[img]https://img.roleplayerguild.com/prod/users/019f1276-4f1e-717e-a365-6ef68e8b16ba.webp[/img] [img]https://img.roleplayerguild.com/prod/users/019f1278-9840-7192-8d67-03177eb9f6bc.webp[/img] [img]https://img.roleplayerguild.com/prod/users/019f1278-244c-755d-af9f-2103f5e5fb91.webp[/img] [img]https://img.roleplayerguild.com/prod/users/019f1279-24a7-7196-a170-a7b3416e498b.webp[/img] Female pictured is Narissa, she is the backbone of the Tavern and runs the place with a small army of women and men who Arn has saved or helped over the years. Name:Arn Wolven Age: Appears to be in his mid 40's. True age unknown Race: Serafin- Human with Angelic parentage Class: Holy Warrior/Paladin/Cleric Background: Not much is known about Arn before he arrived in the Kingdom of Terthalia at the estimated age of Five. One day he was just there, a grubby looking child with an insatiable appetite for everything he could see or touch. Almost like he was starved and knowledge was his food and drink. A kind Knight by the name of Ser Gregor Wolven took him in and rasied him as his son, something that had been unheard of at this point as all nobility was supposed to be born and not picked off the streets. However Arn's bearing alone marked him as somehow above those of the exalted lineage. He took Ser Gregor's name as his own and that marked the start of his own incredible rise among the ranks. Growing up among holy warriors and devout men and women, Arn's talents soon became apparent. He was a natural leader, warrior, strategist and this soon distinguished him amongst his peers. His skills at both armed and unarmed combat was soon without match against others in his age group. By the time he was 15 he was already besting Bloodied Knights 20 years or more his seniors. His talents did not go unnoticed and although it was much debated, he was soon brought before the King. His majesty let it be known in no uncertain terms he wanted Arn's talents to go towards the King's Elite. Arn turned 18 (at least by the measuring of time since he had met Ser Gregor). His markings and holy spells began to manifest. The tattoos appeared overnight, covering his arms, chest, back and shoulders in runic calligraphy. They did not burn or leave Arn in pain, but because of these markings, he was now able to cast high level spells of healing, banishment and rays of light and a few other spells usually reserved for Paladins and Clerics who have been touched by their particular Deity. Sages, Clerics, Wizards and Shaman were all called upon for information. None of them could formulate satisfactory answers. Leaving Ser Gregor frustrated and concerned. He was given his answer in the form of a dream vision. A being of pure light and feminine energy visited him and told him her name was Gracia and she was Arn's mother, a member of the Angelic race. She told Ser Gregor that the markings were gifts and that Arn would wake to find two more in the morning. The next morning, Arn awoke to discover the gifts. A magnificent sword and shield set. He noticed immediately the crasftsmanship was something truly unknown in this world. the weapon glowed with a holy light the moment he drew it from its sheath. he heard a voice talk directly to him, the sword imparting it's name and the companion shield. Solis and Ortu, together they were know as the rising of the sun, or simply Sunrise. Arn's story continues and he becomes a highly decorated officer in the King's Elite. Years pass and he more than earns his position time and time again. Saving lives and destroying monster. Yet he feels oddly unsatisfied. Like there is more that he should be doing. It is this drive and resolve that eventually leads him to make plans for the Wellspring Tavern. Personality: Confident, Friendly, Warm and approachable, intelligent and focused. Can be stubborn and will often decide a course without considering all options. Brave and courageous in battle and will often throw himself into the combat with reckless abandon (at least that is what it looks like to both friend and foe)