[CENTER][h3][B][I]Fallout: New Orleans[/I][/B][/h3] [I]Wooden shanties and lean-tos on rotting platforms lead to houses of brick-and-mortar dotted with shops as they lead to townhouses of plaster and marble with windows as clean and clear as they were in an earlier age. At the center of all these are opera houses, fashionable stores, mansions and a [URL=https://en.wikipedia.org/wiki/St._Louis_Cathedral_(New_Orleans)]Cathedral[/URL] with sharp pointed roofs, whose white walls speak to the locals' continued devotion. The docks swarm with ships of all sizes and makes, while the busy, loud, and ever-flowing markets promise everything one can ever want... If you have the gold.[/I] [B]OOC Discussion Discord (To be Added)[/B][/CENTER] War, war never changes. But war is merely one of many ways of satisfying one's greed; coin and commerce matter too, and they go hand in hand with war. When the apocalypse ends, radiation fades, and the poisons in the sky, sea and earth withdraw so that the survivors can and rebuild, greed grows for what one does not have, and what one cannot easily take through force. Thus, the gears of barter and exchange turn again - That's why you're here, isn't it? Because this spot of the world is rich again? This is New Orleans, the most civilized place in the Bayou Wasteland, where north and south meet to make its ruling 'Merchant Princes' wealthy beyond belief. Composed of survivors and wanderers, plus the occasional pirate who decided to go legitimate, these wealthy men and women are extravagant and refined in ways that even New Vegas would find tacky; these feelings would be returned if there were reliable ways to talk back. Even more scandalous is their openness, as their ranks are open to all who are intelligent enough to barter and haggle; Human, Ghoul, Super Mutant, Sapient Deathclaw, and Robot. The Merchant Princes care about wealth, not whether you have skin or scales or a steel chassis. As for the rest of City... the wealth of nations flows through its port, but so does misery equivalent to the affluence of the few. Poverty and debt are threatening to drive a resurgence of the ancient evil called slavery, and some Merchant Princes turn a blind eye to it. At the same time, threats to the City and its gathered wealth grow. To the West, the Apache Confederation has taken land once belonging to Caesar's Legion, and are riding to take Louisiana for itself. These First Nations, who own and breed some of the last known surviving herds of Horses, and are the main source of ridable steeds in the Wasteland, are fierce, mobile, and growing in number as they march to the lands to their east. Northwards, the Enclave flees a victorious Midwestern Brotherhood and has begun preparations for a war of extermination it cannot and should not be allowed to win. And to the East and South, merchants and refugees tell a terrifying tale of an old foe of America returning, a foe it helped end the world to try and bury in nuclear fire: Communism has returned, implacably vengeful and drunk on real and imagined grievances... [hr] So, what's this about? Well, TL;DR - This is a Character-based RP set in the [URL=https://fallout.fandom.com/wiki/Fallout_Wiki]Fallout[/URL] series by Bethesda Softworks, which in turn is a post-post-apocalyptic game popular among the people who frequent both SpaceBattles and this site... as it also has an Alternate History component in its backstory. You can play an Original Character, from a Canon Fallout Race/Species, whose goal in turn is to survive, advance, and pursue personal storylines while interacting with each other or GM-run NPCs. While you are supposed to start fairly low-level (think a starting character in a Fallout or Mount and Blade game), you can request the GM (me) to start at a higher power level (up to a leader of one of the Main Factions mentioned in the summary) in exchange for providing assurances of quality [I]and[/I] availability. The more starting power you have, the more responsibility you have to show up. To avoid excess clutter on the OOC and leave room for people to create factions, locations, and NPCs, I'll summarize a few lore tidbits here: - The Apache, who also have the Comanche and other nations as vassals, are the main source of horses (unless modified by player choices). They are also expansionist, stomped the Legion several times to take their place as a Great Power, and are divided into several factions; some want to do to other nations what was done to them, others want to live in peace and coexistence. - Super Mutants in New Orleans are the intelligent kind, with some being survivors from the Master's Army. - Coffee, Sugar, and Cacao come from the Caribbean and are traded for food and meat and other raw materials from further northward. - Mardi Gras is still celebrated. - New Orleans has its own gold coins called, well, 'Gold'. [hr] [B]Rules:[/B] 1.) Do not be an asshole. 2.) No Godmodding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging off all hits without an enchanted shield. 3.) No OOC feuding! If you must argue, be respectful. IC, meanwhile, you can hate each other as much as you like as long as it doesn't seep over to OOC. 4.) Please notify me if you will be gone longer than a few days. I'll let you guys know if I'm gone. 5.) I reserve the right to control or kill off characters and NPCs/NPC Factions made by inactive players and control and write out (but not necessarily kill) OCs made by those inactive players. If you're inactive, this means I get to use your OCs and factions to advance the plot when it's slowed down or stalled by your sudden departure. 6.) All relationships between people of the same age group are allowed, whether homosexual or heterosexual, as long as it does not violate The Rules. 7.) If you take up an important spot in the story, I expect you to be active in a reasonable time frame; so many RPs have been destroyed by people getting important spots and being slow or just dropping out. 8.) No Lore-breaking Species/Races, such as Energy Beings, Anthros, ISOT'd/Isekai'd beings, etc. No Zetans, either, unless you are very good at making one interesting and not a game-breaking, tone-breaking Marty Stu. [hr] [code] [b]Name:[/b] (Self-explanatory) [b]Age:[/b] (Same.) [b]Species:[/b] (Human, Ghoul, Intelligent Super Mutant or Deathclaw, and Robot only.) [b]Looks:[/b] (picture optional) [b]Personality:[/b] (What are you like?) [b]S.P.E.C.I.A.L[/b]= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength: Perception: Endurance: Charisma: Intelligence: Agility: Luck: [b]Backstory:[/b] (Your Backstory. Also contains justification for having assets, holdings, wealth, and power beyond a starting level character.) [/code]