[quote=Bell] I had the idea for a rune system where runes give magical attributes to anything they are put on such as runes of fire, ice or protection. The runes are drawn up in midair to create spells such as a fireball rune or anlghtning bolt rune. The more intricate the design of the rune, the more powerful such as Lightning bolt being simple, but Lightning Bolt Chain Jump is more complicated. As such it not only takes longer to produce, but drains more of the caster's life force. Life force is returned through rest, but they can easily ware themselves out.That would limit magic use while also giving swords and bows magic capabilities. [/quote] Also to this point.... Sword, users are defined by their physical abilities. Archers are defined by being extremeyly quick and tacticle. You pretty much stated everyone should use magic, there is no reason not too other then flavor. O.k. so i propsose this. YOu're magic style is fine for mages,but archers/warrior's will get punished heavily for even trying to hybrid. So a good suggestion here. Warriors-IF you want them to be supernatural maybe some sort of rage system, or something that doesn't punish them and make them have to take even the slghtest break when fighting, as a warriros job is to pretty much charge down the enemy. Using there better speed, armor, and good weapon to outfight them. Weak to mages, either due to the struggle to get to them do to their spells, or the fact that armor doesn't stop a fireball. rogues/archers-Out react, Out Run, Out smart. The three outs of being a good ranger type class. They generally don't like fighting without the underhand and change there style for each opponent. They have to be reacting every second so it's bad to have them stop and cast. You could either give them some sort of out of combat thing, or some kind of ass saving for a cost type of magic system, but stoppin to cast is death for them. That's my view. The other problem either way is that even if this system works what it takes for them to fight is still really really unfair. warriors- Good training on how to use a their weapon. Good weapons/armor, good maitanance on said weapon/armor, trained will to withstand a blow, a lot of energy, and probably a bit of injurey while fighting. Archer/rogue-They have to make traps(in case their that kind this can be skipped.),They have to have arrows/daggers,It helps to do something to them whether it be poison or enchant, They have to practice aim and stealth, They have to train there bodies, and practice dodging to keep from getting out of breath, and to be able to dodge swords, and fire balls. IT takes a lot of energy to fight. Mage-I have to learn how to draw runes, I have to use energy to do so. Taking the factors the others don't have mage is left with Mage-I have to learn how to draw runes. I'd appreciate if you fixed that instead of circled around this issue i have.