[hider=Aric Voss] [hr][hr][center][h1][b][i][color=3F5A6B]Aric Voss[/color][/i][/b][/h1][/center] [center][img height=250]https://imgur.com/eOFtcCC.jpeg[/img][/center] [center][b][color=3F5A6B][h3]Half-Elf, Ranger (Gloom Stalker), Level 5[/h3][/color][/b][/center][center]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/center] [center][color=3F5A6B][b]STR:[/b][/color] 13 (+1) [color=3F5A6B][b]DEX:[/b][/color] 17 (+3) [color=3F5A6B][b]CON:[/b][/color] 14 (+2) [color=3F5A6B][b]INT:[/b][/color] 12 (+1) [color=3F5A6B][b]WIS:[/b][/color] 16 (+3) [color=3F5A6B][b]CHA:[/b][/color] 10 (+0)[/center] [center][color=3F5A6B][b]HP MAX:[/b][/color] 44 [color=3F5A6B][b]Armor Class:[/b][/color] 15 (17 w/ shield) [color=3F5A6B][b]Movement:[/b][/color] 30 ft [color=3F5A6B][b]Spell/Save DC:[/b][/color] 14 [/center] [center][color=3F5A6B][b]Alignment:[/b][/color] Neutral Good [color=3F5A6B][b]Defenses:[/b][/color] (A) Charmed, (I) Sleep [/center][hr][hr] [center][url=https://www.myth-weavers.com/sheets/?id=3078661][b]Full Character Sheet[/b][/url][/center] [hider=Description] Aric Voss looks like a man who has spent more time watching than speaking. His long, unkempt brown hair falls past his shoulders, usually pushed back but never truly kept. A thick mustache frames his face, lending him a worn presence that doesn’t quite match his age. He wears practical, weathered clothing—dark leathers, a travel-worn cloak, and boots that have seen more miles than most would care to walk. Nothing about him is ornamental. Everything he carries serves a purpose. His eyes are steady but rarely still, always tracking movement, edges, and inconsistencies. He carries himself as if he expects things to go wrong and plans accordingly. When he stands still, it isn’t idle. It’s observation. [/hider] [hider=Personality] Aric Voss is quiet in a way that suggests he is listening more than waiting to speak. He rarely interrupts, rarely raises his voice, and almost never wastes words. When he does speak, it carries weight, usually because he has noticed something others have not. He watches people the same way he watches tracks—looking for inconsistencies, small tells, and details that don’t quite line up. He doesn’t assume the worst, but he doesn’t assume the best either. He trusts what he can verify, and little else. Once something catches his attention, he does not let it go easily, which can make him seem stubborn. In conversation, he is direct, sometimes to the point of discomfort. Not out of cruelty, but because he sees little value in circling around a point when something is clearly wrong. Despite his reserved nature, he is not detached. He cares quietly, and while he is slow to trust, once he decides someone is worth standing with, he does not waver. [/hider] [hider=Backstory] Aric Voss started in the town watch, where trouble rarely strayed far from familiar patterns. He became skilled at reading faces, following footprints, and writing reports that matched what could be proven. For a time, that was enough. The work had a steady rhythm, a sense of order. He never aimed to draw attention; he just wanted to do things properly. Still, there were moments where something felt off, even if he couldn’t yet explain why. Gradually, those moments stopped being isolated. Reports clashed with what he found in the field. Doors showed signs of entry, but nothing was broken. Livestock were scattered, but none were taken. People disappeared, leaving behind rooms so untouched it was harder to explain than a struggle. On paper, every case had an explanation. Walking the scene, it never felt complete. When he asked questions, he was told to stick to what could be proven and leave the rest alone. That answer stayed with him, not because it was wrong, but because it was easy. One case ended any pretense that things still made sense. People vanished without a trace, leaving behind an absence that felt deliberate. At one scene, he found markings carved low into the wood, easy to miss unless you were already looking. They weren’t random. They were placed. No one else in the watch could read them, and most didn’t try. That was when he began learning Sylvan, not out of curiosity, but because he needed to understand what he was seeing. When he realized the markings carried intent, the case was closed. Not solved, just set aside. He was told to move on. Instead, he left. The rumors in Avonshire don’t unsettle him. They feel familiar. [/hider] [hider=Bestiary] N/A [/hider] [hider=Extras] Likes: Quiet environments Clear patterns Honest work Dislikes: Contradictions without explanation Being rushed to conclusions Unnecessary noise Habits: Keeps mental or written notes of small details Checks exits and entry points in unfamiliar places Rarely sits with his back exposed Quote: “Things don’t just happen. Not like that.” [/hider] [hider=Role]And lastly, what role do you serve in an adventuring party? Aric serves as a forward observer and situational anchor. He identifies threats before they escalate, reads environments for hidden danger, and provides direction when uncertainty sets in. He is not the loudest voice, but often the one that keeps the group from walking into something they cannot walk out of.[/hider] [/hider]