[hider=level up] [list] [*][url=https://cdn.imgchest.com/files/702001d1f88b.png]Tome of the Looming Frost[/url] [list] [*][url=https://cdn.imgchest.com/files/ef85e7d66603.png]Frigid focus[/url]: (tier 2 enchantment) magical attacks gain a chilling tinge, adding extra first damage and having a 60% chance (30% on fast attacks, 90% on strong, magic/status resistance reducing) to apply status vulnerability. This reduces resistance to status effects by 20%, stacks up to 5 times, and lasts 30 seconds. [*][url=https://cdn.imgchest.com/files/910cacabde90.png]Cold-Flame Antonarch[/url]: (tier 2 summon) derived from notes on deadra combine with Edwards own magic has created a squad of three elemental battle mages whose freezing flames can apply the slowed debuff (slows movement speed and ability to counter attack) [list] [*]Cold-Flame Cloak: surrounds the Flame Antonarch in a freezing aura, causing frost damage to nearby foes and to foes that strike it in melee. [*]Cold-Flames: shoots out a stream of cold-flame to strike nearby foes. 30% chance to slow per second. [*]Cold-FireBolt: charges and shoots a longer range concentrated bolt of cold-flame. 60% chance to slow. [*]Freezing Blast: attempt to freeze the air around a target, dealing light frost damage and having a 90% (resistance reducing) chance to freeze the target for 10 seconds. 20 second cooldown. [/list] Stated as frost-fiend units, which have +15% crit chance, 20% frost resistance, 40% fire weakness and 40% spirit (holy) weakness. Affected by hellish sorcery. It also comes with an alternate [url=https://cdn.imgchest.com/files/032fd13adafe.png]wolf form[/url] which act like the various inferno hounds except they are frost-fiends, deal frost damage and apply slow instead of burn [/list] [*][url=https://cdn.imgchest.com/files/588bbb116e23.png]Tome of the Dreadnaught[/url] [list] [*][url=https://minionsart.github.io/aow4db/PreviewsAvif/ironclad.avif]Ironclad[/url]: (tier 4 unit) The Magitech engineering’s solution to the desire to transport even more guns around. Large enough to be ridden at top of, this tank sized construct is capable of crushing obstacles and laying waste to fortifications and troop formations alike with its multi purpose cannon array. Its top mounted triple barreled cannons can be used to deliver a powerful directly fired broadside that knocks the impacted foe back. It can also fire a (somewhat inaccurate) triple barrage of high explosive shells every 10 seconds. It can also be loaded with the following specialist ammunition (each usable once per battle) which causes the next barrage to have additional effects. [list] [*]Shrapnel: inflict a two bleeding dots (30 second duration, max 5 stacks) [*]Incendery: leaves burning patches of ground in the explosion area (apply burning if stood in/moved through) [*]Sundering: inflicts two sundering defenses (see sundering strikes) and ignores half the target's armor resistance. [/list] As constructs they are highly resistant to physical ranged attacks, resistant to physical melee attacks, fairly resistant to magical strikes, but weak to electricity. It's also rather vulnerable to being ‘boarded’ by enemies due to its lack of articulation, which can prevent it from firing. [/list] [/list] [/hider]