[center][IMG]https://i.postimg.cc/J7FZ5wwt/darkmere.jpg[/IMG] [h3][color=000000][b]THE HOLLOW[/b][/color][/h3][/center] [indent][indent][color=696969]The hollow were once that of natural life, corrupted by the fell's powerful influence. Creatures. Animals, insects, monsters, people - anything that breaths. Environment. Trees, vegetation, rivers, air - nature itself. All susceptible to the fell's influence, all corruptible. Hollow can appear anywhere in Terthalia where the veil is thin and the fell spreads its cursed magic. In the Darkmere, though, they are highly prevalent.[/color][/indent][/indent] [center][color=000000]-------------------------------------------------------------[/color][/center] [center][b][color=000000][h3]CREATURES [/h3][/color][/b][/center] [indent][indent][color=696969]TBE[/color][/indent][/indent] [color=000000][indent][b]【 CREATURE EXAMPLES 】[/b][/indent][/color] [indent][indent][color=696969][IMG]https://i.postimg.cc/4dBQpwtc/skele.jpg[/IMG] [b][color=000000]▶ UNDEAD[/color][/b] The dead reanimated, summoned through necromancy. Mindless dead bodies, under the command of a necrotic spell. Can be any form of mortal death – a person, an animal, a monstrous beast. Not particularly threatening alone, but an army can be devastating. [IMG]https://i.postimg.cc/Y0TgxPSv/hellhounds.jpg[/IMG] [b][color=000000]▶ DREAD HOUNDS[/color][/b] Not fully dead, but corrupted wolves or dogs that hunt by sensing fear, terror, dread. They glow with fell magic, are extremely fast, and often hunt in packs. They rip and tear their way though victims, both radiating and spewing acid. Don't get bit. [IMG]https://i.postimg.cc/bvLt5rJy/spider.jpg[/IMG] [b][color=000000]▶ WIDOW QUEENS[/color][/b] Giant spiders that often nest in deep caverns or dense places. Highly venomous, using its web as a tool to entangle their victims. Prone to suffocating prey in their web and saving them for a later meal. Where there's one, there's usually many spiderlings around.[/color][/indent][/indent] [center][color=000000]-------------------------------------------------------------[/color][/center] [center][b][color=000000][h3]ENVIRONMENT[/h3][/color][/b][/center] [indent][indent][color=696969]The environment itself is alive - with fell magic. Subtle environment anomalies persist in the Darkmere. Eyes felt watching in the trees, mysterious ripples in the murky waters, stagnant air with bouts of thick fog that feels purely intentional. For more direct and violent encounters with nature, the environment can be largely territorial, and stepping into a certain area can trigger a hostile response.[/color][/indent][/indent] [color=000000][indent][b]【 ENVIRONMENT EXAMPLES 】[/b][/indent][/color] [indent][indent][color=696969][IMG]https://i.postimg.cc/d1rpmbn7/golem.jpg[/IMG] [b][color=000000]▶ GOLEMS[/color][/b] Created from the tainted earth, given animated form. Stone bodies, imbued with fell magic. Vary in sizes, though usually relatively large. Crushes those that infiltrate its ground. [IMG]https://i.postimg.cc/RVssfC9W/7f16c89c1a7de1e624e865766dc9658a.jpg[/IMG] [b][color=000000]▶ ROOT LORDS[/color][/b] Bodies formed from dead tree bark. Effortlessly blend into the forest, lying dormant. Can spawn roots from practically anywhere - itself, other trees, the ground. The roots can cause great harm, thrashing about, entangling, and tossing trespassers. [IMG]https://i.postimg.cc/KzTj78dM/vine.jpg[/IMG] [b][color=000000]▶ THORN GLOBULE[/color][/b] Vines that grab, hold, tear apart. Often merge together and uproot themselves to form a giant, mobile threat. Pulsing with fell magic, they can become monster-like, and devour. Mostly found in wet brush or swampy marsh. [/color][/indent][/indent]