Yup. The physical passive abilities give me an idea of what the characters are capable of doing physically. Essentially you have your three prominent passive strengths, for example the character could be agile, strong, and intimidating. This would reflect in the roleplay as your character being more apt at dodging, dealing stronger blows and scaring enemies in combat. Outside of combat they could force NPC's into helping them or telling them something by intimidating them. They would be able to clamber around through more difficult terrain and move heavy objects and so could tackle an obstacle differently then someone who wasn't agile. The physical activated abilities can made be without any relation to magic, but can be augmented through it later. If you continue with the same type of character mentioned above, one of their activated abilities may be a battle cry. This would cause hesitation in enemies giving you a great opportunity to strike them down. Later this could be augmented to magic making it much louder and so more effective. Alternatively a heavy guard type ability would allow them to shrug off powerful attacks with little to no harm. The magic passive abilities are things your character didn't have before that magic has given them. The shortest form of this is buffs and extra good things for the character that aren't necessarily naturally occurring. Fire might not burn them as easily now that they cast fire magic for example. Something such as being able to sense hostility would also fall into here. Activated magic abilities I don't think I need to explain too much. I'm not going to limit you to three spells. You could throw 'Fire Magic' in there and that would cover fireballs, breathing fire, creating a light in your hand to see in the dark with and more. My intention with this is that there would be power levels associated. Minor fire magic would take one slot, moderate two, and major all three. That being said since I like character progression if you chose minor fire magic later on it may become major, and if you choose major it may become something stronger and you earn other magic abilities as well.