Marcelin used his magical sing song prose which bolstered his allies, Kain, Clarisse and Samuel all felt a bit stronger and like their mind was sharper suddenly once more. He then fired more bolts of magical energy, which struck and singed the 2nd line of skeleton’s armor. Thankfully for him, Kain moved in assertively and bought the group some time as three out of five of the 2nd row of skeletons opened fire on him and struck the card barrier, which while looking heavily damaged on Kain now, was exactly what the group needed him to do so that they could try to take the skeletons out. One of the remaining two skeletons fired on Clarisse and the other one fired on Marcelin but the hit didn’t do much against Samuel’s card barrier support, and was weakened by his second volley of magic bolts which broke the skeletons’ remaining old armor. Samuel’s appraisal told him that they had [b][Skeleton] [Monster][/b] and [b][Tangashima Kaichi][/b] titles on them, but a higher grade of appraisal would likely be needed to reveal a lot more than that. But it was clear to Samuel from his insight that they seemed to be reacting more instinctually not unlike constructs, rather then having much thoughtful looking strategy. Even as the skeletons tried to take cover while they reloaded it wasn’t fast enough. Clarisse made her way forward 20 ft as well before she cast [color=#FFF394]“[Lux Terra Percutius!]”[/color] five sizable runic fists glowing with radiance energy runes went flying and struck all five skeletons after their armor had been weakened by Marcelin’s magical barrage. Bones cracking and breaking at the heavy hit, getting burned a bit again at the radiance damage, the skeletons likely weak to it. There wasn’t any more immediate movement in the room afterwards as bones clattered to the ground some broken behind the small barricade lines that had been made, however an audible creaking sound could be heard and it sort of sounded like it was coming from near the door, not inherently behind it but it was a bit odd to say the least, like it was localized in that general area. [b]Clarisse actions:[/b] 1. Move 20 ft toward second line 2. Use Lux Terra Percutius! - Magic E, Light Affinity F, Earth Affinity E, Magic Targets F, Accurate Affinity F Magic Range F, Focus E Energized E, Clarisse causes up to five fists conjured from earth and light to bash up to five foes for light and earth affinity damage, up to 30 ft away. -E grade ability ( cooldown 0, Energized)