[b]• (Activated) Wormhole Manipulation (High): Wormholes allow Beowulf of Trinity a great deal of tactical flexibility, increasing his maneuverability and defensive capabilities. Wormholes are not constructed by Beowulf of Trinity, but rather are 'mined' from the material universe itself, with all of them being of the Morris-Thorne-Yurtsever type, putting them as spherical in shape and not as a simple two-dimensional doorway. Their times of arrival and departure completely up to chance, wormholes are naturally chaotic anomalies, with locating and controlling them requiring substantial energy investment on Beowulf of Trinity's behalf. The maximum size of Beowulf of Trinity's wormholes is directly proportional to his own bulk; they can be made smaller than he is, but not larger, with the overall size not affecting the energy that is required to open them and/or keep them active. Beowulf can only maintain four wormholes for a time period of approximately five minutes (which, for game play reasons, translates to exactly three posts). These holes do not allow time travel, and take only a second to generate, re-size and close. Objects---organic and non-organic alike---that are trapped in a wormhole(s) when it is closed will normally be annihilated outright. -Beowulf of Trinity can use wormholes to cover vast distances in very short time spans; they can also be implemented during combat, where a wormhole can by dynamically projected and shifted around so as to make it appear as though Beowulf is blinking in (and out) of existence. During these maneuvers, targeting him is incredibly difficult, though these 'wormhole hops' can only be engaged for a set period of time before the potent mechanical and electrical systems that make wormhole generation possible must be allowed time (1 post) to recharge. -The total amount of distance Beowulf can travel between each 'wormhole jump' is roughly forty-five miles, which takes all but a second to traverse when this method is used. This requires the use of four wormholes, which cannot be chained together nor 'stretched' so as to allow increased travel time. -Spawning them at the right time, Beowulf of Trinity can use his wormholes to absorb incoming projectiles, utilize two of them to form a sort of 'quasi-bunker' that can be sealed off on one end (but never both ends, as this would result in Beowulf's destruction) and used as a protective shelter, or employed as a means to extend his own firing distance. [/b] Like I said I will discuss with Rilla. What ever we decide is final.