[quote]This is where you come in, you are part of this dark underworld and life as a thug is not always easy.[/quote] Okay, quick story and question. A few months back I got involved in a semi-fantasy RP (weapons and physics were a tad unrealistic), in which one was either one of the "bad guys in a mass gang" or one of the "good guys sort of doing their own thing." I opted to be the town mercenary, on-call by the mayor (or whoever) to take care of potential problems and rumors that were too vague or risky for police investigation. It actually worked well, until the thread spontaneously exploded. My character somehow ended up between a rogue sniper and a group of armed mercenaries and people weren't sure what to do about it. o_o In an RP relating to crime in a pristine city, can I play an on-call specialist? It's a bit difficult to explain, but I hope you get the general concept. Listen to rumors, investigate at night, maybe get in a fight or two, and contact the local guards (if the city has them) with info, just to keep the thugs on their toes. I'd also like you to clarify the extent of weapon and combat evolution in Elid. "No guns" seems like a given, but archery and poison would change things drastically, along with the type of armor available . Sorry for the long post!