[center][h1][color=37B5A9]Stephanie Irwin[/color][/h1] [img]https://i.imgur.com/nLeZgw2.png[/img] [hider=Inventory] Pokedollars: 9000 1x potion Camping Gear 1x pokeballs Old rod 5 x good bait Rubert the rubber boot [/hider] [hider=Pokemon] [hider=Team] [hider=Numero Uno] [color=80FCFF]Dusk[/color] [img]https://img.pokemondb.net/sprites/x-y/shiny/litwick.png[/img] Species: Litwick Type: Fire/Ghost Level: 10 Status: Oppenheimering it up in here at full health thanks to best girl Moves: Smog, Ember, Astonish, Minimize Ability: Infiltrator- Passes through the opposing barrier, substitute, and the like and strikes. Held Item: [/hider] [hider=Numerou Duo] [color=84D1F3]Steven[/color] [img]https://www.serebii.net/scarletviolet/pokemon/new/278.png[/img] Species: Wingull Type: Water/Flying Level: 8 Status: Half health but at least not head caved in Moves: Growl, Water Gun, Quick Attack Ability: Rain Dish If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn. Held Item: No chips sadly for it [/hider] [hider=Numero Trio] [color=907096]Glory[/color] [img]https://www.serebii.net/swordshield/pokemon/767.png[/img] Species: Wimpod Type: Bug/Water Level: 9 Status: Cowardly but at full health Moves: Struggle Bug, Sand Attack, Defense Curl, Aqua Jet Ability: Wimp Out [i]When the Pokémon's Hit Points hit 50% or less, the Pokémon will switch out. Works once per battle.[/i] Held Item: [/hider] [hider=Numero Quadro] [color=EE8875]Barra[/color] [img]https://www.serebii.net/scarletviolet/pokemon/new/129.png[/img] Type: Water Level: 9 Status: Splash Moves: Splash, Slip, Slop, Slap Ability: Swift Swim - Held Item: [/hider] [hider=Numero Seis] [color=AFD3D8]Bea[/color] [img]https://www.serebii.net/legendsz-a/pokemon/066.png[/img] Type: Fighting Level: 7 Status: Flexing Moves: Low Kick, Leer, Focus Energy Ability: Guts -Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied Held Item: [/hider] [hider=Numero Siete] [color=BADAD7]Bandit[/color] [img]https://www.serebii.net/scarletviolet/pokemon/new/550-w.png[/img] Type: Water Level: 7 Status: John Cena'ed Moves: Water Gun, Tackle, Tail Whip Ability: Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. Held Item: [/hider] [/hider] [hider=Pc] [hider=Numero Quinto] [color=BDD7C3]Remy[/color] [img]https://www.serebii.net/swordshield/pokemon/223.png[/img] Type: Water Level: 7 Status: Moves: Water Gun, Water Pulse, Helping Hand Ability: Moody: At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage. Held Item: [/hider] [hider=Numero Ocho] [color=D39C64]Lucky[/color] [img]https://www.serebii.net/scarletviolet/pokemon/new/058.png[/img] Type: Fire Level: 4 Status: Leer, Ember, Howl Ability: Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. [/hider] [hider=The Karp Farm] 2 x lvl 5 (m and f), swift swim) 1 x lvl 6 (f) (rattled) [/hider] [/hider] [/hider] [@Remram][@Zarkun] [/center] Following the lady's instructions after a brief nod and utterance of what no doubt was some sort of thank you in the eldritch tongue, Steph would find herself pushing open a set of double doors, a whistle escaping her at the scale of the battlefield arena. Like it wasn't just one field, but multiple. Guess that was a bigshot, big city trainer school for you eh? [color=37B5A9]"Demawnstruytion?"[/color] Steph didnt really know what was going on, but a glance at the two on the battlefield explained everything she needed to know. She wasn't an experienced trainer, sure, but she had watched so many Galar region fights, as well as other regions when they were televised, but in person wherever she could in Galar. They exuded the air of confidence, strength and experience that came with higher level trainers. With her attention settling on the aforementioned individuals, she lingered over the people she didn't recognise for a moment, before grinning at Jason, wandering up to the blunette and attempting to drape an arm over his shoulder. [hider=Violence is immenient] [color=37B5A9]"Demonstration?"[/color] [/hider] [color=37B5A9]"Ye, oym heah t' tyke on the gauntleh', figooah ya doin the syme eh Jason? Fahncy maytin yah heah anywhy, its only bayn a few hours, buh' its faelt loike mawnths, haows ih' gaowin mite?"[/color] Perhaps Steph was being too forward and friendly with the boy she had only met earlier that day and had talked to like, twice. At best. And not even really at length at all. But if Freya had learned anything about Steph in her short time knowing her also, it was that she was pretty friendly and straightforward with everyone she met. Perhaps too much. [hider=She craves violence] [color=37B5A9]"Ye, I'm here to take on the gauntlet, figure you're doing the same eh Jason? Fancy meeting you here anyway, its only been a few hours, but its felt like months, how's it going mate?"[/color] [/hider] "Lit! Lit lit!" Dusk would also Chime up from her other shoulder, the living candle seeming rather proud of himself as he made boxing gestures. [color=37B5A9]"Sawlve whaht though?"[/color] Steph wasn't sure what she meant by 'solve it'. There was a problem to solve? She didn't think a series of three battles would take too long would it? Even if it was now three seperate trainers who wanted to partake in the challenge, well two at least anyway. [hider=1+1=11] [color=37B5A9]"Solve what though? [/color][/hider]