+Astra is indeed a cluster of advanced sensors,+ sent Kraken, +But more importantly, I do not think scent-coding will go unnoticed for more than two rounds. Once discovered, my efficacy would drop sharply. Code complexity is likewise a problem because we will be doing this in high-speed combat conditions. If a three-colour blink-sequence takes one second to communicate that means all my team members must maintain full visual focus on each tentacle for a full second before they can commit. If they alter on a timer then the players need to take their eyes off the match to look at the clock, which is not in their instincts and is additive with assessing the code on the tentacle itself. That's historically been my approach and it is a noticeable drag on my allies' performance. And on with all of that, it's also a drag on [i]my [/i]attention ensuring all the codes are set up correctly.+ The tentacle curled downwards and started to pat Sammy on the head, in time with the energetic bouncing. An affectionate movement, feeling something like a rotating tower-fan blowing back and forth along your hair. +I like the third option,+ she sent. +It reduces the overhead of communication entirely. I have to re-summon everything each round anyway, which means I can reset the code on the fly a few times, and I can mix it up a few times. All right, let's give it a try! All active tentacles are grabbers, everything I summon will be forward-launchers. Are you ready?+