[b]Terra Collective[/b] [hider=Part One] Nation Name: Terra Collective Ruling Factor: The protocols created by the original Terrans Description of Ruling Factor: In the times of creation, and before the great war, the Terrans would control the Terra Collective. But even before creation, they had created protocols and rules, and even laws, that any unit must follow. However, in times that did not have Terrans present, it would allow the unit to grow and progress their protocols, but all units must agree that the new protocol follows other rules and laws. Nation Type: Lesser Nation Option: Frozen Homeworld Government Structure: The Nation is a Collective, or Hivemind, without any ruling body except for laws, protocols, and rules. Nation Population: Roughly estimated around 3 billion[/hider] [hider=Part Two] Species: Terranosians Species Information: Artificial Intelligence Androids/Machines/Robots. Initially created to assist in servicing Terrans and other duties. These machines were built to be self aware but understand the all living things deserve a chance at living unless they purposely and intentionally threaten another's life. Average Lifespan: The "conscience" of an individual android/machine can live infinitely unless destroyed or burned out, as it would only need a new body. The chip which holds this information may burn out within a minimum of one-hundred and fifty years Species Characteristics: Completely robotic in nature, weak points, joints, pistons, hard plates all showing. Extremely docile or comfortable/free, Terranosians are rarely ever aggressive unless forced to show aggression due to a protocol, law, or rule. Dominant Species/Society: Terranosians Moral Values: The species has almost every moral created by Terrans (Humans), however, they do not have a selfish, self-gaining, or permanently aggressive or wrongful morals. Religion: In some cases, an individual Terranosian may see the Terrans as god-like towards them, as they did create them, in a manner of speaking. Culture: Their culture almost resembles that of the Terrans in their natural years (humans within a certain future), however, more industrial-like. There are few that act the same as average Terrans would, but most are building or constructing things. Species Traits: Extensive Construction - Able to work almost non-stop until requiring a recharge, and able to work as fast as two humans. However, this does not exclude them from any other disadvantages (They still have a low amount of resources, they don't always have the space underground for building, and must create the space, etc.) Society/Species History: Terranosians are mechanical beings created by Terrans (Humans) of the world Terra. Their initial design was to be a servant or guardian for Terrans, not a slave work force. The whole of Terrans were once called the U.P.T., the United People of Terra, who wanted to find more ways to better themselves and make lives easier. A Terranosian could be constructed to assist disabled Terrans, maybe assist in jobs at markets, or do repair work on homes. But when the war started with the aggressive Nation, they were given new, more advanced protocols, allowing them to fire on those who threatened another species life. At that point, Terrans started calling them 'Guardians of Life,' but they were too late in creating an army of them to fight off the aggressors, or the alien Nation Zill. All Terranosians were given the new protocols, but not all Terranosians were given training, or even any know-how of using any weapons, or even their own personal strength. The ones that attacked the Zill, were not targeted for death, as the Zill didn't seem to care since there were so few fighting, easily destroying the ones that opposed them. Once the war was over, the remaining Terranosians began constructing new units and forms, "reproducing" more of their "species" and continuing with their protocols, laws, and rules. They were given one protocol that could never be changed, the only beings that are authorized for any crucial information about the Terranosians, were the Terrans. This makes the Terranosians cut off from future technology or intelligence unless gained by themselves.[/hider] [hider=Part Three] Power Technology: All technology has been inherited by their creator, the Terrans. Cold fusion reactors, nuclear reactors, Solar, wind, fossil fuels (no longer available). Engine: All technology has been inherited by their creator, the Terrans. They have created what they call the "Terran Drive,' in meaning the drive for what the Terrans lived for. It is a simple Hyperdrive. Weapon Type(s): All technology has been inherited by their creator, the Terrans. They have many forms of weaponry, but they mainly use melee, unless met with war, which they are prepared for. They mainly use heat-lasers for infantry weapons and a mix of lasers and ballistic weaponry for vehicles. Cybertronics: All technology has been inherited by their creator, the Terrans. They are their own Cybertronics. The Cybertronics created by the Terrans were modified to even sync with Terranosians. Biotech: All technology has been inherited by their creator, the Terrans. There are experimentation's being done to bring the Terrans out of extinction. Further information is classified.[/hider] [hider=Part Four] Space [img=http://img703.imageshack.us/img703/1206/jiri.jpg] Ship Name: Terranosian Enforcer Classification: 6.8 Ship Type: Carrier/Battleship Role: Main Assault Ship Crew: 4,000 Weapons: 4 Laser cannons (Main anti-shield weaponry), Several rotating dual-kinetic cannons (Medium damage to shields and armor), 2 Railguns (Anti-armor weaponry) Countermeasures: Gatling guns, radar/lock-on jamming consoles Power Plant: Several large fuel cells, nuclear reactors, and solar panels for emergency power FTL Drive: Terran Drive Additional Information: Houses vacant Medical Decks, rest areas, and nutrition areas for organic beings usage. Also has "Recharge Bays" where Terranosians may "rest" and charge their power packs. [img=http://img850.imageshack.us/img850/295/gcvi.jpg] Ship Name: Terranosian Explorer Classification: 5.3 Ship Type: Surveyor, reclamation, etc. Role: Mainly scavenge the nearbly space area around Terra Crew: 800 Weapons: N/A Countermeasures: Gatling guns, radar/lock-on jamming consoles Power Plant: Several large fuel cells and solar panels for emergency power FTL Drive: Terran Drive Additional Information: (Not required) [img=http://img839.imageshack.us/img839/1091/ig2r.jpg] Ship Name: Terranosian Dropship Classification: 4.5 Ship Type: Transport/Support Role: Infantry Support, Infantry Cover, Infantry Transport Crew: 16 (+ 14 passengers) Weapons: N/A Countermeasures: 2 Gatling guns Power Plant: 5 fuel cells FTL Drive: Terran Drive Additional Information: Can transport a single Behemoth on the undercarriage. For every 1 juggernaut, 3 passenger positions are taken. Middle section has a recharging station Ground [img=http://img819.imageshack.us/img819/5757/o6c3.jpg] Troop: Class 6 "Behemoth" Classification: 4.1 Role: Bunker Demolisher, anti-vehicle Power Plant: 3 small fuel cells Weapons: Two Rocket Pods, Single "Rifle-Pistol" (single-shot only cannon), intense physical strength Additional Information: The Behemoth can flip or bash holes, or even rip turret heads off of ordinary tanks (Ordinary mean, not "beefed" to capacity with armor), but it does not excel in speed, max speed of 20 mph [img=http://img11.imageshack.us/img11/1494/0cwo.jpg] Troop: Class 5 "Juggernaut" Classification: 1.1 Role: Brute force, breaks up groups Power Plant: Two Power Packs Weapons: Brute force of ramming/punching Additional Information: max speed of 35 mph, punches have the ability to impale [img=http://img196.imageshack.us/img196/7154/jsdr.jpg] Troop: Class 4 "Specialist" Classification: 1.2 (Due to armor which can not be removed) Role: Heavy gunner, turret operator, machine gunner, etc. Power Plant: 1 medium power pack Weapons: Thermal Grenades, Heavy machine guns, light machine guns, operable turrets, placeable auto mini-turrets (All weapons here, except for the light machine gun, fire kinetic/ballistics, LMG's fire lasers) Additional Information: Specialists have slow, but brutal punches [img=http://img844.imageshack.us/img844/9187/1a2b.jpg] Troop: Class 3 "Mauler" Classification: 1.2 Role: Scout, companion, infiltrator, support, anti-infatry Power Plant: 1 power pack Weapons: Claws, strength, "tail flail" Additional Information: Max speed 45 mph [img=http://img801.imageshack.us/img801/5671/gkr2.jpg] Troop: Class 2 "Regular" Classification: 1 Role: Infantryman/rifleman/conscript/frontline, Sniper (uncommon) Power Plant: 1 Power Pack Weapons: Thermal Grenades, Laser Assault Rifle, "Deep Rifle" (very powerful sniper rifle, rivaling that of single shot anti tank rifles, designed for taking down unshielded infantry with one shot. Deemed 'too inhumane,' and as a result, rarely used unless critically required) Additional Information: Most common soldier [img=http://img594.imageshack.us/img594/4198/ooz8.jpg] Troop: Class 1 "Civilian" Classification: 1 Role: Civilian Power Plant: 1 Power Pack Weapons: N/A Additional Information: Non-militarized, but fully capable of fighting [img=http://img689.imageshack.us/img689/8256/j7na.jpg] Vehicle: Terranosian Gunship Classification: 3.4 Role: Close Air Support, Heavy Air Support Armaments: Two single firing lock-on missile pods, two gatling turrets, single, small kinetic cannon Crew: 4 Engine/Power: 3 fuel cells Additional Information: (Not required) [img=http://img15.imageshack.us/img15/9943/8rlb.jpg] Vehicle: Terranosian Bike Classification: .9 Role: Scout vehicle, small ground transport, light support Armaments: Two, semi-automatic, long firing rifle turrets Crew: 1 Engine/Power: 3 Power Packs Additional Information: Any infantry higher than "Class 2" can not use this bike.[/hider] If anyone has issues or conflictions with my Nation, do say so.