I may have to rethink the dichotomies a bit, since for some dichotomies, both extremes are useful, while for others, one extreme is a 'low' or 'useless' value unless offset by another dichotomy. I was initially planning for each character to start with two dichotomies so that the strong aspect of one complements the weak aspect of the other (as in the shotgun/sniper rifle example), but starting with one dichotomy also works if that dichotomy is useful at both extremes (as in the examples given in the previous post). I have what you might call, a dilemma, uhuhu~ but let me know your preferences if any.to help inform my final decision. On another note, I thought of two possible scenarios. 1. The classic scenario where your characters all live their daily lives with or without annoying family members, go to school, have friends, suddenly become magical girls/boys, and have to squeeze fighting monsters and saving the day into their schedules somehow. This is more chaotic but allows for character background to hav emore meaning/interactivity and allows the GM to pull more crap like endangering your friends and family. 2. A more militaristic approach where your characters are 'enlisted' and move to a barrack/dorm where you will eat, sleep, train and fight together. This allows for a more controlled environment but, to a degree, erases whatever background ties your characters may have. Thoughts?