i] [/hider] [center][color=944163][b][i]::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[/i][/b][/color][/center] [hider=WEAPONS, ARMOR, GEAR, AND VEHICLES] [hider=WEAPONS] [color=944163][b][h3][color=#2e2c2c].[/color]>>>RANGED[/h3][/b][/color] [color=944163] >>Weapon Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=944163][sub]TYPE DV MODES ATTACK RATINGS AMMO[/sub][/color] Weapon Type Damage SA?/BF? ##/##/##/##/## ##(type) [color=944163] >Ammunition[/color] ##x Ammo Type [color=944163] >Mods[/color] Mod Name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Weapon description here.[/i] [/hider] List of additional ranged weapons here as per copyable format above. [color=944163][b][h3][color=#2e2c2c].[/color]>>>MELEE[/h3][/b][/color] [color=944163] >>Weapon Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=944163][sub]TYPE DV ATTACK RATINGS[/sub][/color] Weapon Type Damage ##/##/##/##/## [color=944163] >Mods[/color] Mod Name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Weapon description here.[/i] [/hider] List of additional melee weapons here as per copyable format above. [/hider] [hider=ARMOR AND CLOTHING] [color=944163][b][h3][color=#2e2c2c].[/color]>>>ARMOR[/h3][/b][/color] [color=944163] >>Armor Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=944163][sub]DR SOCIAL CAPACITY[/sub][/color] +# +# # [color=944163]>Mods[/color] Mod name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Armor description here.[/i] [/hider] List of additional armors here using copyable format above. [color=944163][b][h3][color=#2e2c2c].[/color]>>>CLOTHING[/h3][/b][/color] [color=944163] >>Clothing Name[/color] (Rating #) <-- If applicable [hider=Information][sub][color=white]Src: ### [tag][/color][/sub] [color=944163] >Mods[/color] Mod Name [sub][color=white](Src: pg. ### [tag])[/color][/sub] [i]Clothing description here.[/i] [/hider] List of additional clothes here using copyable format above. [/hider] [hider=GEAR] [color=944163][b][h3][color=#2e2c2c].[/color]>>>CATEGORY[/h3][/b][/color] <-- Organize your items under their categories for easy organization. [color=944163] >>Item Name[/color] [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [sub][color=944163]DEVICE RATING QUANTITY[/color][/sub] # (use - if no rating) # [i]Item description here.[/i] [/hider] List of additional items here using copyable format above. Be sure to organize items by their categories (Accessories, Breaking and Entering, Biotech, etc.) [/hider] [hider=VEHICLES/DRONES] [color=944163][b][h3]>>>VEHICLE CATEGORY[/h3][/b][/color] [color=944163]>>Vehicle Name[/color] (Sub-type) <-- If the car is a sub-type (Coupe, Heavy, ATV, etc) [hider=Information][sub][color=white]Src: pg. ### [tag][/color][/sub] [color=944163][sub]HAND ACC SPD INT TOP SPD BODY ARMOR PILOT SENSOR SEAT[/sub][/color] #/# ## ## ### # # # # # [color=944163]>Mods[/color] Mod name [sub][color=white]Src: pg. ### [tag][/color][/sub] [i]Vehicle description here.[/i] [/hider] List of additional vehicles as per copyable format above. Be sure to organize vehicles by their categories (Bikes, Cars, Aircraft, Drones, etc.) [/hider] [/hider] [/color] [/hider]