[B]Name:[/B] Michael 'Mike' Aaron Faraday [INDENT]Age: 17 Gender: Male Race: Human Elemental[/INDENT] [B]Random Descriptors:[/B] [INDENT]Weight: 185 Lbs Height: 5'10" Eye Color: Green Hair Color: Copper[/INDENT] [B]Character Tier:[/B] [INDENT]Intermediate[/INDENT] [B]Character Type:[/B] [INDENT]Critical Character - Active Multiverse Participant[/INDENT] [B]Physical Description:[/B] [INDENT]Michael Faraday has somewhat tan skin, a coppery brown color on a shaggy, yet fine, head of hair. He is lean with a slightly athletic build, honed from frequent free-running, having high speed and agility with only slightly above average muscle mass. Mike's attire usually consists of a thick [URL=http://media-cache-ak0.pinimg.com/236x/26/07/75/2607754a5d41d4aaa95ba9c0cfc89ced.jpg]black jacket[/URL] with a tribal [URL=http://www.itattooz.com/itattooz/Tribal/Tribal%20phoenix/itattooz-tribal-phoenix-tattoo-designs-pics.jpg]Phoenix-design[/URL] colored red on the back, [URL=http://www.ridermagazine.com/wp-content/uploads/2007/01/2009_Tour_Master_Gel_Cruiser_2_Fingerless_Gloves1.jpg]fingerless gloves[/URL], dark blue jeans, single colored T-shirts, a maroon beanie, and a pair of monochrome running shoes. He tends to stand tall with a constant air of confidence and a light swagger with swaying arms where he leads with his chest. When talking, he tends to drum his fingers against his thighs or any object near him. He frequently stuffs his hands in his pockets when he's walking or talking, and occasionally does a little whistle.[/INDENT] [B]Personality Description:[/B] [INDENT]Michael Faraday well embodies the element of fire due to his destructive nature. He is rebellious against authority and his outbursts can be very difficult to sedate. He enjoys making displays of his power for the entertainment of others as well as boosting his general confidence in doing so. Michael has many insecurities, which he does well to hide by cramming them behind a façade of narcissism and self confidence. At times he can become quite a tad bit impatient, despite a learned habit and tendency to plan ahead for typically unexpected situations. The tendency to plan gives him anxiety when he is unprepared and can be considered a paranoid behavior. He often worries about letting everyone else down, it is for fear of failing to protect his homeworld and avenge his loved ones that he has joined the hunt for the Nexus of Worlds.[/INDENT] [B]Skills, powers and abilities:[/B] The elemental spirit of fire chose Michael as it's human representative, bestowing many abilities upon him and in some ways influencing his personality. The basics of his abilities are that he can summon fires, exercise pyrokinesis, [I]charge[/I] items, and heal using external heat. [INDENT][B](Intermediate) Pyrogenesis:[/B] By concentrating and focusing his energy, Michael can create fire that always is initially created as a ball of flame within the palm of either hand. This fire burns, consistantly, at a temperature of 1000 degrees. Because Michael's source of power is the fire elemental, it is no mere fire. A unique property of it is that when it comes in contact with intrinsically evil beings, it will emotionally hurt them by sharing with them the pain that they have caused others. [B](Intermediate/High) Pyrokinesis:[/B] Michael can relocate and reshape the fires that he creates, or absorb fires from outside sources into his influence. With the fire that he creates, it can be expanded (doubles in size for every post detailing it's growth), at no cost to it's heat or brightness, or it can be shrunk (being halved with every post). He can reshape his fires into walls that actually gain solidity, as well as swords or other things (They can only maintain the shape for the length of every post detailing them being in his command previous to their reshaping). When they are in the form he pleases, he can direct them through the air in any direction he pleases. [B](Intermediate) Charging:[/B] Using his pyrokinetic and elemental abilities, Michael can 'charge' an object with energy from his elemental status. Applications of 'charging' objects include augmenting weaponry, illuminating surfaces, and increasing a vehicle's maximum speed (charging an object takes one post of preparation before using it in it's 'charged' form, but by then it holds it's charge until he loses physical contact with it). [B](Low) Ingestion:[/B] When touching an object that is unusually hot, or alternatively flames that he didn't create, he can draw power from them and heal his wounds or satisfy his hunger. Additionally, breathing in smoke satisfies his natural thirst. Prolonged exposure to smoke or extreme heat grant him renewed vitality, endurance, speed, stamina, and strength. [B](High) Summoning:[/B] Across dimensional boundaries he is still recognized as a fire elemental and can summon totems to his aid, assuming that there are any around. The creatures that would come to his aid include dragons, phoenixes, geckos, and lions. Additionally, if there is one in the area, he can will a volcano to erupt, or in some cases, create a heat wave in a general area depending on the presence of sun visibilty. [B](Low) Traceur:[/B] After gaining much practice through direct application, Michael is very capable of free-running through city environments and escaping capture, sven by trained individuals like policemen. He is very light on his feet, talented at climbing, and quick to respond.[/INDENT] [B]Universe:[/B] [INDENT][I]Tangent[/I] - For millenia this world had been much like our own. For a long time the development of the world had been exactly identical as far as the organisms on the planet, geological arrangement, and social order. This changed in the year 100 BC, when a group of men invented a means to fully unlock the power of the human mind. In doing so, they empowered every man to shape the world around them. This led to religious practices, in which many people firmly believed in, gaining a physical presence and manifestation. It led to the creation of nature spirits, gods, hidden realms, and beasts of many sorts that coexist regardless of contradicting lore. Fast forwarding a few thousand years, mankind's influence and sheer willpower has led to a variety of technological breakthroughs such as the invention of genetic modification, marijuana being harmless, the ocean having an undertow, evolution being rather fast, and physics being exaggerated, simplified, or streamlined. However, the world is managed by a group of warlocks who use their abilities to shape society as corporate bankers and celebrities. Many people have obscure abilities and use them in a small scale. To a certain extent, the nature spirits are at war with the western world, and their warlock masters particularly, though nature has slowly been losing it's strength in general as less people begin to care or believe. However, on the other hand, the people's system of beliefs has made it so that the Earth is unlikely to run out of natural resources in the foreseeable future. Within the urban areas 'monsters' are relatively scarce, though, due to some beliefs, werewolves and vampires do hide amongst city dwellers. In less developed territory however, the wildlife is largely dependant on the legends developed by the people who inhabit, or had inhabited, the areas. In many lands the gods still exist and so do their children in a way reminiscent of the Percy Jackson books. Aliens also exist, however they existed on Earth before they'd existed on Mars because of the growing reach and immediate effectiveness of human influence.[/INDENT] [B]Character Equipment:[/B] [INDENT][B](Low) Torch:[/B] A modern day electric torch that runs on batteries with LED lights. In itself it is nothing special, but when 'charged' with elemental power, it immediately illuminates the entire area that it is inside. Michael obtained it from a Wal-Mart in his hometown. [B](Low) The Pepperspray of Pain:[/B] Purchased from Wal-Mart, Michael uses a can of aerosol pepper spray that is disabling to an attackers eyes, respiratory system, and causes massive sneazing. It has no magical properties, but when 'charged', the spray is searingly hot. [B](Intermediate) Blade of Bane:[/B] Passed down the family line for generations, it is a magical sword, crafted from steel obtained from a golem's body, that is especially effective against monsters, allegedly capable of piercing any armor or hide. Michael's ancestors had reportedly used it to slay dragons in New England and to end a Werewolf's reign of terror. It has something of a reputation as a legendary sword, and monsters can smell the dead beasts it had slain on it to this day. Michael had been given it by his uncle shortly before he departed from home. [B](Intermediate) Shield of the Shaman:[/B] Also passed down for generations, this shield is a circular wooden concave shield with an outer layer of silver. It is very lightweight, yet still very resistant to attacks from monsters and unscientific threats, against which it has been used countless times. It has a diameter of one yard and half an inch of total thickness. It was passed to Michael from his uncle before he began his quest.[/INDENT] [B]Character History:[/B] [INDENT]Born in Seattle, Michael Faraday was born to a loving household that consisted of his parents, several oldsr siblings, and himself. He'd been four years old when a fire burnt their house to the ground while the family slept. Only Michael survived, though he was entirely unharmed. Police investigations showed that it was an arson performed by a spellcasting hitman who'd likely been long gone. But investigators realized something else, the child was an elemental. He was placed into the care of his uncle and aunt, who raised him as though he were their own son. They ensured he recieved a proper education in the public school system as well as seeing to his education in the magic arts. He was taught to control his influence over the element of fire, and then he learned how to make application of it. In school he became the class clown as well as the closest thing the student body had to an activist. The administration often had him in detention for his misbehavior and rebellion against certain protocols, though he grew comfortable with it. Eventually though, he got into trouble with more than just the school. He ended up vandalizing property and defacing buildings with political graffiti to attract the attention of anyone he could. Occasionally he was 'interrupted', however, and he took off running away, getting better at making escapes as he familiarized himself with the layout of the entire city. But then, his life changed forever. One day he returned home after a day at school, only to find his uncle at home sobbing beside two policeman who'd told him that Michael's aunt had been killed. Michael angrily demanded to know who'd killed her, and he was then told that it was a group of otherworldly invaders from Angar-Rylla. Rushing to the scene, Michael saw his aunt's corpse amongst others lying in the streets and vowed that he would avenge her and everyone else that had died at the hands of the Angar-Rylla Empire and their treasure hunt. So, gathering a group of his friends, he found a clairvoyant who told them how to pursue the Angar-Ryllans and destroy them most effectively, using the Nexus of Worlds. Michael returned to his uncle to say goodbye shortly after, but his uncle gave him a gift and told him a story. Apparently the Faradays came from a long line of heroes and knights that all went on crusades in the name of justice, and the family heirlooms had even been passed down to the point where his uncle possessed them. Seeing as Michael could actually benefit from having them, his uncle gifted him several artifacts that were supposed to help him on his journey. So, departing with his uncle's blessing, Michael and his friends went on a quest to find their way from one world to another, hunting for wrongdoings that needed to see vengeance, or oppression in need of liberation, so that they could eventually avenge his aunt's passing.[/INDENT]