[hider=Solve for X] [center][hider=Appearance][img]https://i.imgur.com/0jUFo8S.png[/img] A rather unremarkable woman, save for her bangs being customized in game with neon green and pink dye that she only applied due to looking too much like a non-player character. She stands at 5'3" and carries a ZeXal style duel disk on her right arm.[/hider] [color=8dc73f][b]Name[/b][/color]: Mina Fortuna [color=8dc73f][b]Username[/b][/color]: Minimax [color=8dc73f][b]Age[/b][/color]: 26 [color=8dc73f][b]Bio[/b][/color]: For some people, their life path is pretty obvious to anyone watching them as a child. Hidden talents were something everyone had, even if they were discovered way, way later on in life…but when a grade schooler starts doing math problems for fun, you might have just raised a super nerd. Such was the case for a young Mina, whose modest upbringing and interests resulted in a life without much friction, but not much excitement either. Even when her parents were working abroad, she trusted in the constancy and predictability of numbers to be a constant force in her life, breezing through school and making money on the side being a tutor for grade schoolers. It was through her tutoring job that she was introduced to Duel Monsters, learning the game to help a struggling tutee by using the game’s terminology to break things down, one step at a time. It turned out that something beside math interested her, with the countless cards in the game offering endless layers of strategy that kept her interested well into her college years. It was around the week of her receiving her Master’s Degree in Mathematics from Domino Technical University that Terminus was announced by Cairo Tech, the slightly burnt out graduate figuring that she could use a break before going back for more at DTU. [color=8dc73f][b]Playstyle[/b][/color]: “It isn’t luck if I’m weighing the odds ahead of time.” - Focuses heavily on luck based effects, with her Duel partner able to change the outcomes of otherwise risk-based cards. [color=8dc73f][b]Duel Partners[/b][/color]: [hider=Cuben] [center][img]https://ms.yugipedia.com//thumb/9/97/Cuben-MP17-EN-C-1E.png/300px-Cuben-MP17-EN-C-1E.png[/img][/center] LIGHT // THUNDER [color=fff200][h3][b]****[/b][/h3][/color] 600 ATK // 1900 DEF [color=8dc73f][b]Advanced Duel Abilities[/b][/color]: [color=8dc73f][i]Probability Array:[/i][/color] Once per turn when a dice-roll based effect would resolve, you can choose to re-roll the die before the result is finalized. You may choose either result as the final outcome.[/hider] [color=8dc73f][b]Support Cards[/b][/color]: [color=8dc73f][b]Spells[/b][/color]: [hider=Graceful Dice][url=https://ms.yugipedia.com//thumb/7/7d/GracefulDice-SBC1-EN-C-1E.png/300px-GracefulDice-SBC1-EN-C-1E.png]Graceful Dice[/url]: [QUICKPLAY SPELL] Upon activation, Roll a Six-Sided Die. Target monster gains ATK/DEF equal to the result x 500 until the end of the turn.[/hider] [hider=Dangerous Machine Type Six][url=https://ms.yugipedia.com//thumb/2/2d/DangerousMachineType6-LCJW-EN-C-1E.png/300px-DangerousMachineType6-LCJW-EN-C-1E.png]Dangerous Machine Type Six[/url]: [CONTINOUS SPELL] During the start of your turn: Roll a six-sided die and apply the result: 1: Choose a monster on your side of the field; Their ATK and DEF become 0 until the end of your opponent’s next turn. 2: Target opponent’s monster loses ATK equal to its DEF until the end of your opponent’s next turn. 3: Choose a monster on your side of the field; That monster’s ATK and DEF increase by 1000 until the end of your opponent’s next turn. 4: Choose a monster on your opponent’s side of the field; That monster’s ATK and DEF increase by 1000 until the end of your opponent’s next turn. 5: Choose a spell card that your opponent has played this game; You may immediately activate it as if you were its owner. 6:Destroy this card.[/hider] [color=8dc73f][b]Traps[/b][/color]: [hider=Skull Dice][url=https://ms.yugipedia.com//8/8a/SkullDice-SBC1-EN-C-1E.png]Skull Dice[/url]: [NORMAL TRAP] Upon activation, Roll a Six-Sided Die. Target opponent’s monster loses ATK/DEF equal to the result x 500 until the end of the turn.[/hider] [hider=Dice Roll Battle][url=https://ms.yugipedia.com//thumb/6/62/DiceRollBattle-HSRD-EN-R-1E.png/300px-DiceRollBattle-HSRD-EN-R-1E.png]Dice Roll Battle[/url]: [COUNTER TRAP] When an opponent declares an attack on your monster or activates an effect during their turn, both you and your opponent roll a six-sided die. If your opponent’s die roll is higher than your’s negate this card. If your die roll is higher than your opponent’s, you may choose a new target for the attack / effect, or negate it. If both players roll the same result, repeat until one player rolls a greater number.[/hider] [color=8dc73f][b]Miscellaneous[/b][/color]: Currently working to get her PHD in mathematics. May or may not literally be looking for Number monsters. Color code: [color=8dc73f]8dc73f[/color]. [/center][/hider]