Glad to so much interest so quickly. I'm also glad everyone's seems to be accommodating my unusual and picky demands. To answer malmshodes' question, dichotomies would be less elemental, and more attribute based. The whole point is about min-maxing and balance, lowering one stat to raise another. For example, someone chose the dichotomies broad/specific and near/far. They could have an attack that is both near and broad (think archetypal shotgun blast) and an attack that was far and specific (think archetypal sniper rifle). If they went into 'hyper mode' or something, one could 'have one's proverbial cake and eat it', and have an attack that could have the 'best of both worlds', they might unlock an attack that was far and broad, covering a large area and doing intense collateral damage. Then, one might think the combination of near and specific might be pointless and weak, but by sacrificing both stats, something else gets boosted/unlocked. Something like that. So, if that answers your question, malmshodes, would you like to reserve a spot? If so, follow the instructions, and I will close registration and begin working on a OOC (since the majority of you seem to be interested in the Dichotomies) Also, all of us are in the Beetrangers RP. Coincidence?