2.5 for 2 and 1.5 for 3 it seems. I honestly expected the dinosaurs to help sell 3 better. I can go into more detail on the campaigns if people want as well. In 2 for example I hope to play out how true evil and true good are vague nearly impossible concepts. Also, a few nations include: Dread Necromancers of the Western Fringe, they are whackjob necromancers who toy with what the meaning of "alive" is. There is an eastern archipegio of pirate Minotaurs, the northernmost nation is a Drow controlled mountain range that used to be gnome controlled and now the gnomes serve as slaves though the younger generations are starting to embrace their lot in life and willingly work for/with the Drow much to the chagrin of their elders. In 3 as well, there are a handful of coastline settlements and all races are now fully civilized as well. There are not natives of note and much of the known terrain is forests and jungles heavily imbued with magic. There are no maps past the coastline as they seem useless, no two maps ever match up and no map ever proves true two times. There are a handful of minor settlements further inland and are regularly used as adventuring bases. Also, dinosaurs.