[i]October 18, 1967. The day that the world changed forever, a near-cataclysmic event rocked the world. In the midst of a lunar eclipse, an unprecedented coronal mass ejection irradiated the planet in high-energy particles, visibly noted by the largest and brightest occurrence of aurorae in recorded history. The focal point of which was in a sleepy New Hampshire hamlet of Crestwood Hollow. While ethereal colours bathed the night sky of the Western hemisphere, the CME also brought a geomagnetic storm, which ravaged Earth’s electrical transmission lines, causing power outages on a global scale. It was on this day that the Earth nearly stood still, sitting in total darkness for nearly ten minutes before backup systems began to re-activate. Numerous regions around the globe were left in the dark well beyond that. Cities were powerless for nearly a week, while some rural areas were forced to survive for nearly a month without power. This event left a death toll numbering in the tens of thousands, becoming known as the 'Long Night'. However, the aftermath of the Long Eclipse reached far further than anyone could have ever anticipated. The resulting effect of the high-energy particles was a mutation appearing in one person of every million people. While public knowledge of the mutation remains vague, selected sects in the scientific community are aware of it and have dubbed the emergence of the mutation ‘Viriumosis’. In more common jargon, the possession of a mutation is referred to as the ‘Hype-Factor’ or ‘Hype-Gene’, making those who possess it a Hyperhuman. However, to those who know the whole story, these Hyperhumans are referred to as...[/i] [center][h3][b]S U N B O R N E[/b][/h3][sup]C H I L D R E N O F T H E E C L I P S E[/SUP][/center] PREMISE: Spinning out of my collective 'Hyperverse' lore, SUNBORNE is the latest entry into that catalogue and, in many ways, is a return to my roots. While most of the Hyperverse has been hyper-focused ([i]wink[/i]), around the school of Pacific Royal Collegiate and University, SUNBORNE instead is focused on the individual and the lives they lead within the fictionalized metropolis of Crescent City, California. Lately, I've been particularly inspired by Invincible and its superhero world-building, while more often than not, previous Hyperhuman projects have taken inspiration from X-Men and Heroes. Here, my intention with SUNBORNE is a return to sandbox storytelling using the Hyperhuman lore as a springboard to build and flesh out new heroes, their stories and their ([i]hopefully[/i]) complicated lives.