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![]() ![]() ![]() β βββ ββ β S U M M A R Y β ββ βββ β MARGOT ROSALIE STERLING ββββββββββββββββββββββββAGE ππ ππππ’-πππ‘ (πΈ πππ ππ ππππππ πππππ ππππ ππππ πππ , πππππ’. β’ - β’) GENDER ππππππ ETHNICITY/RACE π ππππ MARTIAL STATUS ππππππ (πππππππππππ’. ππππ ππππ’ πππππππππππ’) SEXUALITY πππππ‘πππ | β
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It started, like so many things do, in the clutter of a childhood bedroom. While attending Queenβs University in Kingston, Ontario, she began streaming mostly as a way to fill the silence, broadcasting under the handle Cozy Rosie with no professional plans whatsoever. Her early content was the definition of low-stakes: long, meandering productivity streams where sheβd tackle coursework, casual gameplay sessions with friends, and extended βjust chattingβ hours that felt more like a late-night phone call than a show. Growth was slow and steady, built on a feeling of genuine approachability, viewers tuning in just for company. That trajectory shifted during periods of heightened global uncertainty, like the 2019 pandemic, during which Cozy Rosieβs broadcasts circulated widely as calming or grounding content for most to enjoy. Viewer numbers increased sharply, accompanied by the rapid spread of clipped moments drawn from Margotβs offhand remarks and reactions. By the time she graduated, what had been a personal hobby had undeniably become a viable career. Thatβs when the professionals arrivedβmanagers and agents stepping in to handle the opportunities suddenly flooding her inbox. As Cozy Rosieβs audience expanded, so too did the scope of her influence. Brand partnerships, sponsorships, and licensing agreements followed, eventually forming a broader commercial structure overseen by agents, managers, and legal counsel acting on Margotβs behalf. While she remains the public face of the platform, most operational and contractual decisions are handled at remove, with Margotβs role typically limited to review and approval rather than initiation. Naturally, her public communication began to change. With millions watching, her words carried new weight. Disclaimers became a regular feature, gently reminding viewers that her shared thoughts werenβt professional advice or blanket endorsements. She carefully emphasized the parasocial boundaries between creator and audience. These measures were widely seen as responsible, but they also signaled a quiet farewell to the unfiltered informality that had defined her early days. Observers noted a new caution in her live commentary, especially during sensitive cultural moments. She began relying more on prepared, considered statements rather than the real-time, stream-of-consciousness sharing that first built her community. While no single scandal forced this shift, the pattern suggested a learned responseβa reaction to past audience boundary violations and a sobering awareness of the consequences that come with unfiltered visibility. By the end of 2025, "Cozy Rosie" had evolved into a recognizable lifestyle brand far beyond the streaming dashboard. Media profiles started to refer to Margot as a βdigital tastemakerβ or a βwellness influencer,β titles that came with invitations to exclusive industry galas and high-profile events. She found herself navigating rooms filled with cultural and financial elites, a world away from her childhood bedroom. Despite her continued emphasis on relatability, the sheer scale of her platform made the lines blurry. It was becoming harder than ever to distinguish between her personal intent, her massive influence, and the weight of responsibility that followed in their wake. |
![]() | THE MANAGER Eli stepped in to manage Margotβs professional life right around the time "Cozy Rosie" stopped being a hobby and became her full-time job. Polished, pragmatic, and intensely risk-aware, he handles everything from brand partnerships to public messaging, acting as a much-needed buffer between Margot and the more demanding parts of her growing platform. Their working styles are a study in opposites. Where Margotβs instinct is to avoid conflict and accommodate others, Eliβs is to decide and defend. He is particularly firm about maintaining clear, strong boundaries between the creator and the audience. Many of the gentle disclaimers that now frame Cozy Rosieβs streams and nearly all of the prepared statements released during any public scrutiny originate at his desk. He strongly discourages off-the-cuff responses when the online attention gets too intense, and Margot trusts Eliβs judgment implicitly, often accepting reassurance that matters are βhandledβ without pressing for detail. | ![]() | THE ASSISTANT Lena is the one who keeps the engine of Margotβs world running. While Eli handles the high-level strategy, Lena manages the intricate day-to-day logistics like Margotβs ever-shifting schedule, the complex travel coordination required, and the constant flow of correspondence that she filters with a sharp eye. Quietly efficient and notoriously observant, she operates almost entirely in the background. Her primary goal is simple: to ensure Margotβs creative routines remain uninterrupted and her personal access stays tightly controlled. Unlike anyone else on the team, Lena is also present for the unscripted, off-camera moments. Sheβs the one who steps in quietly when the pressure of visibility becomes too much, like when Margot grows quiet and withdrawn after a long stream or seems overwhelmed by the logistics of her own life. Lena has intervened on more than one occasion to gently but firmly redirect an overzealous fan or end an interaction that was edging toward discomfort, sometimes acting on instinct rather than a direct request. Through this constant proximity, Lena knows Margot with a unique intimacy. She knows her daily rhythms, her unspoken habits, and her exact whereabouts almost at all times. Itβs an intimacy built from duty rather than friendship, a fact both women recognize but never discuss. As Margotβs fame has grown, making genuine privacy nearly impossible, this dynamic has become an unavoidable, and perhaps essential, part of their lives. |
![]() | THE SOMETHING-OR-OTHER Margotβs relationship status is, by her own public admission, βtechnically single.β The reality, of course, is far more complicated. Theo exists in a category all his ownβan undefined, private space in Margotβs life that operates entirely outside the world of Cozy Rosie. Their connection is characterized by long silences, blurred lines, and a shared, stubborn refusal to define what they are to each other. He knew her before the brand, before the managers, before the disclaimers. Their history belongs to a simpler, more private past, which makes him a living artifact of the person she used to be. Because of this, Theo holds a unique emotional relevance, even though he has no formal place in her public life. You wonβt see him in tagged photos or hear him mentioned on stream. Yet, during times of stress or transition, Theo has a way of quietly reentering her orbit. A late-night text, a spontaneous visit, a conversation that picks up as if no time had passed at all. Whether this recurring closeness represents genuine comfort, a form of avoidance, or simply unfinished business is something Margot has never fully untangled, even for herself. Itβs easier to leave the question unanswered and to let the connection remain in its undefined gray area so that it may continue to be a soft place to land for her, but never quite a home. | ![]() | THE MODERATOR Sam has moderated Cozy Rosieβs online communities since the channelβs early growth period, initially volunteering before being retained in a paid capacity as the audience expanded. Their responsibilities include monitoring live chat, managing Discord servers, reviewing reports, and enforcing community guidelines, often acting as the first and only line of response to inappropriate or concerning behaviour. This role gives Sam a unique perspective. Where Margot generally experiences her audience as a warm, collective presence, Sam encounters it one person at a time. They recognize recurring usernames, track behavioural patterns, and have learned to spot the subtle signs of when simple admiration begins to curdle into something more intense and fixated. Sam has issued bans, removed posts, and restricted access entirely on their own judgment, usually without ever bringing it to Margotβs attention. This autonomy is framed as protective. It allows Margot to maintain distance from the more volatile elements of her following while ensuring the platform remains outwardly safe and welcoming. In practice, however, it also means that Sam carries a distinct kind of knowledge as they are aware of which users were removed quietly, which ones argued bitterly against moderation, and which ones simply vanished overnight after crossing an invisible line. Samβs loyalty to Margot feels deep and genuine, forged through years of watching her work and, in a way, witnessing her vulnerability from a front-row seat. Yet, that very loyalty raises its own question: in a crisis, would it lead Sam to be transparent, or would it compel them to hide difficult truths to preserve the calm, curated world theyβve worked so hard to maintain? The protection that allows Margot to thrive also places a burden of solitary decisions on Samβs shoulders, after all, and this includes decisions that could one day come under a harsh and unexpected light. |
....................................................![]() ![]() __________________________________________ D A U G H T E R . O F . H A D E S ________________________________________________________ 21 | female | bisexual __________________________________________ βΉ hair color | dark brown βΉ eye color | brown βΉ height | 5' 3" βΉ build | petite / athletic | . A B I L I T I E S speak with the dead - Mechanics: Anissa opens a dialogue with spirits by focusing on an object tied to the deceased or standing where their life ended. The spirits manifest as faint, shimmering apparitions or disembodied voices, their tones tinged with the emotions they carried in life (e.g., sorrow, regret, or unresolved fury). Responses are often cryptic, filtered through metaphors or fragmented memories, requiring interpretation. Limitations: Spirits may refuse to aid her if she cannot offer something symbolic (e.g., fulfilling an unfinished task, answering a riddle). Older spirits grow fainter, their memories eroded by time. Impact: Anissa often seems distracted. Prolonged communion also leaves her emotionally drained, haunted by the deadβs sorrow or rage. Others might view her as eerie or cursed, while desperate souls seek her to contact lost loved ones. death touch - Mechanics: Anissaβs fingertips briefly glow with a sickly violet-black aura as she channels necrotic energy. Targets feel a searing coldness spreading from the point of contact, their veins darkening visibly as their strength wanes. The touch can be modulatedβfrom a numbing ache that slows foes to an agonizing surge that completely crumples them. Limitations: Requires skin-to-skin contact; armoured or shielded foes are harder to affect. Overuse leaves her hand temporarily skeletal and frostbitten. Cannot harm constructs or undead. Impact: Anissa often wears gloves to avoid accidental harm. death sense - Mechanics: Anissaβs power manifests as poetic omens: fleeting, surreal visions that enter her mind like fragments of a half-remembered dream. These glimpses are not warnings but elegies, capturing the essence of a death rather than its facts: β β β β β β β β β β οΈοΈMetaphorical Portents: A childβs balloon slipping into storm clouds might foreshadow a drowning. A cracked hourglass spilling black sand could hint at a terminal illness. The visions are visceral but indirect, forcing Anissa to interpret symbolism (e.g., βa house with windows blown outβ = loss of safety, not a literal explosion). β β β β β β β β β β οΈοΈSensory Overlap: Each vision is accompanied by a sensation tied to the deathβs emotional core: the sting of a waspβs kiss (betrayal), the weight of an anchor on her chest (suicide), or the taste of copper pennies (violent ends). These linger longer than the images themselves. β β β β β β β β β β οΈοΈFated Encounters: The visions trigger when she touches someone doomed or when they touch her. Limitations: She cannot summon or silence the visions. They strike unpredictably, even mid-conversation, leaving her disoriented. Unless the vision occurs during direct contact, she wonβt know who is fated to die either. So, a vision of βwilted sunflowersβ could apply to a strangerβ¦ or her closest friend. Attempting to divert death often backfires as well. Time bends to protect its design. Impact: She compulsively writes about her visions in a leather-bound notebook, searching for patterns. Some pages are filled with frantic questions. geokinesis - Mechanics: Anissa can summon and weaponize raw earth, but only through direct contact with solid ground. So, no floating rocks, no fancy tricks midair. Her power doesnβt bend mountains; it cracks pressure points. Limitations: Each shockwave costs her dearly, three bursts being her limit so far. After three consecutive bursts, her ribs bruise as if crushed by an invisible hand, and her joints stiffen like rigor mortis is setting in. It also doesn't work on metal or water. Impact: She avoids grassy or forested areas when upset and not wearing her usual gloves, afraid sheβll accidentally fracture the ground beneath her. umbrakinesis - Mechanics: Anissaβs umbrakinesis is less a power and more a pact with the unseen. She doesnβt command shadows; she aligns with them, becoming a fleeting blur in the corner of the worldβs eye. Shadows curl around her like cobwebs, dampening sound and light. Observersβ minds instinctively categorize her as βunimportantββa trick of the brain, not true invisibility. Security cameras may capture her as a smudge, while mirrors show only a silhouette. Where she walks, shadows remain. For instance, flowers may wilt in her path, and candles relight themselves moments after she passes. Limitations: Prolonged use erodes her memory. She might forget why she entered a room, for instance. Those who truly know her (close childhood friends, siblings, lovers) may resist the veilβs effects. Their recognition, in a way, acts as a tether, forcing the shadows to retreat. Impact: Anissa may, without meaning to, exhibit a chilling presence when using this power. For instance, a room she is in may get cold if she's too anxious. Breath may even mist in hot summer air. S T R E N G T H S resilient - Faces adversity with determination and strength, rarely letting setbacks deter her. enigmatic - Maintains an aura of mystery that unsettles or intrigues others. She can command attention without effort, often leaving people guessing her true intentions. W E A K N E S S E S emotionally vulnerable - Her deep connection with spirits and death often leaves her emotionally drained and susceptible to overwhelming grief. impulsive - Tends to act on instinct without fully considering consequences, often placing herself or others at risk. __________________________________________________________________________________ P E R S O N A L I T Y vain .... | .... intuitive .... | .... quietly brave .... | .... enigmatic H I S T O R Y Anissa Quinn grew up in a vibrant coastal city, raised by her mother, who ran an upscale boutique known for its mysterious and alluring aesthetic. From a young age, Ani's beauty and charm drew others toward her, but her quiet vanity often isolated her from genuine connection. Still, sheβd mastered the art of tilting her chin to catch the light, of laughing in a way that made boys trip over their shoelaces. But classmates mocked her for checking her reflection in cafeteria knives, for the way sheβd freeze mid-sentence, startled by something in the periphery. Sleepovers ended when she screamed at a friendβs mirror, insisting the girl staring back wasnβt her. βDrama queen,β they hissed. She stopped inviting them over. The voices began at fourteen. They coiled through her thoughts during geometry class, hissed from rain puddles on her walk home. βTurn left,β theyβd urge, steering her to a drowned sparrow in a storm drain. βSheβs buried under the magnolia,β they muttered as she passed a neighbourβs garden. She blamed sleep deprivation, then hormones, then the boutiqueβs absinthe-green wallpaper. But the night a wet handprint bloomed on her bedroom window, she took to wearing her motherβs satin glovesβpalm-side scorched from ironing accidentsβto bed, as if they could mute the pulse in her wrists that called to the unseen. The breaking point came sophomore year. A woman in a waterlogged wedding dress began trailing her, dripping seawater through the halls. For three weeks, Ani endured the reek of brine, the womanβs gurgled pleas drowned out by Aniβs headphones. Then, during a calculus exam, the spirit slammed Aniβs palm onto her desk. The pencil snapped, embedding graphite beneath her skin. Through tears, Ani hissed, βYouβre dead, okay? Leave me alone!β The woman dissolved, leaving a puddle that seeped into the tiled floors. That night, Ani scrubbed her hands raw and slept with every lamp blazing. Then, the letter came a few years later. Summoned to Camp Athens by a dream she could neither forget nor explain, Anissa left the only world she knew, stepping into one she never asked for. Her reasons are complicated: part curiosity, part resentment, part defiance. She isnβt here to save anyone. She just wants answers, and maybe, if sheβs honest, to stop feeling so haunted. __________________________________________________________________________________ hexcode . | . #5a3e85 ........ faceclaim . | . Isabela Merced ........ creator . | . Qia |
....................................................![]() __________________________________________ S O N . O F . Z E U S ________________________________________________________ 21 | male | pansexual __________________________________________ βΉ hair color | black βΉ eye color | brown βΉ height | 5' 10" βΉ build | athletic | . A B I L I T I E S atmokinesis - Elias can manipulate weather patterns by channelling storm clouds, winds, and atmospheric pressure. His power reflects and responds to his emotional state, creating a dynamic interplay between his inner world and the external environment. Mechanics: Storm Clouds- β‘ He can summon dense, electrified cumulonimbus clouds to unleash lightning strikes or torrential downpours. β‘ In calmer moments, he might disperse clouds to reveal sunlight or craft delicate fog banks. Winds- β‘ His command over air ranges from subtle breezes to gale-force gusts. β‘ With focus, he can direct wind currents to levitate objects or create protective barriers, but emotional turmoil may spiral winds into destructive tornadoes. Atmospheric Pressure- β‘ By manipulating pressure systems, he can induce rapid weather shifts, such as sinking air for clear skies or triggering storms via colliding fronts. β‘ This also allows localized pressure walls to repel threats or suffocate flames. Limitations: Severe weather amplifies his emotions (e.g., a stormβs fury heightens his anger), risking uncontrollable feedback. Prolonged use also drains him, causing fatigue, migraines, or sensory overload from atmospheric sensitivity. Unplanned outbursts can devastate landscapes, endanger others, or draw unwanted attention. electrokinesis - Elias can generate, absorb, and manipulate electrical energy, primarily channelled through his hands. This ability bridges offensive combat, defensive tactics, and utilitarian functions, though its efficacy is deeply tied to his emotional state and environmental conditions. Mechanics: Generation- β‘ Elias can produce electricity ranging from subtle static shocks to violent lightning-like arcs. Precision allows taser-level stuns, while raw bursts can overload systems or ignite materials. β‘ His body naturally generates charge, but prolonged use drains his stamina, risking muscle fatigue or temporary paralysis. Absorption- β‘ He can siphon energy from batteries, power grids, or atmospheric lightning. However, absorbing high-voltage sources risks sensory overload or cardiac stress. β‘ Excess energy manifests as visible currents coursing his skin; unmanaged storage causes involuntary discharges. Redirection- β‘ He can channel absorbed electricity into protective barriers. β‘ He can power electronics temporarily, jump-start engines, or interface with tech via touch, though complex devices require intense focus. Limitations: Humid air enhances conductivity but risks self-electrocution; insulated materials (rubber, glass) nullify his attacks. Remote areas that lack ambient sources will force reliance on his finite bio-electricity. Overuse causes nerve damage, tremors, or temporary blindness from retinal flashes. Absorbing extreme voltages (e.g., lightning) may burn his pathways, requiring days to heal. flight - Elias achieves flight through a hybridized manipulation of wind currents and electrical propulsion, merging his atmokinetic and electrokinetic talents. While functional in most conditions, his flight thrives in stormy environments, where turbulent air and ambient electricity synergize to enhance his speed, endurance, and control. Mechanics: Wind Currents- β‘ Elias rides air currents to ascend or glide effortlessly, shaping updrafts to sustain altitude. In calm weather, he must generate his own gusts, which drain stamina. β‘ Subtle shifts in wind direction allow sharp turns, hovering, or rapid deceleration. Electrical Propulsion- β‘ Charged particles expelled from his hands or feet act as thrusters, enabling sudden bursts of speed or vertical launches. Overuse can cause muscle spasms or burns. β‘ Lightning-rich environments passively recharge his thrust, letting him "surf" electromagnetic fields for near-effortless movement. Limitations: Stormy weather (high winds, thunderstorms) boosts his speed and endurance, but calm, dry conditions limit him to short, laborious flights. Extreme cold also numbs his electrical output; heavy rain risks waterlogging his thrusters, causing short circuits. Sustained flight strains his legs and core muscles. Altitude sickness also occurs above 10,000 feet without acclimatization. Lastly, there's a trade-off in energy where using electricity for flight drains his electrokinetic reserves, leaving him unable to summon defensive shocks or power devices mid-air. peak human condition - His physical capabilitiesβstrength, reflexes, staminaβare at the upper end of human potential due to his divine lineage. He performs optimally in combat and endurance-based tasks. Mechanics: Strength- β‘ Elias can lift up to 650 lbs (near the world record), deliver strikes with bone-crushing force, and shatter materials like concrete with focused effort. His muscle efficiency minimizes fatigue, enabling sustained exertion. Reflexes- β‘ His reaction time (0.1 seconds) rivals top martial artists and Formula 1 drivers, allowing him to dodge bullets at close range or counterattack mid-combo. Stamina- β‘ He can operate at peak performance for 48 hours without rest, which demands significant caloric intake (5,000+ calories daily). Recovery is accelerated, and muscle repair takes hours, not days. Resilience- β‘ High pain tolerance and dense bone structure reduce injury risk. He can withstand extreme temperatures (-50Β°F to 130Β°F) briefly, and his immune system neutralizes most toxins. Limitations: He requires a high-protein diet and at least 4 hours of daily sleep; neglect leads to rapid deterioration (e.g., hallucinations, organ strain). Constant pressure to embody "perfection" also breeds a lot of anxiety. His failures haunt him, as his margin for error is narrower than that of any one else he knows. S T R E N G T H S combat-ready - Experienced in street fighting and close-quarters combat. Physically imposing and well-coordinated. charismatic - Possesses a natural charm and sarcasm that disarms or manipulates others effectively. quick-witted - Adapts rapidly in conversations and fights; uses humor and fast thinking as a strategic tool. magnetic presence - Draws attention effortlessly, either through confidence or volatility. W E A K N E S S E S short fuse - Struggles with anger management; emotional volatility can cause unintended destruction. emotional repression - Does not process vulnerability well; deflects with arrogance or indifference. competitive - Overexerts or endangers himself in attempts to prove superiority, especially around peers with comparable power. weather-reliant - Power is diminished during clear or calm weather; storm conditions greatly enhance his output. __________________________________________________________________________________ P E R S O N A L I T Y confident .... | .... sarcastic .... | .... proud .... | .... brooding H I S T O R Y Birth: The First Lightning Elias Trueno entered the world on a day so still it felt like the earth had stopped breathing with a record-breaking heatwave in Albuquerque, New Mexico. The air conditioning in Presbyterian Hospital had failed. Nurses fanned themselves with clipboards; mothers-to-be groaned through contractions in soupy, stagnant air. All the while, Marisol Trueno, 23 years old and alone, didnβt make a sound. Not when her water broke. Not when the doctors urged her to push. Not even when the lights died. The blackout lasted seven minutes. A single lightning bolt, gold-veined and silent, pierced the hospitalβs backup generator. When power returned, the delivery room reeked of scorched metal. Elias lay swaddled in Marisolβs arms, his cries sharp and static-charged. The nurses joked about bad wiring. Marisol, however, stared at the ceiling, where a hairline crack split the plaster like a dried riverbed. She named him Elias that dayββYahweh is my Godββbecause irony felt safer than the truth, safer than that legacy of abandonment and violence. Childhood: lengua materna Marisolβs body had grown to be a fragile thing. Arthritis curled her fingers by 30; migraines pinned her to bed for days. She rarely left their sun-bleached adobe house, its walls thick against the desert heat. Elias learned to move quietly, to boil chamomile tea, to knead the tension from her shoulders during monsoons. He also learned this: Storms were his first language. Age 3: A tantrum over a broken toy became his first full sentence, a shriek that summoned a downpour. Marisol waded into the flooded yard, her nightgown clinging to her knees, and cupped rainwater in her palms. βMira,β she said, holding it toward him. βEs solo agua.β Just water. Her smile was a psalm, a soft and holy translation of his rage. Age 7: The kids at the library called him βWitch boyβ. Elias shouted back in a dialect he didnβt quite understand yet: a gust of wind that shattered every window in the room. The principal demanded an exorcism. Marisol withdrew him the next day. At home, she taught him fractions and forgiveness, new vocabulary to quiet the thunder in his hands. Anger isnβt a fist. Itβs a question with no answer, she insisted. Age 14: His first kissβLuz, behind the 7-Eleven, her mouth sweet with tamarind candyβended in a thunderclap that set off car alarms. Luz giggled, giddy and nervous, as rain slicked the asphalt. She labelled him as some kind of superhero. Yet when the next storm flooded her garage, she stopped answering his texts. Elias lay awake that night, tracing the charred grammar of lightning scars on his ceiling. Marisol never scolded him. Never prayed, despite her upbringing. She simply sat beside him, her silence a second tongue, one he was still learning to speak and navigate. The Confrontation: Cracks in the Sky The fight started over nothing. A burnt casserole, maybe. Either way, it had led to a streetlamp outside exploding in a shower of sparks. βWhat am I?β Elias demanded, pacing their living room while Marisol continued to fold a dishcloth. Smoothed its creases. Her hands trembled, but her voice didnβt when she answered. βYou already know.β βNo. I donβt.β He gestured wildly; a gust rattled the patio furniture. βWhy would a god pick you? You canβt evenββ βCanβt even what?β She looked up. βWalk up the stairs without resting? Love you anyway?β Elias froze. Thunder growled, but no rain fell. βMaybe he chose me because I wouldnβt try to change you,β she said. βOr use you. Or pretend youβre not a miracle.β She pressed a hand to his chest. His heartbeat shook them both. βI donβt need to be strong,β she whispered. βI just need to be here.β The Breaking Point: Too Much to Hold By 17, Elias was all edges with a temper that left scorch marks on doorframes. He cycled through phases: The Recluse: Locked himself in his room for weeks, playing guitar until calluses split his fingertips. Power surges fried three amplifiers. The Charmer: Smirked his way into parties, dazzling strangers with sleight-of-hand tricks (palming lightning bugs, βmagicallyβ chilling beers). Left when the sky darkened. The Brawler: Punched a hole through a brick wall after some guy catcalled Marisol. The wall healed faster than his knuckles. Through it all, Marisol held on. She left aspirin and honeyed milk outside his door. Pretended not to notice the burn scars on his bedsheets. Let him scream into her shoulder when the static in his veins got too loud. But even she had limits. One night, after heβd shorted the neighbourhood grid (again), she gripped his wrist, her touch feather-light, her eyes red-rimmed. βYouβre going to break this house. Break me. And I wonβt survive it.β He dreamed of lightning that night. Not the wild, hungry kind, but the sort that splits oaks clean down the middle. The Letter: A Spark Uncontained It arrived in August, after a drought that cracked the Rio Grandeβs banks. No envelope. No postmark. Just a slip of parchment on their porch, warm as a living thing. The ink shimmered gold when Elias touched it. YOU ARE SUMMONED TO CAMP ATHENS YOU ARE THE SON OF ZEUS YOU ARE NOT MEANT TO REMAIN HIDDEN Thunder rolled, a low, insistent hum. Marisol appeared in the doorway, a duffel bag at her feet. Sheβd packed his leather jacket. His guitar picks. A framed photo of them at White Sands, squinting against the sun. βHow long have you known?β he asked. She pressed a pendant into his palm: a tiny bronze thunderbolt, cold against his skin. βSince the lights went out,β she said. βAnd came back on.β He left at midnight. The storm followed him to the bus station, rain hissing against the asphalt. Marisol watched from the porch, her silhouette small and straight-backed, until lightning swallowed the horizon. __________________________________________________________________________________ hexcode . | . #d4af37 ........ faceclaim . | . Diego Tinoco ........ creator . | . Qia |
....................................................![]() ![]() ______________________________________ D A U G H T E R . O F . H E P H A E S T U S __________________________________________________ 21 | female | demisexual ________________________________________ βΉ hair color | ginger-red βΉ eye color | blue-grey βΉ height | 5' 5" βΉ build | lean / wiry | . A B I L I T I E S pyrokinesis - She can generate and control fire, but not without effort. Her power scales with her focus. calokinesis - Control over heat. This includes internal temperature regulation, melting metal, and heat-based propulsion of small gadgets. A small quirk with this ability is that she unconsciously radiates warmth when relaxed, so her hands are always slightly hotter than normal, and her coffee never goes cold. fire & heat immunity - Sheβs fireproof, obviously. Burned herself testing this as a kid. Repeatedly. master inventor & engineer - Gifted in all things mechanical. Builds things in her sleep. Literally. Also, sheβs the kind of person who salvages everything. Growing up poor taught her that nothing is truly useless. That toaster? Now a robot arm. Those busted headphones? Rewired into a comms device. high intelligence - Sharp memory, faster processing, and the ability to adapt under pressure. The one downside to this is that she overthinks. Constantly. Her mind races ahead, playing out every possible failure, which sometimes paralyzes her in the moment. S T R E N G T H S tinkering - If itβs broken, sheβll make it better. If itβs not broken, sheβll upgrade it anyway. persistence - Rae doesnβt quit. Ever. She'll reroute a circuit or her entire life plan if she has to. The one downside to this trait, however, is that this relentless drive means she often pushes herself past reasonable limits, ignoring pain, exhaustion, or even friends telling her to stop. combat improvisation - Improvises on the fly, often turning found objects into weapons or distractions. She doesn't fight fair. She fights smart, despite not being the physically strongest. W E A K N E S S E S social cues - Misses them completely. Sheβs great with blueprints, not people. stubborn - Rae doesnβt just hold grudges: she engineers them. If she decides someoneβs wrong, good luck changing her mind. If she believes in a plan, sheβll follow it into a disaster before admitting defeat. overload - Overclocking her fire powers or brain leads to migraines and burnout (literal and emotional). __________________________________________________________________________________ P E R S O N A L I T Y hardworking .... | determined .... | ambitious .... | awkward H I S T O R Y Rae Kowalewski was raised in a small, lower-income neighbourhood just outside a wealthy California suburb, close enough to see the gleaming roofs of gated communities from her bedroom window but far enough that she knew sheβd never step inside one unless she suddenly got fortunate. Her mom worked two jobs to support them both: one in a factory and the other as a cleaner for those same houses Rae stared at all the time. Her dad, however, was out of the picture before she could even form a full sentence. But there was never any self-pity about it. Her mother had a rule: βIf you want something, you donβt wait for it. You make it yourself.β And so Rae did. Literally. Her first real invention came at age nine: a mechanical pencil sharpener cobbled together from parts of a broken toaster and an old RC car sheβd salvaged from a thrift store dumpster. It wasnβt pretty, but it worked, and when she brought it to school, her teachers didnβt just praise her. They watched her. By middle school, she was the kid who fixed the broken lab equipment during lunch. By high school, scholarship programs had taken notice, and she landed a full ride to Lockwood Prep, a private school where half the students had their last names engraved on the buildings. It was there she first met Wesley Preston. Wes was the kind of rich that didnβt bother hiding itself; the son of a celebrity attorney, with a smirk that made teachers sigh and a reputation for reckless charm. Rae had expected him to be insufferable. Worse, sheβd expected him to ignore her entirely. But Wes had a way of noticing people most others overlooked. They shared a couple of classes. Partnered for a science fair once (though partnered was a generous way of putting it. He mostly leaned over her shoulder, making jokes while she did the actual wiring). Still, he made her laugh in a way that was enjoyable at times. And though sheβd never admit it, there was a tiny, traitorous flutter in her chest whenever heβd grin at her in the hallway or call her βLewski, you terrifying geniusβ after she aced an incredibly hard test. It wasnβt a crush. At least, thatβs what she told herself. More like an itch she couldnβt scratch. A curiosity about the boy who had everything but still seemed bored by it all at times if she paid too much attention. By senior year, Wes had spiralled further into rebellion, and Rae, meanwhile, had buried herself in college prep, robotics club, and the kind of relentless focus that left no room for distractions. She graduated with a near-perfect GPA and a full engineering scholarship. He didnβt. She hadnβt thought about him in years. Until Camp Athens. Her powers came in fragments at first, like with spontaneous sparks when she tightened a screw too hard, bursts of heat that warped her tools before she could pull her hands away. She blamed stress. Overwork. Sleep deprivation. But the excuses ran out the night she accidentally melted a steel wrench into a puddle on the workshop floor. And then her father came knocking. It happened during a late-night shift in the campus machine shop. Everyone else had cleared out, but Rae stayed, jaw clenched, wrestling with a housing unit that refused to hold its shape. Her frustration was a live wire when the lights suddenly cut out, and the air went still. She turned and saw him. Or, more accurately, she noticed his hands first. Scars webbed across his knuckles, the skin rough and darkened like old leather. βYou're wasting good metal with all that hesitation,β he said, like heβd been watching for a while. On top of that, his voice was blunt steel in a gruff, heavy, and final way. Rae stared. βWho the hell are you?β He didnβt answer. Just picked up her warped housing unit, examined it, and placed one hand over the seam. With a hiss of heat and a crackle of molten light, the metal reshaped. Seamless. Flawless. Impossible. βIβm the one who gave you hands like that,β he said, tossing the piece back to her. βYou didnβt think that kind of fire came from nowhere, did you?β Before she could respond, he slid a folded piece of parchment across the workbenchβ-a map, instructions, warnings scrawled in urgent script. A place called Camp Athens. Then he nodded once and left the way he came: quietly, like a man used to being overlooked. Rae didnβt sleep that night. But by morning, she had made her decision. __________________________________________________________________________________ hexcode . | . #3b9ae1 ........ faceclaim . | . Sadie Sink ........ creator . | . Qia |
....................................................![]() __________________________________________ D A U G H T E R . O F . P O S E I D O N ________________________________________________________ 23 | female | heterosexual __________________________________________ βΉ hair color | dark brown βΉ eye color | hazel βΉ height | 5' 6" βΉ build | slender, toned | . A B I L I T I E S hydrokinesis - Maylisse wields water like a weapon; her control is evident yet terrifyingly aggressive. Precision takes a backseat to domination for her, so she is less a sculptor and more a hurricane overwhelming her opponents with merciless force. In the depths of storms or oceans, her power crescendos into something catastrophic. Most unsettling of all, she has learned to agitate the water inside or around living bodies, causing conditions such as nausea, ringing ears, or muscle cramps. water breathing - Passive, like second nature. The shift from air to water is as unconscious and effortless as blinking for her. She uses it with smug superiority, often remaining underwater just a moment too long during a conversation to watch her land-bound companions grow uneasy, a silent reminder of the fundamental gulf between their natures and her own. seismic manipulation - Maylisse thrives on chaos. She enjoys knocking people off their feet or rattling the earth to make her entrance felt. Reckless but effective is the motto; this blunt instrument in her arsenal is less about finesse and more about causing immediate, disorienting havoc. speak with fish & equine - Unlike her half-brother, Maylisse embraces this gift fully. To outsiders, she seems commanding and merciless, but with these creatures, she reveals a rare softness. She speaks to fish and equine with a strange fondness, treating them as companions even when she calls them to service. Sharks patrol at her word, horses bow their heads when she passes, not out of fear alone but out of a bond she secretly cherishes. If there is warmth in her, it is saved for the seaβs beasts and Poseidonβs steeds, never her fellow demigods. underwater healing - Passive, though she flaunts it. She doesnβt mind taking hits in sparring; the water always washes away her wounds eventually. Submerged, her body knits itself back together with visible, almost unsettling speed. Severed flesh reconnects, bruises bloom and fade in seconds, and broken bones snap into alignment with an audible crack. She uses this to her psychological advantage, emerging from a deep wave utterly unscathed after a devastating blow, a taunting smile on her lips as her opponents' morale completely shatters. S T R E N G T H S fearless - Unflinching and unapologetic. She doesnβt hesitate to speak or strike first. This isn't a learned bravery but an innate, deep-seated certainty of her own power. Fear is an emotion for those with something to lose; Maylisse believes herself to be inevitable. This makes her a terrifying opponent, as she charges into any fray, confronts any foe, and voices any brutal truth without a trace of doubt or self-preservation. It is a weaponized trait that often allows her to dominate situations before they even begin. uncompromising - Weakness disgusts her, and Maylisse refuses to tolerate it. Her will is absolute, and her resolve never wavers. In a crisis, this single-mindedness can be a powerful asset, as she will pursue victory or domination with a focus that others cannot match. She operates on a tyrant's logic: there is her way, and there is failure protective - Though cold to most, Maylisse is fiercely protective of what she considers hers, especially the creatures she commands, and at times even her half-brother (simply based on the fact that heβs her brother). W E A K N E S S E S reckless - Collateral damage and overexertion mean little to her in the moment. The fallout always comes later. She is a force of nature without a governor, prioritizing immediate, overwhelming impact over long-term stability. arrogant - She underestimates rivals constantly, assuming Poseidonβs blood makes her superior. This is her most critical blind spot. She cannot conceive of a mortal, or even another demigod, outmatching her. This arrogance leads to careless mistakes, a refusal to strategize deeply, and a tendency to prolong fights rather than resolve them quickly. She will often leave openings for a weaker opponent, viewing their struggle as entertainment, only to be genuinely shocked when a well-planned strike gets past her defences. cold - Her lack of compassion isolates her, even if she refuses to admit it. __________________________________________________________________________________ P E R S O N A L I T Y icy .... | .... uncompromising .... | .... ambitious .... | .... ruthless ....|.... protective H I S T O R Y Her mother was a calculating London financier who never mistook the god's attention for romance, but rather, saw it as a formidable investment opportunity. She raised Maylisse in a world of privilege and refinement, teaching her to value strength over sentiment, leverage over love, and to see every relationship as a transaction of power. Thus, Poseidon appeared in her life not as a father but as an intermittent, overwhelming force of nature. A lesson made manifest. His visits were never gentle; they were crashing waves against the shore, storms that uprooted trees, and quiet, terrifying depths. His βaffectionβ was shaping, and it was harsh. Where her half-sibling River might have found discipline and perhaps family bonds unlinked to the divine, Maylisse received only brutal tutorials in dominance and the intoxicating thrill of unchecked power. She grew up hearing whispers of her half-sibling across the sea but dismissed him as an irrelevant, lesser version of the glory she believed she alone was forged to inherit. Only when Poseidon himself summoned her in the heart of a hurricane over the Thames did she truly take notice. His message was as blunt and cold as ever: River had been named leader, but his softness and distracting surface-world attachments would inevitably lead to compromise. Poseidon's will was absolute, and it could not be threatened by sentiment. So, Maylisse was not asked; she was deployed. Her purpose was clear: to go to the camp and serve as the embodiment of her father's ruthless dominion, to crush any weakness she found, and to make certain no one, not even a well-meaning brother or sentimental ally, could ever dilute Poseidon's legacy. For her, the camp is not about finding friendship or belonging; it is a proving ground, even if she has to shatter the current occupant to do it. She arrives not as a sister, but as an inquisitor. __________________________________________________________________________________ hexcode . | . #A9C9EB ........ faceclaim . | . Minnie Mills ........ creator . | . Qia |
....................................................![]() ![]() __________________________________________ ..................βΉ hair color | dark, close croppedR A F A E L . F O N T E N E L L E ________________________________________________________ 210 | male | pansexual __________________________________________ ..................βΉ eye color | dark brown ..................βΉ height | 6' 1" ..................βΉ build | lean, athletic ..................βΉ species | vampire ..................βΉ faction | the coven ..................βΉ role | antique dealer | the bereft | . S T R E N G T H S composure - Rafael is a locked room; you may rattle the handle, but you will never find the key. A century and a half of existing with something unresolved have given him a stillness that borders on the unnerving. He does not react usually and only responds precisely when he chooses to. Which isn't to say that emotion does not exist in him, but it is kept behind a facade so practiced and impenetrable that most people spend years in his presence without glimpsing what lies beneath. Within a coven built on ambition and fractured loyalty, that kind of self-assurance makes him extraordinarily difficult to manipulate or read. authority - He carries decades upon decades in his bones, and it shows in the way he occupies a room. Without a raised voice or overt threats, people find themselves taking him seriously before they have consciously decided to do so. patience - Impatience is for those who believe time is running out. Rafael knows better. Time is the one resource he has in excess. W E A K N E S S E S haunted - Beneath the composure lives something that has never healed and never will. The child. The choice he made. The face of whoever took them during the chaos of those early years β a face he never clearly saw, a name he never learned. It could have been anyone. That is perhaps the most corrosive part of it β not knowing has made everyone a suspect across a century and a half, his own kind included. This is the one place his control fractures, the single wound that bypasses every defence he has built. Anyone who discovers it holds something genuinely dangerous over him. ruthless - He does what needs doing. He has made peace with that about himself across a century and a half and feels no particular need to revisit it. But ruthlessness without the tempering influence of real human connection has made him capable of decisions that most people, human or otherwise, would recoil from. He no longer always recognizes where the line is because he crossed it so long ago. imperious - He has outlived generations and watched Pine Ridge remake itself from the ground up more than once. The consequence of that survival is an immovable conviction that he understands things better than those around him and an inability to genuinely entertain the possibility that he might be wrong. It has cost him before. It will cost him again. There is a thin and treacherous border between wisdom and arrogance after all, and Rafael has forgotten where it lies. __________________________________________________________________________________ P E R S O N A L I T Y composed .... | .... imperious .... | .... patient .... | .... haunted .... | .... ruthless H I S T O R Y Trinidad held its contradictions close, beauty and brutality breathing the same air, their roots tangled so deep beneath the surface that you could not pull one free without disturbing the other. Rafael Fontenelle was born into that very beauty and that darkness as the eldest son of a family that had learned generations ago how to survive a world not built with their survival in mind. You see, that world exacted a price. First, colonial mercilessness claimed his father. Rafael was mercifully young enough that the grief arrived before the full understanding. But by the time the understanding came, the grief had already calcified into something smaller and more permanent. He was a boy becoming a man in a cruel world, and he could not afford to fall apart. Then la fiΓ¨vre jaune consumed his mother some years later, and she left the world in the same breath that brought the child into it; his infant sibling, whose name he no longer speaks aloud. From that moment on, Rafael found himself holding her absence and the childβs existence as one inseparable thing: Grief and Responsibility, so indistinguishable from each other that he stopped trying to tell them apart. He could not say he was ready, but he had no other option but to become so. From then on, the child became the architect of his life. Everything he built and every decision he made were structured around that small, singular fact. Unfortunately, he was not a remarkable man in any way the world around him would have recognized or rewarded, and yet the hunger for such gratification had always been there, even in childhood. Trinidad breathed with it, too, in the songs sung after midnight, in the hands of the healing women who read dreams, and in the understanding carried by those who had managed to cross oceans that the world the colonizers described was never the whole of what existed. So you see, that liminal cachΓ© of hidden hierarchies had called to Rafael long before he knew why. Gold, ultimately, was what brought him to America. Or rather, the simple promise of it. Rafael was not naive enough to believe the streets were paved with the thing, but he was practical enough to recognize opportunity and restless enough to cross an ocean toward one. He did not make the journey alone; few sensible men who looked like him did in those years. Instead, he travelled with a group, mostly other Trinidadians drawn by the same rumours and the same restlessness. Among them was a man he had known from home, someone who offered the kind of companionship that forms quickly between people who share a history. At the height of the gold rush, they arrived in the Black Hills with the child beside them, six years old and largely unbothered by the enormity of what they had left behind. Rafael had made certain of that. Given all this, he does not speak of what happened next to anyone, not even after all the centuries have passed. The child was taken, rendering a human life purposeless for the second time. What Rafael will say is this: something broke open beneath Pine Ridge during those early days. A pall of dark energy that flooded the town, changing everything it touched, indiscriminate and vast and entirely without mercy. It was the man from Trinidad who changed first while Rafael watched it all happen. What moved through his companion was monstrous... and extraordinary. So he made the ask, understanding the risk or believing that he did. Rafael was lucky. Luckier than most. He came through the other side of it changed and alive, which in those early days was not something anyone could truly guarantee. The man from Trinidad survived, too. At least for a time. It was long enough for the two of them to navigate those first bewildering years together, to figure out by trial and catastrophic error what they had become and what that meant. Long enough to know the whole of Rafael's story: the child, Trinidad, all of it. He was eventually one of the vampires who simply did not endure across the decades, claimed by something Rafael has never fully accounted for and does not discuss. Another absence added to the ledger. Another name he no longer speaks aloud. The decades since exist in his memory with the uneven texture of a life lived too long in one place. He did not leave Pine Ridge, or rather, when he did, he always made sure to return. What he found beneath the town was the loose collection of changed and confused individuals that would eventually become the coven. He has since watched Pine Ridge above him breathe and fracture and slowly rebuild itself across decades. He was here in 1987 when the mountain swallowed half the town whole, when the tunnels groaned with the sound of a buried thing turning in its sleep. He is here now as whatever survived that collapse begins to wake, stretching limbs that have not moved in a generation. __________________________________________________________________________________ hexcode . | . #4A6DB5 ........ faceclaim . | . damson idris ........ creator . | . qia |
....................................................![]() ![]() __________________________________________ ..................βΉ hair color | dark brownH A Z E L . M I L L E R ________________________________________________________ 36 | female | heterosexual __________________________________________ ..................βΉ eye color | brown ..................βΉ height | 5' 4" ..................βΉ build | slight, athletic ..................βΉ species | human ..................βΉ faction | the citizens ..................βΉ role | diner worker | . S T R E N G T H S perceptive - Years of reading rooms and anticipating needs before they became heavy demands have made Hazel unnervingly attuned to the people around her. She notices the shift in someone's tone before they finish the sentence, tracks tension in a jaw, and feels the temperature of a conversation change before anyone else in the room does. It is not a gift so much as a survival skill worn smooth by long use, and in Pine Ridge it will prove far more significant than she yet understands. adaptable - She has rebuilt herself from scratch before. So, when a situation demands something new, Hazel steps into it without drama or resistance. She adjusts her posture, her vocabulary, and her small habits, all to belong somewhere she has never been. Most people never need to develop such chameleonic flexibility. Hazel had no choice but to. And that lack of choice has made her quietly formidable, though she would never think to claim it. resilient - She has endured things that would have unmade stronger people. Yet here she stands. Whatever has been taken from Hazel Miller, it has not taken her tenderness. W E A K N E S S E S self-abandoning - Her people-pleasing runs bone deep. Her own needs and safety will consistently come last in any equation involving someone elseβs comfort. conflict averse - She will absorb an enormous amount before she pushes back. Disagreement feels dangerous in her body even when her mind knows better, and so she smooths, deflects, accommodates, and smiles until the moment passes. It is a reflex honed over years, and unlearning it is slow, painful work she has barely begun. deeply distrustful - Beneath the warmth she projects, Hazel lets almost nobody actually close. She will listen to anyone who sits across from her in a booth. But real intimacy she has learned to treat as a threat. __________________________________________________________________________________ P E R S O N A L I T Y observant .... | .... accommodating .... | .... resilient .... | .... guarded .... | .... tenacious H I S T O R Y Hazel Miller arrived in Pine Ridge with two bags, a car that had seen better decades, and a name that was not entirely her own. She told the woman at the motel desk she was passing through in search of somewhere quiet. That was six weeks ago. She is still here. She found the diner on her second morning, ordered coffee she did not need just to have somewhere to sit, and by the end of the week, she had asked about the help-wanted sign taped inside the window. The owner did not ask many questions either, which was good because Hazel did not offer many answers. What Pine Ridge knows about Hazel Miller is exactly what she has allowed it to know. That she is from somewhere out west. That she does not talk about family. That she remembers how everyone takes their coffee by the third visit and never makes anyone feel like an inconvenience. She is, essentially, the kind of woman a small town absorbs without much friction, which is precisely what she needed it to do. What Pine Ridge does not know is that her name is Soleil Villanueva, that she grew up in Denver, and that she left behind a life she is not yet ready to talk about if ever. The shape of what happened lives in the way she flinches at certain tones of voice and in the excuse that surfaces too quickly when someone asks a question too personal. She is not hiding so much as she is healing, though she would not use that word either. Either way, she chose Pine Ridge because it was far enough and small enough and, she reasoned, dull enough. A restored ghost town and a place where people minded their own. But what she did not know about was the thing beneath the mountain. She did not know about the tunnels, or the coven, or the old blood feud burning between the pack and something far older and colder that moves through the dark without a sound. And while she is already beginning to suspect that Pine Ridge is not quite what it appears to be, she does not yet know how right she truly is. __________________________________________________________________________________ hexcode . | . #a04535 ........ faceclaim . | . lindsey morgan ........ creator . | . qia |
....................................................![]() ![]() ![]() __________________________________________ ..................βΉ hair color | dark brownH A R P E R . B A X T E R ________________________________________________________ 25 | female | pansexual __________________________________________ ..................βΉ eye color | hazel ..................βΉ height | 5' 8" ..................βΉ build | lean and athletic ..................βΉ species | werewolf ..................βΉ faction | the pack ..................βΉ role | bartender | . S T R E N G T H S resourceful - Harper grew up with very little in the conventional sense, given she had no parents and a guardian who would freely admit she had no idea what she was doing half the time. Still, she learned early to make things work with what she had. courageous - It is not that Harper doesn't feel fear. She does. She simply has never found it particularly convincing as a reason not to do something. Growing up the way she did, losing what she lost as young as she lost it, recalibrated her sense of what actually constitutes danger, and most things don't make the cut. genuine - What you see with Harper Baxter is what you get, completely and without revision. Cece raised her without patience for pretense, and it stuck. People tend to trust her quickly and sometimes more than they mean to because of this. W E A K N E S S E S recklessness - Harper operates on instinct and feeling in a way that serves her well right up until it doesn't, and it has gotten her into situations she couldn't laugh her way out of more than once. The recklessness lives in the same place her courage does, and sometimes she can't tell the difference. loyalty blindness - The pack is everything to Harper in a way that is non-negotiable. This love is real to her, and itβs one of her finest qualities. But it is also the thing most likely to undo her. Harper is slow to see clearly when the person causing a problem is someone she loves, for instance, and slower still to act on what she sees. naive - Harper's genuine nature, like her courage, has a shadow side. She extends good faith readily. Too readily. She assumes people mean what they say because she means what she says, and this has burned her more than once. Harper knows she is not stupid either. She just wants to believe in people and wants the world to be a little kinder than it is. And that wanting, more than any lack of intelligence, is what makes her naive. __________________________________________________________________________________ P E R S O N A L I T Y candid.... | .... earnest .... | .... steadfast .... | .... spirited .... | .... cheeky H I S T O R Y For Harper Baxter, the scent of Pine Ridge is the scent of before and after all mixed into one. The bite of mountain pine and the loamy smell of the forest floor are the smells of her motherβs fur and of her fatherβs breathy laugh. But they are also the smells of the night when everything changed. She was four, and her wolf had not yet fully formed, but the animal inside her had somehow been aware. It had felt the tearing of the pack bond, a sudden, howling silence where two bright presences once had been. Still, while sheβd been old enough to understand the significance of their absence, she had not been old enough to remember the details of exactly who or what took them. What she knows, she only knows in fragments. Something about a vampire skirmish: Cece had filled in what she could and left the rest alone, and Harper, somewhere along the way, decided that was all she needed to know. The full story lives somewhere in buried pack history she has never asked to be told, and she has made a quiet peace with letting it remain unknown to her. Cecelia Blythe was not built for motherhood. Sheβd even tell you that herself if you asked, usually while pouring herself a glass of something strong and pointing out that she once forgot to water a cactus for six months and it still fucking died even thoughβ¦werenβt those fuckers supposed to take care of themselves anyway? Well, shit. So, one could say that at thirty-two, she was much more comfortable with other things, such as having most of her time for herself and knowing exactly where her belongings were at all times. Nothing at all to do with a childβs sticky fingers and ever bottomless need for the kind of love that couldnβt clock out at five. But the pack had looked at a four-year-old girl with her mother's eyes and her father's stubborn chin, and then they had looked at Cece and somehow that had been that. She would tell you she didn't volunteer for the thing, either. She would also tell you that nobody else was going to do it properly, so really, what choice did she have but to take the little shit in? None, that's what. And yet, Harper has heard this story enough times with the same words and the same gruff delivery to know it is Cece's way of saying she would do it all again without hesitation. That she has, in fact, done it every single day since. That isn't to say that the puberty years were easy. Grief in a wolf runs deeper than thought, roots itself into the marrow and grows there. Harper had carried her parents' absence in a human body for nearly a decade before the wolf finally surfaced, and when it did, everything she had learned to manage came flooding back with it. She shifted without warning, without control, chasing the feeling of her parents in the only form that still carried their scent in her memory. Through these experiences, Cece quickly learned to keep the back door unlocked. She learned other things too, like how sometimes Harper needed the forest more than she needed walls, that running helped where sitting still only made things worse, and that a child who had lost everything needed to know with absolute certainty that the people still standing weren't going anywhere. Cece was not soft about any of it. She was the kind of hard that keeps a kid alive. But she was also present. Relentlessly, exhaustingly, present. Which turned out to be exactly what Harper had needed. Now at 25, she tends the bar at the Pine Ridge Saloon most nights. She likes people. Specifically, she likes being the person a stranger tells their whole life story to over two drinks and a bowl of peanuts. She likes that by the time they leave, they feel a little lighter than when they walked in, as if she has taken something heavy from them and hidden it under the counter with the dirty glasses. Pine Ridge is her town, and its people are her people, every last complicated one of them. Even the vampires. Wellβ¦sorta. __________________________________________________________________________________ hexcode . | . #fcb04d ........ faceclaim . | . hailee steinfeld ........ creator . | . Qia |










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The servant came and went, filling her goblet with the quiet efficiency of someone who had done this ten thousand times and expected no acknowledgment for it. Zahara offered one anyway in the form of a small incline of her head and a brief smile. The servantβs step faltered, almost imperceptibly, as though courtesy had arrived from an unexpected quarter. Then, he moved on without saying a word. She lifted the goblet and let the wine settle on her tongue before setting it down. It was good. Richer than what they kept at home, where wine was imported across the dune-sea at considerable cost and therefore poured with restraint. Here, it simply flowed and was refilled before the cup was half empty, as casually as the water that practically wept from the living rock above them. She was also beginning to understand that this was how things worked in Thornvale. Abundance as architecture. Excess as atmosphere. A tiny, disloyal part of her liked it. Zaharaβs gaze moved along the table, and she found Raelan first, distant at the end of the table as he drank his wine. She had meant what she said to him earlier. Every word of it. What she had not anticipated was how much she would need to say it until the words were already leaving her mouth. It had been less advice than admission, she supposed. A thing she had been circling for months, finally spoken aloud in the time it took them to walk the length of a table. She hoped he would sit with it too, but Raelan had a habit of leaving things for later consideration rather than acting on them immediately. It was usually a quality she admired in him, except in those cases where βlaterβ became βneverβ without her noticing. The frontier had taken years from him. Their father's summons had taken even more. And somewhere in between, her little brother had become very good at making the absence of a personal life look like a principled choice rather than a slow accumulation of circumstances none of them had quite intended. She wanted better for him than that. It had felt important to say so, even if he had responded by calling himself a lackwitβs equivalent and making her laugh against her better judgment. Her gaze moved on. Rhea was not particularly difficult to find; the youngest princess had a quality of presence that drew the eye through a kind of warmth that radiated outward without apparent intention. Zahara had noticed it first in the great hall when Rhea had reached for her sister's arm and pulled her into a proper curtsy, and she had thought, in fact, that she would like to speak with her tonight because of it. Her intentions were also gentle with nothing strategic behind them. Alas, Rhea appeared not available for gentle intentions at present with a suitor Zahara didnβt immediately recognize in her vicinity. A later time, then, she hoped. |


....................................................![]() __________________________________________ F I R S T . Β· . L A S T ________________________________________________________ AGE | GENDER | PRONOUNS __________________________________________ βΉ nationality | β βΉ ethnicity | β βΉ occupation | β βΉ hair | β βΉ eyes | β βΉ height | β βΉ build | β __________________________________________ ![]() | . C O N N E C T I O N . T O. T H E.. G R O U P How does your character know at least one other member of the group, and what circumstances led them to this trip? Every character should arrive with at least one established relationship. You need not over-explain, and a sentence or two about the dynamic and its history will be enough. If your character has a private reason for being here beyond the stated one, you can hint at it as well if you wish without completely spelling it out (save that for the RP :) ) __________________________________________________________________________________ S T R E N G T H S Two or three things your character is genuinely good at. It doesn't necessarily have to be physical or combat-related. Moreso, think about what they bring to a group under pressure: are they a clear thinker, a people reader, someone who stays calm? List each with a brief explanation of how it actually manifests. __________________________________________________________________________________ W E A K N E S S E S Two or three genuine vulnerabilities (try to avoid flaws that are secretly strengths). Think about what could get your character or someone else hurt, for instance, like some kind of blind spot or trigger. List each with a brief explanation. __________________________________________________________________________________ H I S T O R Y Who is your character and how did they get here (not just to the lodge, but to this point in their life). This doesn't need to be exhaustive. Focus on the things that shaped how they move through the world and what they have to lose. If there's something in their past they haven't made peace with, this is where it goes. You can leave this unresolved as well, and it might be better if you do, but that is entirely up to you. __________________________________________________________________________________ hexcode . | . #000000 ........ faceclaim . | . NAME ........ played by . | . USER |