[quote=Dubwarlock] Sorry I really haven't been able to post anything yet, I've been asleep ^^I'd like to point out a few things, though I'm fairly open to many concepts otherwise. @PinkFlower, I think you're keeping everything too restricted when it comes to combat. You think of the combat in fantasy like some MMO, but it's much different. I wish that, at this time, I could state the issues of limiting the types of weapons and abilities that characters can use, but I literally just woke up so I won't be looking into things in-depth for a while. If you need an idea on what I mean, just think that fighters of all types will use what they're proficient and comfortable with, not what some invisible guidelines say. [/quote] My problem is... their is no effort into learning magic..... If there was effort or something you'd have to pay for i'd be fine, but the way the current magic system works. While my archer is cutting sleep to fletch, the fat wizard gets to sleep because he used to much life force...... It's not about fairness it's about realism, there would be no reason to be a archer or a warrior if you can create a fireball for nothing, and not scale off anything. That isn't mmo that's d and d btw.... I'm just saying if mages are supposed to be this gods gift you can't have it be so easy, or it'll be like oh lets not have warriors if we have to pay for htere armor. A bit of logic has to be done on that one. They eihter need to have a lot of training or a scroll, or something. The way your magic works makes the world borken is my problem. By broken i mean if you wan't to make this your standard fantasy world it doesn't make sense. (Just add something, even concentration breaking to make it a bit less omg magic so cheap and efficent.)