For generations, the Greek Gods - 15 of them, anyway - have chosen successors for their powers and titles. Such power lying dormant in the chosen few until a time to Awaken them was necessary, should any God be unable to perform their duties or if the Titans were to break free from Tartarus and attempt to take control of the Earth once again. As successors lived their lives, unaware of the true power within them, and yet having a small taste of the power that was within them - whether they were a particularly talented gardener, a wonderful musician or perhaps a most trusted midwife, for example - and eventually died, new successors were chosen. Until now, it has never been necessary to Awaken the successors. As rumours begin of Kronos and the other Titans' imminent escape among the Gods, a decision is made to draw the successors together and Awaken them at the same time. But the King of the Titans was further along than speculated. While unable to quite fully escape, he and some of the other Titans had their 'cages' weakened enough so that a small amount of their power could be used, leaking out to Earth. And so their successors were also chosen, destined to seek out the Gods' successors and destroy them, before travelling down to Tartarus and freeing Kronos and the other Titans. And so it was, with the Titan successors able to control mythological creatures, they were able to locate and ambush a few of the Gods' successors, forcing their Awakening earlier than expected. With an understanding - and a strange voice in each of their heads that explained what was going - and a shiny new weapon granted, the Greek God successors must find those that have already been Awakened, and then locate and find the others before the Titan successors do. After all, they may not be as lucky as they were. But it's also not exactly easy to just leave behind the life they knew and liked, and forced into a destiny (and burden) that they never asked for... and unfortunately the fate of the world lies with them. [hider=Powers & Weapons] Each character will have a power and weapon relating to the God they are a Successor for. These are what I have come up with, discussion can be had if you had a different idea that does not clash with something someone else already has. The appearance of the weapons are entirely up to you. Some are more traditional weapons, while others are more tools that powers can be channelled through or used to help elevate others' powers if you so choose. All characters also have the following: [b]Divine Intuition[/b] - Something in their mind that helps guide them in the direction that they should go, particularly when being drawn towards the other successors or to help find where they need to be in the next part of their quest. [b]Enhanced Durability[/b] - They can take more hits than a regular human and don't tire so easily. This does not, however, make them impervious. They are still mortals, after all. [b]Zeus[/b] Atmokinesis Lightning Bolts [b]Hera[/b] Telekinesis & Mind Influence Sceptre [b]Poseidon[/b] Hydrokinesis Trident [b]Hades[/b] Shadow Manipulation Bident [b]Apollo[/b] Solarkinesis Bow & Arrows [b]Artemis[/b] Lunakinesis Javelin [b]Hermes[/b] Super Speed & Levitation Caduceus [b]Aphrodite[/b] Illusions Mirror [b]Ares[/b] Super Strength Spear [b]Athena[/b] Divine Wisdom/Strategy Aegis Shield [b]Hestia[/b] Pyrokinesis Staff [b]Demeter[/b] Plant Manipulation Sickle [b]Hephaestus[/b] Metal Manipulation Hammer [b]Dionysus[/b] Disguise Self & Voice Mimicry Thyrsus [b]Persephone[/b] Necromancy Lantern Further explanation for each power so it's more clear what they entail. [b]Atmokinesis [/b]- Control and manipulation of the weather, in a designated area. Excellent for dramatic effect when using the lightning bolts. [b]Telekinesis & Mind Influence[/b] - Move objects with the mind, and also subtly influence others through their mind to affect relationships and decisions (although not with other Successors). [b]Hydrokinesis [/b]- Control and manipulation of water in most forms, including freezing and boiling. Turn the tides in your favour. [b]Shadow Manipulation[/b] - The shadows are yours to command, alongside being able to hide in the shadows and move between them without being spotted. [b]Solarkinesis [/b]- Use the power of the sun to bend light, form shields, or absorb it to unleash an attack. Unfortunately considerably weaker at night. [b]Lunakinesis [/b]- Use the power of the moon to force sleep, encourage truth to be told, or absorb it to unleash an attack. Unfortunately considerably weaker in daytime. [b]Super Speed & Levitation[/b] - Travel faster than anyone. Even vehicles you drive bypass the limit and everything around you seems to slow down and/or jump out of the way. With levitation, you can even float/fly around seven feet in the air, zipping around with ease combined with your super speed. [b]Illusions [/b]- Creating visual and audio illusions to disorient and trick others. Especially that which might be the target's heart's desire, which you are also able to see. [b]Super Strength[/b] - What it says on the tin. A boulder is like a pebble to you. Sometimes brute force is just the way to get things done, and luckily, that's a piece of cake for you. [b]Divine Wisdom/Strategy[/b] - Blessed with strategic genius, you can form a plan that will ensure success... provided everyone follows it. You are also blessed - or perhaps burdened - with divine knowledge about the Titans, Gods and the creatures that will be coming to hunt you and the other Successors. [b]Pyrokinesis [/b]- From a gentle cooking fire to a blaze, control and manipulate fire, much like the hearth Hestia represents. Not to be messed with, your fire is equally helpful and dangerous. [b]Plant Manipulation[/b] - Control and manipulation of plants. From reviving a sickly houseplant to blessing a field of wheat - but also being able to wilt and doom the harvest. Such is the cycle. [b]Metal Manipulation[/b] - Metal will bend to your will. Melt it and reforge it into something more useful. Or useless for the enemy. [b]Disguise Self & Voice Mimicry[/b] - Look and sound like anyone, for trickery or mischief purposes. Even be able to throw your voice as a distraction. A theatrical nature will be very helpful. [b]Necromancy [/b]- Temporarily resurrect the dead, whether for information, additional soldiers, distractions or to allow for a final goodbye. Can also sap lifeforce from those you make skin contact with, using it to heal oneself or another (again via skin contact).[/hider] [hider=Domains]Domains will be discovered in the roleplay. Domains are, to put it simply, pocket dimensions of sorts. Each one pertains to a different God, and have multiple entrances/exits, so there's not just one way to access them, Such entrances can be in all parts of the world, so remember which one you came through, or you may end up in a different country. They are also where the Gods are able to manifest themselves physically (although we perhaps won't quite use that feature in-roleplay). Successors will certainly feel a closer connection to their patron God in these places, however, not just in their Gods' specific domain, but also those that are aligned closely, and may receive aid in such places. Only the Successors can enter the Domains, so a regular human stepping through what would be an entrance will do nothing. This, however, does include the Titan Successors, but the Domain will do its best to reject evil. Examples of such Domains could be Demeter's Grove, Hestia's Hearth, or Hephaestus' Forge. Each player can come up with the Domain for the God that their character is the successor of if they would like. [/hider] [hider=The Quest]Throughout the quest, the characters will also have to learn to work and fight together. The Successors' divine intuitions must be carefully attuned so that they can first find their tokens for the entrance to the Underworld. Gaining such tokens, however, will be no easy task, as the Successors will find themselves tested and made to realise themselves. Oh, and they're being tracked by the Titan Successors, who are under instruction to stop them no matter what. The Successors' ultimate goal is travelling down to Tartarus, where they will use their powers to reseal the Titans in their cages. To get there, however, they will first have to gain entry into the Underworld. Short of dying - which won't help anyone - they will have to take the long way down. No compass or map, just their divine intuition. They will also require a token each, which look like ancient silver coins, each with a different image. To get their tokens, each Successor will, at some point, find themselves undergoing a test. Perhaps a test of strength, or willpower, or courage, or something else. Something that will challenge them, push them to their breaking point and have them come out the other side either utterly defeated, or with a newfound strength and, perhaps, a lesson learned. The Titan Successors will be NPCs that will be brought in and used as and when they become relevant. So far I'm considering eight of them, based on Chronos/Kronos, Oceanus, Hyperion, Coeus, Crius, Mnemosyne, Iapetus, and messenger of the Titans, Arke. (Oceanus and Mnemosyne were not imprisoned in mythology but shhhhh) These eight have been corrupted, almost possessed, by the Titans, granted great power. Defeating them and breaking the Titans' grip on them will help greatly in weakening the Titans when it comes to resealing them later. [/hider] [hider=Awakening] Awakening happens quite quickly. The Successor 'blacks out' and in the void, they hear the voice of their unexpected patron God/Goddess, who explains briefly about what is happening, and instructions to find the other Successors, and to trust their intuition. They'll then 'wake up' in the exact position they were in when they blacked out, this time holding their gifted weapon, and a sudden sense of being 'powered up', instinctively knowing how their weapon works and knowing what their power is. For their power, they'll know the basics, but throughout the roleplay, will get to explore its extent and uses. Secondary blessings will also be discovered throughout the roleplay, in the form of either a secondary power, weapon or other object of sorts. We can discuss these to figure out what they'll be for each individual character, to make sure they don't clash with something another character has (perhaps Apollo's Successor will discover some form of healing/music power, for example). Spectators will have a blink-and-you've-missed-it moment, where the Awakened will suddenly be holding their granted weapon, as if no time has actually passed. [/hider] [hider=Rules] A very basic sheet if you'd like to use it (you're welcome to add to it/use your own): [code][left][img]Image/FC[/img][/left][b]Name | Age | Gender | Role[/b] [b]Sexuality:[/b] [b]Power:[/b] [b]Weapon:[/b] [b]Appearance:[/b] (written description, if not using an image) [b]Personality:[/b] [b]Short Bio:[/b][/code] [b]Power [/b]- The assigned power and a secondary power if previously discussed with me. [b]Weapon [/b]- The assigned weapon, plus a description/image link to what it looks like. [b]Bio [/b]- Aside from usual bio inclusions such as family, growing up, interests and job, if you decide to have your character already Awakened, briefly describe how that happened as well (where they were, what attacked them (i.e. a monster such as harpies or sirens, or one of the Titan Successors)). [u][b]Rules[/b][/u] - One or two reasonable paragraphs per character. Don't feel as though you have to write multiple long paragraphs, I'd prefer something that would help keep the story going rather than prose that goes nowhere. - Realistic FCs or a written description for appearance. Please no AI generated images (or writing). - Character ages 21+, no upper limit. - Post at least once or twice a week per character. [/hider]