I kinda was getting at that, there are knights around, there are these flintlock pistols that shoot one bullet and then take ages to reload because that's the sad part about that form of 'technology', it's also a bit about power-leveling the RP. A knight is essentially obsolete when guns are introduced, seeing there is no intention to fight for your kingdom in heavy armor if the enemy can just shoot through your armour ( cause that was the point of it ). And keeping it a bit fantasy-esque means I've to find a way to keep both options open. But yeah, I think the middle 1500's-early 1600's work as a general rule of thumb as an example time in which the RP starts. It's not that I don't know what time-setting it is, it's more that it's quite the fluctuating period. That's what always kept it interesting for me, there has to be a lot happening for me in a period to keep the story 'interactive', I'm big on politics/economics/industrialization, because it gives the world a real feeling. That and thank god it's fantasy, I'm not too limited in the ideas of what the general time-periods will be according to the progress made in the RPs. Let's just say it's the Dark/Middle Ages according to the time-periods we know. c: That keeps it well, simplified. The rather standard high-fantasy time-period.