[b]Name:[/b] Mywt [b]Age:[/b] 14 [b]Gender:[/b] Female [b]Race:[/b] Human witch [b]Appearance:[/b] She has purple hair that's mostly straight but does curve upwards at the end, bobbing around just above her shoulders so that there's a sliver of visible space between them. The hair covers her ears and eyebrows but doesn't get into her eyes, which are emerald in color. She wears a cartoony looking green turtle hairpin on her left side just above where her ear is. She has a soft, slightly rounded adorable face. Her body is short and childlike, which makes sense because she kind of is one. She wears a custom witch outfit built to more resemble a turtle in shape with a shell like structure on back that forms into a rounded hoodie. She has purple striped stockings and gloves while the rest of her uniform is black. [b]Personality:[/b] She's upbeat, optimistic, and helpful to those in need. Oddly enough she can stay with such a personality despite her sister suffering from a horrible illness that Mywt is determined to cure. She knows that her sister wouldn't want her to be sad all the time and it wouldn't help anything so she always tries to put on a smile. "Progress is only made through happiness," she would say. She's a bit of a pacifist as one could tell, but she's also not about to let the bad guys just trample all over everyone, including her sister. Therefore she's become more brave and determined than she ever was before the illness first came about. Moments of cowardly incompetence or laziness does show up from time to time, but she's able to get her act together when it's important to continue to move forward. She's kind of a tomboyish nerd deep down. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] Outside of her magical abilities she has the physical abilities of a normal human girl. [b]Minor Witch Training-[/b] She's only cannon fodder among the witch society so admittedly doesn't know much, but she does know the basics. [b]Useless talents-[/b] She can do things such as balance spoons on her nose or other equally sort-of-impressive minor skills of no combat usefulness. [b][u]Powers[/u][/b] As a witch she channels her magic through a familiar. Some are more powerful than others are hers is a turtle. No further explanation is needed where that falls on the scale but beggars can't be choosers. He has to be within half a mile of her for her magic to work but is it's most powerful when they're physically in contact. As such he's often in the shell part of her uniform. Her magical energy is purple in color despite most turtle familiars having green magical energy. [b]Energy Caster-[/b] The standard move of any witch, she can send out a burst of her energy from her wand capable of knocking down an average sized man standing unprepared within 5 feet of her. Her range is poor and her power is average. She can charge this move for 5 seconds to increase her power 5 times but her distance only increase by 1 foot. [b]Shell Deflect-[/b] A glowing magical turtle shell large enough to conceal a grown man forms around her and/or anyone within 5 feet. It's able to deflect moderate to weaker magical spells and also block physical attacks from what most normal humans are capable of with standard weaponry. It would quickly break against missiles or more powerful attacks, however. She can put more energy into it for repairs but that would get exhausting really fast if she had to keep it up under heavy attack. [b]Shell Shuffleboard-[/b] Glowing magical turtle shells about the size of those in Mario Kart fly out of her wand at speeds up to 50 miles an hour. They hit with the force that a turtle shell actually would have going at that speed and, being magical, can also have the benefit of hitting things only hit by magic, for example, making it simultaneously physical and magical in nature. She can fire them off up to 3 at a time, homing or straight...okay, she did play a whole lot of Mario Kart when coming up with this spell. She has to recharge 10 seconds between single uses and 30 seconds between triple uses. Homing simply uses a bit more energy to cast rather than waiting time. [b]Turtle Bracer-[/b] Her feet seem to stick to the ground after a 3 second charge time with her feet glowing purple. It's extremely hard for people to knock her down without first knocking her senseless so she can't keep up the spell. She has to make sure it applies to both her feet/socks/shoes or else one time she got her socks knocked off (or more technically knocked out of her socks) [b]Turtle Weight-[/b] This is the exact previous move but placed on an opponent and is called by another name. It's harder to pull off due to the opponent possibly dodging and has to be within 5 feet. [b]Slowmo-[/b] She can slow down her own time gradually or all at once with no g-forces. This is helpful to slow down deadly falls or slow momentum to a stop to instantly be able to go back the other way. Slowing down her own time makes everything around her appear to go faster to her because only she is slowing down in time. Using this energy takes a lot of energy so is not able to maintain her youth, for example. At best she might be a couple hours younger than she would be if she never used it. [b]Flight-[/b] Only able to be used with her broomstick. She can fly at speeds up to 60 miles an hour. [b][u]Weaknesses[/u][/b] *She's a klutz *She's not very good at being a witch *If her familiar dies or her wand is broken she looses magic. If her broom breaks she can no longer fly. [b][u]Equipment[/u][/b] [b]Body:[/b] Her witch's uniform can naturally protect herself against minor level magic. Physical protection is no more than a standard robe you could buy at a convenience store. [b]Weapons:[/b] Her wand helps her shoot magic. It's made out of what looks like slightly bent wood and is about as sturdy as the strongest wood on Earth, allowing it to not break simply by dropping it but decently powerful attacks could do the trick. [b]Items:[/b] Broomstick for flight. [b]Familiar:[/b] Nester- This is her turtle familiar. It has a normal turtle body but is blessed with magical energy that can be transferred to a witch, in this case Mywt. [b][u]Bio[/u][/b] She was late to witch school on the first day, and as such was ironically paired up with the turtle familiar as punishment. She, like most students, needed both a familiar and a wand to use magic, so she had no choice but the accept what she had been given. She didn't want to give up on being a witch because she wanted to learn magic to heal her younger sister, or at least get her foot in the door with someone who would be willing to help her. Her sister's illness could not be healed through normal means no matter how much money they spent, so being a witch was the next best shot, even if it was a long shot at that. Her familiar was no help in curing illness, but he did mention another familiar, the phoenix, that might have a clue. However, there's only one phoenix familiar and she's helping out a dark witch bent on world domination. As such, Mywt would somehow have to grow in power to force this big bad witch to do her bidding. It wouldn't be an easy road, especially for one not inheritably good at witchcraft and with little knowledge of it until joining the school, but she had to try.