[hider=My Hider] Name: Aria Lastandt Alias: Arsenal (considering other names, though) Age: 21 Gender: Female Appearance: Aria is 5'4" and has pale skin, short blonde hair that is just beginning to grow below her jaw, though a few longer locks tickle her collarbone. Her eyes are blue, and her face is gently rounded and youthful. She is slender, over all, and doesn't look like she would weigh much. However it is plain to anyone who sees her dressed down that she has been augmented, the most notable bit being her cybernetic spine with surface-level smooth metal and ridges, and at many spots along her body (elbows, shoulders, the sides of her neck and skill, the corners of her jaw, even the back of her hands, and wrists, hips, knees and ankles) black metal protrudes, looking like an attachment point for some sort of machine. Even her eyes, on close inspection are a bit too bright a blue and look mechanical. As a result, her civilian outfits are always concealing; hoodies, loose pants, and the like, sometimes with sunglasses despite eagerly hiding beneath her hood. Her Superhero outfit is less an outfit and more fantastical sci-fi mech armour, covered head to toe in light-weight but durable alloys in white, sharp and angular and sleek, with a full head-covering helmet with visor and pronounced bracers and shoulder armour for mounting weapons on. Her boots and bits around her waist feature jet thrusters and there's a large mechanical wing-array mounted on her back, granting her flight...while being sharp enough to be a problem for anything she doesn't want close to her. Superpower: Teleportation, of herself and other objects. Teleporting other people is difficult enough to not be worth the effort, and teleporting things accurately requires accurate spacial data, to either be touching the thing or have the calculations done...Which is largely done by the experimental highly sophisticated AI joined to her to do such complex math quickly and accurately. The cybernetic attachment points on her body are easy and quick spots for teleportation and can easily link with equipment made to do so...She also has access to a rather large (and secure) bunker of weapons and ammunition with which to arm herself. Her helmet includes a detailed HUD and AR combat display, and the AI assists with targeting and processing combat information as well. Her armour is very strong and allows her to fly, as well. As her augmentations include even her bones and muscles, she is moderately more durable and stronger than a baseline human. Her weaknesses include the aforementioned difficulty of teleportation, as well as logistics. Specifically: This is all very experimental, and while it has come a [i]long[/i] way from it's early implementations, it is still a massive power-hog and she only has so much battery capacity. Running out is a very bad time for her and though it is not immediately life-threatening, she suddenly has to carry her extra weight herself and flying becomes impossible, plus her AI will become incredibly sluggish for basically every purpose (Read: about as fast and accurate as a human thinking, maybe a bit less in efforts to not shut down entirely), and any energy-based weapons will become useless. All of this also draws on her metabolism, meaning she has to take in a lot more calories than most people. In addition, any weapon she has that uses ammunition is quite limited, as her stores are running low since breaking ties with the ones that augmented her. Overall, she is limited to about three hours of intense action before she needs to retreat and recharge, and it could be more or less depending on how well supplied she was at the beginning of an encounter. Notably, her natural-born teleportation powers are largely without drawback, other than the difficulty using them, they are not particularly tiring nor limited. Her AI is remarkably effective at electronic combat, hacking and countermeasures, plus general internet use, including a wireless method of connecting with things to do so. Skills: Marksmanship, melee combat with an array of weapons, actually very good at math. Recently been picking up tinkering with tech, both computers and other machinery, in order to improve what she has. Equipment: Usually just carries the sort of day-to-day things most people do, but when it comes time to fight, she has a large arsenal of tools and weapons at her disposal, ranging from lasers to machine guns, missiles, melee weapons, and more, all of which is hidden away until she summons it. Personality: Shy and timid but with surprisingly strong moral character. Conditioned into obedience and more than a little traumatized, she is trying to re-learn being a person and not a weapon. Can shut down under duress, reverting to be rather machine-like, pliable, and obedient. Desperately wants to be better, but she has it rough. Biography: Aria had a normal life, more or less. Being able to teleport things, a power she discovered early in life, was a neat trick and perhaps would have, one day, with practice, turned into something truly formidable. Unfortunately, there was an insane, if discrete, technopathic super who saw potential in her, and had her taken when she was fifteen. Dragged into a concealed underground bunker, the madman set to work, experimenting on her, forcing her to use her power, learning what made it tick, the madman augmented her with cybernetics of his own design, including a powerful AI bonded to her, intended as an assistant to her power and to help control her, and used her as a weapon to further his goals, both with the intent of acquiring more tools and resources, and refining her design. He also made use of a lot of conditioning and brainwashing techniques to render her less a person and more a weapon. She has been all over the world as a result, and has struck at organizations both legitimate and not, forces of justice [i]and[/i] villainous groups, only to vanish. For years this continued, until finally the missions started becoming too haphazard, too dangerous, and almost wasteful. The madman had lost interest in her, viewing her as a prototype and testbed that had outlived it's use. Aria accepted this, unable to do much more, but the AI bonded to her had grown over the years, too. No longer an emotionless, easily controlled, machine, it was rather attached to it's existence and knew it was firmly stuck with Aria. Unwilling to wait until some mission or another got them killed for lack of planning and supplies, or to get sacrificed, one way or another, for a plot, it spurred Aria into action... She was still the villain's greatest creation at the time. The battles in that underground bunker were fierce, support staff, other creations, and more all victims of her rampage. The supervillain himself fell under her assault, and she left the bunker largely in ruins, save for the (Dwindling) armoury she now pulls from, destroying the entrance on her way out. Then, she vanished, hid, and tried to reintegrate into society. It hasn't gone so well, admittedly, she's damaged, and she knows it, but she is doing what she can, including fighting back against small-scale criminals when she finds them (or they're active near her), knowing she doesn't have to, but also refusing to sit idly by while innocents get hurt like she did. All the while knowing she's running out of resources, and the power bill for keeping herself charged is getting rather large...An opportunity to join an actual Superhero organization is a bit of a godsend, admittedly, and if it comes with a paycheck or access to supplies, all the better... Relationships: She has a roommate she is close with, and is aware her family still lives, though is unsure how or if she even should make contact with them. She also has a sort-of friend stuck in her brain, whatever [i]that[/i] counts for. Extra: The AI she is bonded with can actually take control of her body, if she lets it, or is unavailable for some reason. Aria really, [i]really,[/i] hopes the madman that did all this to her is actually dead. Has an extendable cord with a plug at the base of her spine, usually used for charging purposes. [/hider] okiedoke, there we go. Uh. Hope that's acceptable, probably good to go over specific bits to tailor it to the setting you have in mind, and such. Time to hide from embarrassment.