Hello again. I'm back with the follow up to the in-game market idea I brought up before. To attempt to simulate something of this nature is no small feat for me, but I knew it would bother be in the long run if I didn't give it a try at least. Of course, it occurred to me that the buying and selling of goods (for certain things like grown food, which is what I started with here) doesn't just involve shopkeepers and their customers, but also the initial producers of those goods. So when it comes to the "base food items" as I call them in the WIP table shown below, the "Cost of Goods (COG)" refers to the set price that suppliers such as farmers offer their goods under. From there, resellers consider the cost involved with transport to determine the total they need to invest. Next, the "Overall Public Interest (OPI)" may also change randomly or as a result of in-game events during a shift, though likely between "low", "medium" and "high". These should come with definite modifiers in the end, but as you can guess, these are all leading to the "Market Price (MP)", or where the resellers and customers can most easily meet together in price. That was my thought process when going into this table as it is so far. Feel free to take a look.[hr] [hider=Market Data (WIP)] [center][h2][u] Market Data [/u][/h2][sup][/sup][/center][indent][hider=Base Food Items] [center][h2][u] Base Food Items [/u][/h2][/center][table=bordered][row][/row][row][cell] [center][b]Item[/b][/center] [/cell][cell] [center][abbr=Previous Cost of Goods][b][color=f7941d]PCOG[/color][/b][/abbr][/center] [/cell][cell] [center][b][color=f7941d]Shift[/color][/b][/center] [/cell][cell] [center][abbr=Current Cost of Goods][b][color=f7941d]CCOG[/color][/b][/abbr][/center] [/cell][cell] [center][abbr=Previous Overall Public Interest][b][color=fff200]POPI[/color][/b][/abbr][/center] [/cell][cell] [center][abbr=Current Overall Public Interest][b][color=fff200]COPI[/color][/b][/abbr][/center] [/cell][cell] [center][abbr=Previous Market Price][b][color=8dc73f]PMP[/color][/b][/abbr][/center] [/cell][cell] [center][b][color=8dc73f]Shift[/color][/b][/center] [/cell][cell] [center][abbr=Current Market Price][b][color=8dc73f]CMP[/color][/b][/abbr][/center] [/cell][/row][row][cell] [img]https://www.serebii.net/dungeonsky/items/Apple.png[/img] Apple [/cell][cell] [center]10[img]https://archives.bulbagarden.net/media/upload/0/0c/Pok%C3%A9_currency_V.png[/img][/center] [/cell][/row][row][cell] [img]https://www.serebii.net/dungeonsky/items/Apple.png[/img] Big Apple [/cell][cell] [center]20[img]https://archives.bulbagarden.net/media/upload/0/0c/Pok%C3%A9_currency_V.png[/img][/center] [/cell][/row][row][cell] [img]https://www.serebii.net/dungeoninfinity/items/oranberry.png[/img] Oran Berry [/cell][cell] [center]15[img]https://archives.bulbagarden.net/media/upload/0/0c/Pok%C3%A9_currency_V.png[/img][/center] [/cell][/row][row][cell] [img]https://www.serebii.net/dungeoninfinity/items/cheriberry.png[/img] Cheri Berry [/cell][cell] [center]10[img]https://archives.bulbagarden.net/media/upload/0/0c/Pok%C3%A9_currency_V.png[/img][/center] [/cell][/row][row][cell] [img]https://www.serebii.net/dungeoninfinity/items/chestoberry.png[/img] Chesto Berry [/cell][cell] [center]10[img]https://archives.bulbagarden.net/media/upload/0/0c/Pok%C3%A9_currency_V.png[/img][/center] [/cell][/row][row][cell] [img]https://www.serebii.net/dungeoninfinity/items/pechaberry.png[/img] Pecha Berry [/cell][cell] [center]10[img]https://archives.bulbagarden.net/media/upload/0/0c/Pok%C3%A9_currency_V.png[/img][/center] [/cell][/row][row][cell] [img]https://www.serebii.net/dungeoninfinity/items/rawstberry.png[/img] Rawst Berry [/cell][cell] [center]10[img]https://archives.bulbagarden.net/media/upload/0/0c/Pok%C3%A9_currency_V.png[/img][/center] [/cell][/row][/table] [/hider][/indent] [/hider] [hr]Naturally, these are not the final supplier prices at the start. Given that resellers will have to buy in bulk, individual unit costs may have to be as low as can be as a baseline. For now, I wanted to get a feel for these items' relative values to each other. It's close but not quite there I think. It's mainly whether or not an apple should be half the price of a big apple and the same price as the status-oriented berries. As for the absent items, grimy food is obvious, but I'm also feeling that sitrus berries, huge apples and golden apples are too rare to be handled in such a way. Cases like these would be perfect candidates for tactics like bartering and haggling. The special seeds and orbs could be treated in a similar way, as some are going to be far rarer than others. I'll tinker with it some more before deciding if I should move ahead with it or not; surely I'm missing something here but then again, this route may be well within what I'm capable of handling. I'll let you know either way. For now though, thanks again for stopping by. See ya later.