[center]NPC Characters - Unaffiliated[/center] [hider=The Messenger of Gaia] Name: Jin Class: Messenger of Gaia Lv: ??? Not much is known about this mysterious figure, who is apparently a messenger of Gaia. According to Ren, Gaia is the very will of this world, so this would imply that Jin is a messenger of the very will of the world. [/hider] [hider=Saito Tatsumi] Name: Saito Tatsumi Gender: Male Age: 19 Class: Artificer Lv: 19 EXP: 597 [hider2=Stats] STR: 15 VIT: 13 DEX: 20 INT: 50 WIS: 30 LUK: 6 HP: 250 MP: 700 Resilience: 12 Concentration: 40 [/hider2] [hider2=Basic Abilities] Saito is quite skilled at magic thanks to both his own power and his incredible intelligence. His main magical focus is on enchantments which he can use to make a variety of magical items with special affects, his own Natural Ability allowing him to skip some of the more costly and time consuming processes of enchanting. He also uses Arcane magic, focusing on wards and abjuration style spells, although with his somewhat adept skill in Arcane Battle magic he knows a few offensive spells as well. Also he is capable of performing a few Mana emission style techniques. [/hider2] [hider2=Background] Saito Tatsumi was born to Mikoto Tatsumi and Kaito Houjuin as Saito Houjuin, but he has changed his last name since then to his mother's maiden name. His parents moved around alot always on business so he never really was able to permanently keep any friends, but he always did learn alot wherever he went as he was a pretty smart kid. Unfortunately when he was fourteen and they were back in Japerica for one of their short visits to Saito's distant great aunt on his mother's side. Unfortunately while he was staying with his grandmother and his parents were out there was a horrible car accident and Saito's parents were killed. The Houjuin family never really liked the marriage between Saito's parents, as they considered his mother of a lower class, and were now deciding what to do with both Saito and the inheritance that Saito's parents left behind for him. Saito never really liked his other relatives, but had no idea what to do. Luckily his great aunt, the only one who actually cared about him, came forward, offering to take care of him and Saito decided to go with her, much to the family's dislike. So before they could dispute anything Saito told them to shove the money up their asses, in those exact words, and left with his great aunt. Two years passed, Saito having changed his last name to match his mother's, and that was when he discovered his strange power. He was always good at making things with his hands, but it was when he was 16 that he literally discovered that he could put magic into the things he made. Three years have passed and since then Saito has developed his power and has used it to help support his grandmother's shop by selling the things he makes to the Abyss Auction. [/hider2] [hider2=Personality Traits] He is usually a nice person, willing to make friends, but thanks to his past he has a hard time staying attached to them thinking that they will always go away, so he really only acts friendly when someone is around for a while. So while he may act a bit cold at first he does it out of good intentions so that they don't get involved in his more dangerous affairs, but if there is a way around them getting involved in the dangerous affairs he is always willing to help. [/hider2] [hider2=Skills & Abilities (For GM eyes only)] Players don't look at this XD Arcane Battle Magic (Adept) (15 + 50 = 65) Saito, while not being to averse to fighting, is still pretty adept at Arcane battle magic, knowing some spells of attack, but his main spells are defensive and warding spells. Arcane Missile (10 MP): A spell that launches five missile like projectiles comprised of arcane energies at either a single foe or multiple foes. Has a +100% chance to hit due to their honing capabilities. Deal 1d12 + 30% Arcane Battle Magic score (19) of magic Damage. Provokes Chance Attacks if used next to enemies. (Incantation in english: May this arcane power smite my foes! Arcane Missile!) Mana Ball (X MP): A Mana emission skill where the user flows and gathers Mana into their hand hand quickly and then fires it off in a concentrated sphere. Does an amount of damage equal to X + 25% Focus. (40 Focus) Arcane Bolt (20 MP, +22 Attack): The user gathers magical energy to hand, then condenses it at their finger tip, launching out a powerful, arrow like projectile at their foe to deal a pretty decent amount of damage. Deals 2d12 + 50% Arcane Battle Magic Score Damage. (Incantation in English: Power gather unto me, become my arrow to strike down my foe so that I may be victorious. Arcane Bolt!) Arcane Missile Storm (30 MP): As Arcane Missile, but the user launches a much larger barrage of them at the enemies, launching four barrages of Arcane Missiles at once. (Incantation in English: May the power of this magic storm down upon my foes, smiting and striking them all down in a storm of arcane wrath. Grant me victory and grant my foes defeat. Arcane Missile Storm!) Magic Shield (8 MP): Creates a shield around a target, protecting them from both physical attacks and magic alike. The shield can take an amount of damage equal to the caster's Arcane Battle Magic Score (60) before breaking. If the user triples the amount of magic put into the spell it becomes Mass Magic Shield, able to target multiple allies. (Incantation: Arcane power, become a shield to protect my allies from harm. Magic Shield!) Arcane Armor (5 + X MP): Creates a shimmering barrier of magical energy around the skin of the target, acting like a suit of armor. Lasts for around ten minutes and provides an armor bonus that reduces all damage that the target takes by an amount equal to X + 25% Int, where X equals the amount of Mana put into the spell, X having to equal at least 5. [/hider2] [hider2=Gear] Silver Battle Arcanists Gauntlet: Saito's masterpiece. This gauntlet looks like silver, and possibly is made of silver. A symbol on the back with five gems in each of the points of the magic circle on it was one notible feature, as were the glowing blune lines of arcane energy that ran from each of the gems, to the wrists, and then directly to each of the fingertips. A sixth gem was in the circle as well, but it appeared dull for now on this silver gauntlet. One other notable feature are the runic symbols on each of the knuckles and the symbols around the wrist section as well. The Gauntlet has 5 one shot powers and 5 Arcane Enhancement Gems. The one shot powers are as following. They can only be used once per day. But spending 50 MP can replenish two of them (excluding Mana Absorb), this only being able to be used once per day as well. Barrier Penetration: Allows the Arcane Magic to penetrate any barriers or ignore a % amount of the target's resistance equal to 10% + Arcane Enchantment Score (70%). Super Spell: Doubles the power of a single spell and fires it off instantly. Magic Guard: Projects a one time super powerful magical barrier that is nigh indestructible unless the force hitting it is incredibly powerful. The user can either activate it manually or it activates when the user is in mortal danger. The barrier lasts until dismissed, but the user cannot do anything from inside of the barrier. Mana Absorb: Mana is absorbed from the area around the user and given back to the user. 250 - 500 MP is absorbed with this. Rebound Barrier: The barrier absorbs a single attack, converts it to MP, doubles it, and fires it back as a powerful magical attack that does X (being the amount of MP absorbed) + Arcane Enchantment Score (70) The Arcane Enhancements are as following Incantation Speed Increase: All Incantation Speeds are cut in half. Arcane Armor: constant arcane armor increases Resistance by 20 Mana Storage: Gauntlet holds an additional 300 MP Spell Penetration: Spells ignore 25% Arcane Battle Magic Score of enemy Resistance. (19 Resistance Ignored) Mana Reduction: Spell MP Cost reduced by 25% --- Extras Are: Shield Bracelet (50 MP): Creates an arcane shield that acts as a regular shield, either giving the user +10 to Defense or, if made into a tower shield (which the user can't move from) grants cover. The Final Option: Sixth gem on the circle. If used, next two spells have their power increased by 500% and is totally cost free, but Guantlet loses all power and can't be used for 24 hours. --- [/hider]