Hello! I was just wondering if anyone would be interested in a medieval-era NRP. Obviously, that sounds a bit vague, but the amount of people interested will have a big effect on rules, limits, setting, etc. Hopefully, I get about three or four others, but more is always merrier. [u]So what do you mean by Medieval-era?[/u] Well, there is obviously going to be some technology. I'm thinking swords, shields (hence the title), crossbows and early arquebuses. Horses are the fastest mode of transport, unless the nation has tamed a faster animal. There will be some technological advancements, of course, but we won't start with pikes and swords and end up with gatling guns and nukes. [u] Will there be any dice rolls? [/u] Not if it can be helped. Sometimes you just need to let chance decide, but hopefully that won't happen too often. [u] What about fantasy races and magic? [/u] Fantasy races are ok as long as they have some kind of weakness. For example, if you want to lead a nation of barbaric Orks that's fine, but maybe their weakness is that they aren't very clever. I have played NRPs where someone ends up making some psychopathic, unstoppable race that conquers a nation a post, so I know how annoying such raves can be to those not playing them. As for magic, i'm a little divided on that. I suppose if no-one has an issue with magic we can put it in, but I won't press if anyone has any objections. [u] So this won't be set on Earth?[/u] No. It may follow the same rules as Earth, but it will be a seperate place altogether. [u] I have a question you haven't answered! [/u] I tried to think of all the obvious questions, but I doubtlessly missed something out. Just ask me now, and I'll get back to you the next time I'm on