[sub][color=white]exit.[/color][code]042026.12:53[/code] [url=https://www.youtube.com/watch?v=GXnlhMF77Q8][color=gray]♫[/color][/url][/sub] [table][row][cell][justify][sup][color=888888]Lots of notes for something incredibly stupid that I want to put together. Pay no attention please.[/color][/sup][/justify][/cell][cell][color=2e2c2c]_________________________________________________________________________________[/color][/cell][/row][/table] [color=888888][table][row][sup][sub][h1][sup][color=2e2c2c]_____________[/color][/sup][sup][sub][i]for[/i] [/sub][/sup]PLAY-BY-POST[/h1][/sub][/sup][cell][table=bordered][row][cell][color=white][i]CHI[/i][/color] An indication of your level of control of your element. This determines how much of that element you can manipulate and the amount of moves you can make in a single post.[color=2e2c2c]________________________________________________.[sub].[/sub][/color] [color=white][i]STANCE[/i][/color] The form you're using to manipulate your element. This determines what types of moves are available to you. [color=2e2c2c].[/color] [/cell][/row][/table][/cell][cell][table=bordered][row][cell][color=white][i]COMBAT SYSTEM[/i][/color] Determines the bending abilities of every character within the game, establishing limitations dependent on the skill of said characters. Your choice of stance will determine the types of moves available to you and training in bending will increase chi, allowing you to move more of your element and manipulate it in more complex ways. [color=2e2c2c]________________________________________________.........[sub].[/sub] .[/color][/cell][/row][/table][/cell][/row][/table][table][row][cell][table=bordered][row][color=2e2c2c]_______________________[/color] [color=white][i]AIR[/i][/color][cell] [color=white]Air[/color] [color=a5854a]Earth[/color] [color=3c7b95]Water[/color] [color=e0602f]Fire[/color] [/cell][cell] Temperature Vacuum Spirit Flight[/cell][/row][/table][/cell][cell][table=bordered][row][color=2e2c2c]_______________________[/color] [color=a5854a][i]EARTH[/i][/color][cell] [color=white]Air[/color] [color=a5854a]Earth[/color] [color=3c7b95]Water[/color] [color=e0602f]Fire[/color][/cell][cell] Sand Metal/Glass Mud/Lava .[/cell][/row][/table][/cell][cell][table=bordered][row][color=2e2c2c]_______________________[/color] [color=3c7b95][i]WATER[/i][/color][cell] [color=white]Air[/color] [color=a5854a]Earth[/color] [color=3c7b95]Water[/color] [color=e0602f]Fire[/color] [/cell][cell] Fog/Steam Ice Plant/Blood Healing[/cell][/row][/table][/cell][cell][table=bordered][row][color=2e2c2c]_______________________[/color] [color=e0602f][i]FIRE[/i][/color][cell] [color=white]Air[/color] [color=a5854a]Earth[/color] [color=3c7b95]Water[/color] [color=e0602f]Fire[/color] [/cell][cell] . Combustion . Lightning[/cell][/row][/table][/cell][/row][/table] [sub][color=white]exit.[/color][code]042026.14:00[/code] [url=https://www.youtube.com/watch?v=MkmmyszKwIg][color=gray]♫[/color][/url][/sub] [table][row][cell][justify][sup][color=888888]music checkpiont.[/color][/sup][/justify][/cell][cell][color=2e2c2c]_________________________________________________________________________________[/color][/cell][/row][/table] [table][row][sup][sub][h1][sup][color=2e2c2c]_____________[/color][/sup][sup][sub][i]for[/i] [/sub][/sup]CG[/h1][/sub][/sup][cell][table=bordered][row][cell][color=white][i]EVASION[/i][/color] Ability to dodge or block an attack. [color=2e2c2c]________________________________________________.[sub].[/sub][/color] [color=white][i]FORCE[/i][/color] The amount of force behind an attack with your element. When attacks are pitted directly against each other, this will help determine which element will overcome the other, which will also be determined by other factors. [color=white][i]DAMAGE[/i][/color] The amount of damage done to the player when an attack connects.[/cell][/row][/table][/cell][cell][table=bordered][row][cell][color=white][i]COMBAT SYSTEM[/i][/color] ((CURRRENTLY!)) Determined by a set of moves made by your hand which is built each round from a deck of available moves. There is no shuffling, only a pool of points that allow you to pick a move from those you've learned. [color=2e2c2c]________________________________________________.[sub].[/sub][/color] [color=white][i]Chi[/i][/color] Resource that determines what actions you take during your turn, having an effect on the power of specific moves and their position as well as your ability to dodge (further affected by your natural evasion). [color=white][i]Set-Up Cost[/i][/color] Most moves require setup. For example, for an Earthbender to perform a rock throw, they must first pull a rock from the ground. This requires 1 point of chi as setup. [/cell][/row][/table][/cell][/row][/table][table][row][cell][table=bordered][row][cell][color=white][i]AIR[/i][/color] E 3 F 1 D 0 [color=2e2c2c]________________________[/color] [sup]st[/sup][color=a5854a]Earth[/color] E -1 F +1 D +0 [sup]st[/sup][color=white]Water[/color] E +0 F +1 D +0 [/cell][/row][/table][/cell][cell][table=bordered][row][cell][color=a5854a][i]EARTH[/i][/color] [color=2e2c2c]________________________[/color] E 1 F 3 D 1 [/cell][/row][/table][/cell][cell][table=bordered][row][cell][color=3c7b95][i]WATER[/i][/color] [color=2e2c2c]________________________[/color] E 2 F 2 D 0 [/cell][/row][/table][/cell][cell][table=bordered][row][cell][color=e0602f][i]FIRE[/i][/color] [color=2e2c2c]________________________[/color] E 2 F 1 D 2 [/cell][/row][/table][/cell][/row][/table][/color] [table=cEARTH][row][cell][table=bordered][row][cell=active][color=f59c12]2 | ●[/color] Rock Throw [sub][table][row][cell][sub] ╔════════════════════════╗ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒▒▒▒ ▓▓ ▓▓▓▌▒▒▒▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒ ▓▓▓▓╬╬╬ ╬╬╠▌▒▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒ ▓▓╬╬╬╬╬█▐▐▐▐╠▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒ ░░ ▓╬╬╬▐▐▐▐▐▓░▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒ ░░░░░░ ▓▓▓▓░░╠▒▒▒▒╬╦▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒ ░░░ ▓▓▓▓▓▓░╠▒▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒▒▒ ╣░░░░░▒▒▒▒▒ ▓▓▓▌▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░╬╬▓▌▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒▒▒▒▒▒▒▒▒╬╚▒▒▒▒░░░░▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒▒▒▒░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║▒▒░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒║ [color=666666]. . . . . . . . . . . .[/color] ║░░░░░░░░░░░░░░░░░░░░░░░░║ [color=666666]. . . . . . . . . . . .[/color] ╚════════════════════════╝ [color=666666]. . . . . . . . . .[/color][/sub][/cell][/row][/table][/sub] [color=222222]Throw a rock at a target.[/color][/cell][cell=warning]E A R T H [color=f59c12]. . . . .[/color][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active][color=f59c12]3 | ●●●[/color] Rock Column [color=222222]This card counts as the 'prepared' step for [color=f59c12]Rock Throw[/color]. You can immediately use Rock Throw from this card up to three times. Each use reduces this card's force by 1. [color=white]COMBO:[/color] [color=f59c12]Rock Column[/color] in the same space to create a [color=f59c12]Rock Wall[/color][/color][/cell][cell=warning]E A R T H [color=f59c12]. . . . .[/color][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active][color=f59c12]5 | ●●●●[/color] Rock Wall [color=222222]This card counts as the 'prepared' step for [color=white]Rock Throw[/color]. You can immediately use Rock Throw from this card up to five times. Each use reduces this card's force by 1. Blocks all incoming attacks sharing the same lane.[/color][/cell][cell=warning]E A R T H [color=f59c12]. . . . .[/color][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active]Rock Throw [color=888888]Launch a rock at your opponent.[/color][/cell][cell=warning]E A R T H [color=f59c12]. . . . .[/color][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][/row][/table] [table=cFIRE][row][cell][table=bordered][row][cell=active][color=#e86454]1/2 ●[/color] Fire bolt [img]https://i.imgur.com/Q2yWNLH.jpeg[/img] [color=222222]Throw a ball of fire at your opponent.[/color][/cell][cell=danger][center]F I R E [color=e43723] . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active][color=#e86454]2/2 ●●●[/color] Flamethrower [color=222222]Create a continuous stream of fire from your hands. Consumes three points of chi every turn. Does no damage to earth constructs. Double damage to ice constructs. Heats air in adjacent spaces.[/color][/cell][cell=danger][center]F I R E [color=e43723] . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active][color=#e86454]9/6 ●|●●●[/color] Lightning [color=222222]Raise a wall out of the ground to a max height of six feet. Removes the setup cost for [color=white]Rock Throw[/color]. Each use of rock throw reduces force by one.[/color][/cell][cell=danger][center]F I R E [color=e43723] . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active]Rock Throw [color=888888]Launch a rock at your opponent.[/color][/cell][cell=danger][center]F I R E [color=e43723] . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][/row][/table] [table=cAIR][row][cell][table=bordered][row][cell=active][color=00bc8c]0/3 [/color] Meditate [color=222222]Double the amount of usable chi.[/color][/cell][cell=success][center]A I R [color=00bc8c] . . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active][color=00bc8c]1/1[/color] Air blast [color=222222]You throw a condensed ball of air at your opponent. This attack ignores partial cover.[/color][/cell][cell=success][center]A I R [color=00bc8c] . . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active][color=00bc8c]1/2 ●[/color] Fire bolt [color=222222]Throw a ball of fire at your opponent.[/color][/cell][cell=success][center]A I R [color=00bc8c] . . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][cell][table=bordered][row][cell=active][color=00bc8c]1/2 ●[/color] Fire bolt [color=222222]Throw a ball of fire at your opponent.[/color][/cell][cell=success][center]A I R [color=00bc8c] . . . . . . .[/color][/center][/cell][/row][/table][color=2e2c2c]__________________________.[/color][/cell][/row][/table] column cards collect in opponent field until collected force over comes evasion. final card to clear evasion determines total damage. All cards in that pile are discarded as soon as a hit is registered. air high evasion - empty opponent deck earth high defense (force) - fire high damage - water flexible/ defense in the form of redirect