I'll bite! It's been about ten years since I wrote in a group, but I've been wanting to get back into it (and punching Nazi's is always a good time.) If this character concept completely missed the mark, lemme know and I'll go back to the drawing board based on your suggestions or what you feel the cast needs! Where she might be at the story's beginning: The Wake comes ashore at Norfolk. The "accidents" stalling the naval construction have been killing workers, and she can hear that they weren't accidents (the dead down there are loud about it.) She's not there to guard the guns; she's there to find the saboteur the military can't. Glad to have her cross paths with whoever's holding that sector! [hider][indent][indent][indent][center][img]https://i.ibb.co/9HfkNfcp/photo-collage-png1-ezgif-com-resize.png[/img][/center] [b]Archetype(s)[/b] - Fantomah (the powers); the Spectre, the Shadow, and every spook-show medium who ever faked it til they made it [b]Name[/b] - Marguerite "Margo" Devereaux [b]Alias[/b] - The Wake [b]Age[/b] - 31 [b]Powers/Skills/Equipment[/b] [list] [*][b]Phantom Form[/b] - Margo sheds her body's warmth and rises out of herself as a slow, blue-pale wraith: hair gone white, eyes empty, bottomless black sockets, the face hollowing toward a skull. Everything below only works in this shape. Out of it she's an ordinary woman. [*][b]Drift & Fade[/b] - she floats rather than flies, silent and unhurried, and can thin to mist to slip through a wall or half-vanish in shadow. [*][b]The Pull[/b] - telekinesis at parlor-and-alley scale: wrench a pistol from a hand, throw a grown man across a room, slam every door in a hall, snuff a streetlamp. [*][b]The Showing[/b] - her real weapon. She floods the guilty with what they've done, crowds the dark with the faces of the people they hurt, and plays their worst night back until they break, confess, or run. Terror and small illusions; she leaves them breathing. [*][b]The Cold Ear[/b] - she's drawn to fresh, unjust death. Near a body or the place of a killing she can catch the last frightened minutes still hanging in the air. Good for finding who did it. [/list] [b]Weaknesses[/b] [list] [*]No phantom form, no powers. Human Margo bleeds and bruises and stops a bullet like anyone else. [*]The form has a hunger to it. Each time she goes deeper, a little more color and warmth stays behind. She's afraid one night she won't come all the way back. [*]The Showing needs a conscience to bite into. The remorseless, the fanatic, the broken-minded barely feel it. [*]A line of salt or a closed circle pens the Wake and holds her where she stands — but only the Wake. In her own skin, Margo steps over it like anyone. [*]In phantom form she runs cold. Frost rimes the glass and your breath fogs before you ever see her. It gives her away. [*]Cats hate her. [/list] [b]Personality[/b] - Theatrical, tender, implacable, lonely, wry. [b]Experience[/b] - About two years as the Wake, since the winter of '36. Longer than that working crowds for a living, which is its own kind of training. [b]Appearance[/b] - Tall, dark-haired, and pale, with a signature red lip that will later be known as "Victory Red." She's traded the fortune-teller's spangles for severe widow-black: a fitted coat, leather gloves she keeps on, dark hair pinned close, a small pistol she doesn't advertise. She has the look of a woman who reads the obituaries first. [b]Bio[/b] - Margo worked the Atlantic boardwalk as "Madame Devereaux," selling séances and cold readings to the grieving for a dollar a sitting. All of it fake, and she was damn good at it. One winter night a customer's husband decided she'd heard too much about his affairs and held her under the cold salt off the end of the pier until she stopped moving. She doesn't talk about what met her down there. Only that it offered her a way back up. Now she comes up out of herself as the Wake, and the dead the law writes off have a way of reaching her. She's drifted the coast toward the navy towns, because lately that's where the bodies have been turning up. [b]Potential Storylines[/b] [list] [*][b]The Man in the Mask[/b] - a real skull hunting a fake one. She takes it personally that a butcher chose her iconography. The catch: the Showing slides right off a man who feels nothing, which makes the Laughing Skull the toughest brute she's faced. [*][b]What the Nazis Dug Up[/b] - the Reich's occult men ship stranger things than ore home from their expeditions, and something in a crate on the docks answers her when it shouldn't. [*][b]The Price Comes Due[/b] - she agreed to leave a piece of herself behind each time she rises. Someday there won't be much left to come back to, and something is keeping the account. [*][b]Rebranding[/b] - the Wake is gaining popularity and scaring schoolchildren. She needs help from her fellow heroes to make her hero image more palatable to the general public. [/list] [b]Additional Notes[/b] - She doesn't kill on purpose. She'd rather a guilty man live out his years unable to close his eyes in the dark. Tonally she's the horror story standing in a punch-em-up book. I'm seeing her as the one the other heroes are maybe a little nervous to stand next to. [/indent][/indent][/indent][/hider]