Well, the example I gave above can apply to someone who who specializes in ranged 'generic energy blast'-type attacks (like Nanoha). Offense/defense can be applied to the body during close-range combat to alternate between delivering devestating punches and shrugging off even the strongest of blows. Hot/cold can allow wielding fire and ice. Yes/no can be used to buff allies (agreement) and debuff enemies (denial). Be creative. I'd initially like to shy away from the more familiar 'elemental' attributes (like hot/cold) to see what you all can come up with but I won't actually stop you since these are kind of hard to come up with.