[b]ooc:[/b] [color=ed145b][i]Xune (murderer)[/i][/color] (D grade spell typically uses E grade augmenters) [b]Time:[/b] dusk [b]Weather:[/b] Cold but not freezing - warming near the pyramid [b]Mentions: [/b] [@Tellussoil][@CorvianMERCDB][@Karcen][@Lulidew] [b]music: [/b] [hider=music for the pyramid] https://www.youtube.com/watch?v=a0Av2XNPd_g [/hider] Ryker’s discarded armor clatters into the corridor and slides across the stone. It scrapes, bumps, and comes to rest without drawing any response from the structure. Lorien was able to move through the threshold cleanly, clearing the spike zone before it could catch him. As he passes into the pyramid, the air changes at once. It is colder inside, not with wind or chill but with something that presses in on the skin. The space beyond opens into a chamber of dark stone and constructed form. Bone pistons the size of pillars sit embedded into the walls, rising and falling in slow, measured rhythm. Thick brass conduits run between them, carrying dim green energy that pulses like a heartbeat through the structure. Further in, tall pylons rotate in place, their surfaces carved with channels that guide the same glow upward and around the chamber. It was pretty active for a supposed ruin of ancient times. Behind him, Xune's skeletons advance and jump about as well as one may expect of clumsy bone footmen. The floor answers them at once. The seams flare and split as spikes drive upward again, catching the skeletons mid step and lifting them harshly toward the ceiling. The impact would have shattered them, but the soul shields flare and hold just enough to keep their forms intact. The spikes remain for a moment before retracting back into the floor, the seams sealing once more. The skeletons drop back down, their barriers damaged but still intact, and the skeletons continue forward into the chamber after Lorien. Mantis attempts to read the space ahead but sees little beyond what sharper eyes already catch. The lines in the floor, the shifting surfaces, the same patterns Lorien passed over. No deeper insight comes before she moves, and the moment she does, that clarity is lost. Her step lands where it should not. The floor beneath her foot shifts, the faint lines lighting again as the trap primes. She has a breath to react before the spikes surge upward to claim the same space. [i](defend yourself)[/i] As the last of them attempts to cross inside, the entrance behind them begins to close. Ryker would have moments to get inside or get locked out. [i](get inside or get left behind) [/i] [hider=Interior of pyramid] [img]https://i.imgur.com/NAZHxrV.png[/img] [/hider]