I played 45+ demos for the Nextfest & I tried several of the free/100% discounted games that Steam had given out over the past few days. (Something that helped me find a few potential gems and "streamlined" my wishlist/followed games. [i]Like how Dinoblade couldn't even load its textures in the level & gave me another reason why I hate the Unreal Engine 5.[/i]) But it gave me something to do. So there's value in that. (Sojourn Past was probably the best demo of the Nextfest.) And here's a few positive reviews... Lingo feels a bit like Wordle for masochists and non-Euclidian maze enthusiasts. But it did keep me engaged for as long as its more "video-gamey" sequel. (About 20 hours.) It's a game with a seemingly endless amount of obscure puzzles in it. Though I felt like I got a lot more accomplished in this one. Hypogea was another bite-sized (two-three hour) platformer that was a good time. Mostly good gameplay feel. (Only got stuck at maybe one or two particular jumps.) I've obviously played more than that & I have more games to try. (Will almost certainly take advantage of the Steam Summer Sale too.) But I guess I haven't found anything I'd "strongly recommend" yet. I'd say Pragmata is an 8 out of ten & it's still probably the best thing I've played this year... GTA 6 will obviously suck. (Likely compared negatively to the last game by those who are actual fans of the series.) But I can't help but hope that it has a Cyberpunk-esque launch. So everyone who pays "the stupid tax" will have a greater sense of buyer's remorse & maybe the game's sales numbers will actually suffer as a result of that. Cuz I certainly don't want $100 games to be the norm. But knowing how much money GTA Online whales will make them in the future...(I don't foresee them failing/falling as hard as other studios as of late.)