[center][img]https://i.postimg.cc/gj1Gb2Q4/1782480718164-edit-27590470401712.png[/img][/center] [b]Name:[/b] Crobalt Crystalis | [b]Age:[/b] 37| [b]Race:[/b] Human| [b]Rank: Second Class[/b] [b][sub]Personality[/sub][/b] Generally distant and guarded, trying not to get too close to anyone. Gets serious the moment a fight breaks out. Occasionally talks to himself, as if holding conversation with someone, yet there's seemingly no-one around to answer. [sub][sup][sub][h3][b][color=black] Fairytale [/color] [color=gainsboro]Fairytale[/color][/b][/h3][/sub][/sup][/sub][sup]_______________________________________________________________________________[/sup] [hider=]Story Locked by GM[/hider] [sub][sup][sub][h3][b][color=black] Artisery [/color] [color=gainsboro]Artisery[/color][/b][/h3][/sub][/sup][/sub][sup]_______________________________________________________________________________[/sup][hider=] Everything listed below won't be available to him at it's full extent from the outset, for IC reasons. Speedster: Quick on his feet and quicker to strike. Expert Swordsman: Carries himself with a sword and shield as if it were an extension of his own flesh. Self-taught Blacksmith: Though having no formal training, his skills as a smith enable him to forge and mend his own arms, often used in conjunction with his pyromancy. Requip: Freely swapping arms and equipment on the fly. Mainly uses it for weight management, like keeping his sword and shield able to be called upon at a moment's notice, but can also use it to call upon plate armour in partial and full suit configurations depending on the scenario. [/hider] [sub][sup][sub][h3][b][color=black] Magecraft [/color] [color=gainsboro]Magecraft[/color][/b][/h3][/sub][/sup][/sub][sup]_______________________________________________________________________________[/sup][hider=] Much like his Artisery, he's going to have to work to reach his full potential. Enchantment Magic: Often used in conjunction with his blacksmithing to reinforce his works, creating masterpieces of arms and armour. Parameters: Third Origin Fire buffs all DMG attributes Light resists and decodes riddlish games such as illusions, dream magic, runes, telepathy and whatever mins fuckery, etc Darkness provides *Stealth skill, the ability to cloak your magic/presence Pyromancy Able to conjure, harness, and redirect flames at will, whether it's lighting a campfire, creating an improvised smithing forge, or engulfing his sword in flames for increased striking power. Umbramancy and Lumomancy (Not initially available): The same as his pyromancy, only for Darkness and Light magicks respectively. Devil Slayer Magic - Gen 3 - Exorcist - Fire type - Hereditary Abilities - Devil Slayer Magic has the rawest magical output in the three slayer magic types, their element cannot be thawed by normal means, they got the best eyesight, never going blind and they can turn any Demon/Devil into a Lightbring/Darkbring. [/hider] [sub][sup][sub][h3][b][color=black] Parameters [/color] [color=gainsboro]Parameters[/color][/b][/h3][/sub][/sup][/sub][sup]_______________________________________________________________________________[/sup][hider=][/hider]