Alright fam, [url=https://docs.google.com/document/d/1qBPyhcOkVgm3q86C2kNeGd87fKxIRgK6iPbHiucPn88/edit?usp=sharing]we doin' features now.[/url] I didn't have as much time to work on this as I'd like, but hopefully that gives you an idea of how things work. There isn't enough in there right now for everyone to get something unique, and most of what is there was to match old players or was put in because I knew a new character would want it. But remember that you can suggest something. Also I should mention that the idea of a system like this is that there will be some overlap. I don't think two espers having the "Diverse Elemental Affinity" feature is going to be a problem. My advice is to suggest something you might want in very general terms and I'll work out how to make it fit with things mechanically. Drop an idea here, in the discord, you know where to reach me. Don't worry if it sounds OP or not, I'll tune it into something that you can use. Probably. Things aren't too frantic right now (in story) so with any luck we'll get everyone squared away in a week or two. In case anyone's wondering when perks are going to drop, they aren't. Perks pertain to long term goals and aren't going to have an effect or be relevant over the course of this RP. As an example, if your character is performing research on something, perks would be how you track your milestones towards your eventual goal and, if it's not too stupid, shape the future of the RP. Stupid ideas shape the future of the RP too, just in a way that's less good for your characters, but hilarious for me.