[img]https://s3.amazonaws.com/files.thegamecrafter.com/5930c1df9fca564ef0e67838d36b9991d5794b57[/img] Simon was six when he discovered he was powered. Powered, not gray. His mother never liked that title. [i]You're not gray you're a happy little boy.[/i] Like most children in Calder, who didn't come from wealthy families, he was sent to a special Vanguard after school club in the [i]Everyday Heroes[/i] centre. There he worked with other kids and sidekicks to learn how to control his abilities, and once they felt he didn't constitute a danger towards his peers he was allowed to return to class. There was some bullying over the years, sure. Other people thought it was cool when he could shatter a glass with a tuned sonic scream. He experimented with his ability, and he toyed with the idea of becoming what was effectively known as a 'Cape' - a public superhero, often wearing a costume in order to fight crime. [i]"There's no money in heroics son, you might make a name for yourself but what use is that to your family? Won't put a roof over your head."[/i] Simon considered Vanguard. [i]"You want to be a government drone son?"[/i] Then he considered many of the high paying representation firms. [i]"A corporate lackey? That's not a real hero."[/i]