[quote=@Sugar and Spite] It's no big surprise that the role-playing scene has shifted drastically in the last few years. People have more real life responsibilities, AI can make finding a face-claim difficult, etc. The purpose of this thread is honestly just to gather feedback from the RPG community on what rules and guidelines people like to see when they consider joining a roleplay now. For example - do we prefer posting deadlines? Do we still prefer real life faceclaims? How many characters do we enjoy handling per RP? What genres are more popular now? As GMs, how are we going about making sure writers stay interested and engaged without coming across as overbearing or annoying? I just want to hear what makes you interested in a Roleplay (outside of engaging plots) and what makes you go "oh, nuh-uh"? [/quote] I don't have much to add that hasn't already been mentioned/addressed/responded to, but one thing I will say that usually tells me a lot about a person both in the moment and in future consideration in roleplays is how do they conduct themselves after getting rejected? Playing the victim card seldom does you any favors. If you were rejected from a roleplay, it was probably for good reasons. Moaning about it won't help your case. Sometimes there was a reason or maybe that reason was simply because you weren't a good fit for said roleplay. This isn't directed at anyone specific but if you feel it is, then maybe it does apply to you. My point being is GMs have final say. Now whatever that say takes the shape of is entirely in their hands. I've been around the block way too many times to see friend groups torn apart because of situations like these. I've seen people get butthurt because they weren't given a satisfactory answer for why they were rejected. Drama began, shit stirred, etc etc. My opinion about deadlines and face claims won't come as any surprise. I love em. Deadlines help keep people motivated (or at least reminded that they don't have long to get their shit done). Face Claims come down to a personal preference. Some people love them (me) and some don't (apparently Mole). And yes, sometimes they are purely for aesthetic purposes but I don't think that's a bad idea, now is it? We love pretty things and in certain genre of roleplays, pretty people will be a main focus and I think that's okay. As for the gm thing, I will stand firm on my earlier statement that GMs should always have the final say. If some players don't like it, well not to be too blunt, but they can eat rocks. Sure, being collaborative is important and should always be the priority but at the end of the day, gms are the ones making the rp, they're the ones driving the story forward. They should, of course, take the players who join and invest into consideration (their characters, arcs for characters, ideas they might have), but unless it's sandbox or sandbox-lite, the GMs having the final say is ultimately what will decide what scenes get established where. And sometimes, there's a big disrespect for that, as well as a general lack of respect for the deadlines that a gm will put forth. Waiting until the last minute without any sort of communication is not fonz cool, my dude. Anyway, that's a lot more that i thought i would say but that's my two cents. PS: Great thread. Hope it keeps being productive.